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The RPG Research Project - Research Focus
by Hawke Robinson published Aug 16, 2017 last modified Dec 01, 2017 05:08 PM
This page briefly summarizes the research foci of The RPG Research Project
Interactive Complexity Coding
by Hawke Robinson published Jan 08, 2017 — filed under: ,
Where this will be accepted is still unclear, but it is something I came across during my time with Play Therapy, that seems very appropriate for Recreation Therapy / Therapeutic Recreation (RT / TR) and possibly some forms of RPG Therapy. It might only be applicable for mental health clients. I ran it by several professors, and facilities managers, and they were intrigued, but unable to provide further clarification. I welcome additional feedback from others.
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ADD/ADHD Classroom Modifications: Gamification - Competitive vs. Cooperative
by Hawke Robinson published Jan 19, 2016 last modified Apr 04, 2016 12:39 AM — filed under: , , , , , , , , ,
This is a less formal, discussion posting. Not really cleaned up, since I have other deadlines looming where I need to focus my time. But I wanted to post it while thinking about it, before it gets buried by other projects. It is a slightly lengthy, not quite essay, regarding my concerns about the recommendations for "gamification" of instruction in the classroom, especially competitive versus cooperative. It is posted more as a forum discussion request. I look forward to everyone's comments. At the time of this posting I was taking an elective course in Teaching Youth & Teens with ADD / ADHD & Executive Function (EF) Deficits. Basically how to understand and provide appropriate adaptations when teaching this population group. Part of the course includes online discussions. I thought I would save for discussion outside of the classroom, my postings of related topics. I welcome feedback from others...
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Comment Standardization of systems/settings for research, therapies, and education
by Hawke Robinson last modified May 19, 2017 05:51 PM
Here is the current thinking/status. While I have many favorite systems that are out of print, if we are going to have clients learn a system, it would be better if it is a system they can buy and continue even after discharge (part of the Therapeutic Recreation methodology), so they can continue "treatment" benefits on their own. We want combinations of systems and settings that have built into the rules strong encouragement for "good" (desired) behaviors, and discouragement for "bad" (undesired) behaviors (typical to "murder hobos", "chaos players", etc.). For Fantasy RPG, we are for now standardizing on Dungeons & Dragons 5th Edition for training people how to use RPGs as just a basic fundamental skill set, but with recommendations to build further upon that base platform. This includes RPG Therapeutics intro level workshops. For RPG Therapeutics education and especially therapeutic programs that we provide, we are standardizing on Adventures in Middle-earth (AiMe) D&D 5e + TOR. This systems & setting combination provides an ideal combination that is published and accessible for people to buy and continue on their own, that has strong capacities for behavior modification built into the system (shadow points, fellowship, etc.). I really like TOR, in some ways more than AiMe, but we'll try AiMe with some TOR add-ons for a while. I would like to do some play testing with groups running pure TOR, and groups running AiMe+ TOR, and groups running straight AiMe, and see which looks closer to meeting our/clients long term goals. TOR is a great system, but D&D is of course the "lingua franca" of the RPG community so much easier for discharged clients to find other groups to play the same system, versus the rarity of TOR groups, alas. For Science Fiction System/Setting, I am thinking possibly Babylon 5, though I really like the setting for Serenity/Firefly (I like Serenity's version of the Cortex system a lot more than Firefly's revised overly abstract version). Both systems very much take on heavy, complicated issues of right and wrong, consequences to behaviors, etc. The currently published B5 system is based on Traveller, while the first B5 system was its own (though with some nice features), but most of the content available is from the in-between versions using d20 3.x based (but much more deadly for combat than normal 3.x). Since B5 is heavily based on Tolkien, and has such a rich setting, and with The 4 big questions built into it, that apply not only to the game, but also to the players: Who are you? What do you want? Where are you going? Why are here? Of course there are Star Wars, Star Trek, Stargate SG-1 (REALLY good system for whipping up worlds and adventures quickly on the fly, though it is d20 3.x (I see that as a con)), and others. Star Wars & Star Trek are the mostly widely known settings, though more recent versions are a lot more fluff and action, and lacking in a lot fo ways, but in an RPG setting this could possibly be improved. Though I own it, I haven't actually run the newer Star Wars system, I mostly ran the old d6 version (and enjoyed). I liked the old FASA Star Trek better than the later versions, but of course those are not only long out of print, but very difficult to track down. Any other better Science Fiction settings/systems folks could suggest, that are as accessible as Middle-earth is to Fantasy, and with a decent system that includes behavior modification and encouragement to play more "heroic" type play and discourage "murder hobo" chaos player styles, built into the system and setting the way TOR and AiMe are? For horror, I am thinking Call of Cthulhu, latest d6 version, 1920s setting (though all the other settings are an option, including modern)? I don't think Vampire/Werewold/World of Darkness/Etc is a very appropriate system/setting for most of our clientelle, though for research it is of course interesting to consider. For Super Heroes, ? I am thinking maybe something like Agents of Shield setting from our existing program plans, but what system? For a Western system, I'm not aware of anything that is truly a straight western cowboy style system since Boot Hill. Anyone have any other suggestions? For murder mystery type? Historical system/settings? Modern military system/settings? (I really like Twilight 200, but doesn't meet criteria for being published, and doesn't have built-in behavioral tools alas). Other genres? I look forward to everyone's suggestions. Happy Gaming! -Hawke        
Located in Community Discussion / / The RPG Research Project Discussion / Standardization of systems/settings for research, therapies, and education
Harassment and Worse in RPG Industry & Community
by Hawke Robinson published Apr 04, 2016 last modified Apr 29, 2017 02:33 PM — filed under: , ,
A blog article was posted to the CAR-PGA (The Committee for the Advancement of Role-Playing Games) mailing list today, regarding terrible behavior by the RPG industry & Community...
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RPG Program Plan for Public Transit Education, ASD, PDD, & Others
by Hawke Robinson published Aug 25, 2014 last modified Apr 03, 2016 11:12 PM — filed under:
This program is usable for any populations, and professionals in other disciplines, wishing to teach participants to gain competence and confidence in using their local public transit system. This posting is an older prototype posting, there are now more updated versions of this program.
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RPG as Therapeutic Recreation for People with Disabilities - Relevant Notes - Part 1
by Hawke Robinson published Jan 09, 2013 last modified May 10, 2016 11:10 AM — filed under: , , , , , ,
Based on The Recreational Therapy Handbook of Practice, and WHO ICF (World Health Organization) (International Classification of Functioning). This will be edited periodically, and is only in a notes format for now. It is hoped to turn this into a more comprehensive document at a later date.
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guide
by Hawke Robinson published Aug 30, 2017
Located in Archives / / 1. Primary List of Documents for Research on RPGs (Others' Research) / Full Text Documents Waiting for permission to publish publicly
2010 - Abstract A Study of Biofeedback in a Gaming Environment
by Hawke Robinson published Dec 31, 2010 last modified Sep 17, 2015 07:17 AM — filed under: , , , , , , , , , , , , , ,
This chapter reports on a study of biofeedback in a gaming environment incorporating the acquisi- tion and analysis of physiological data sets in tandem with other behavioral and self-report data sets.
Located in Archives / / 1. Primary List of Documents for Research on RPGs (Others' Research) / Bio and Neuro Feedback or Monitoring
2009 - Play: How It Shapes the Brain, Opens the Imagination, and Invigorates the Soul
by Hawke Robinson published Mar 06, 2009 last modified Sep 25, 2015 12:25 PM — filed under:
by Stuart Brown, MD.
Located in Archives / Primary Archives / Additional Reference Material