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1982 - Activity Structure as Scaffolding for Children's Second Language Learning. Sociolinguistic Working Paper Number 100.
by Hawke Robinson published Feb 29, 2016
Activity Structure as Scaffolding for Children's Second Language Learning. Sociolinguistic Working Paper Number 100. Ervin-Tripp, Susan M.View Profile; Southwest Educational Development Lab., Austin, TX.. November 1982: 38
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
Potential Effects of RPG
by Hawke Robinson published Mar 13, 2016
The areas and degree of effects likely vary between the different RPG formats of tabletop, live-action, solo/CYOA, or computer-based.
Located in Archives / The RPG Research Project Specific Archives
POTENTIAL AREAS OF EFFECT
by Hawke Robinson published Mar 24, 2016
The effects of RPGs upon participants are influenced by many variables, including the RPG format: Tabletop, Live-action (LARP), Choose Your Own Adventure / Interactive Solo, and computer-based
Located in About
The RPG Research Project - Research Focus
by Hawke Robinson published Aug 16, 2017 last modified Dec 01, 2017 05:08 PM
This page briefly summarizes the research foci of The RPG Research Project
Volunteer RPG Player Archetype I Trainee (Volunteer / Entry-level / Trainee)
by Hawke Robinson published Jun 29, 2017 last modified Jun 29, 2017 10:26 PM — filed under:
This is an entry-level volunteer position with the possibility of optional free peer-training available. The player archetype is responsible for filling the role of various role-playing gamer "types". The participant takes on various Player Archetype roles to help training Game Masters learn how to address such situations more effectively. Types include: Munchkin, Rules Lawyer, Murder-hobo, etc. For people with little-to-no prior professional RPG experience, this is an excellent means of getting started gaining that experience.
Located in About / Volunteer & Training Opportunities
2007 - RPGR-A00007-part 1 - RPG Adapted for the Deaf Using ASL
by Hawke Robinson published Dec 12, 2011 last modified May 10, 2016 11:14 AM — filed under: , , ,
“Hands-On-Adventure” - (ASL signed role playing gaming) - Role-Playing Gaming Adapted for the Deaf Using - American Sign Language - by W.A. Hawkes-Robinson - (c) 2007 - Revised for Creative Commons 2012-10-01
Located in Archives / The RPG Research Project Specific Archives / Project Archives
TRPG
by Hawke Robinson last modified Oct 03, 2016 11:05 AM — filed under:
Tabletop Role-Playing Game
Located in Archives / Wiki, Glossary, & Bibliography / Glossary
HBO's VICE Documentary Article Mentions Hawke Robinson & RPG Research - "Denmark - LARPing Is the Future of Education"
by Hawke Robinson published Oct 12, 2015 last modified Aug 22, 2017 04:24 PM — filed under: , , , , , , , ,
HBO's VICE Media - At This Danish School, LARPing Is the Future of Education October 7, 2015, By Mike Pearl.
Located in Blog
2004 - RPGR-A00001 An Overview of the History and Potential Therapeutic Value of Role-playing Gaming
by Hawke Robinson published Sep 30, 2004 last modified Jan 11, 2016 03:54 PM — filed under: , ,
Role-playing gaming (RPGing) has its roots as far back as ancient history with the development of war-gaming. War-gaming is the simulation of combat strategies and tactics represented in reduced scale with various rules, often with some sort of randomizing agent such as dice or cards to add an element of “realistic” unpredictability. As long as there has been organized warfare, there appears to have been some form of war-gaming in every culture throughout history. Chess and the Chinese game Go both are very much based on war-gaming, but considered lacking by some because of the lack of unpredictability offered by “true” war-gaming using some degree of randomization. The RPG Research Project Document ID #RPGR-A001-A-20120927A-CC
Located in Archives / The RPG Research Project Specific Archives / Project Archives
About The RPG Research Project Community Website (All on one page).
by admin last modified Aug 14, 2017 09:25 PM — filed under: ,
This community-focused website began with efforts, starting initially around 1985, and advancing since 2004, to identify the effects of role-playing games upon participants. Furthermore research efforts consider the potential uses of RPGs as intervention modalities to achieve educational and therapeutic goals for diverse populations. RPG Research is loose consortium of contributors and completely volunteer-run.
Located in About