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Experiences with Classic Tabletop Role-Playing Gaming Via Google Hangout
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by
Hawke Robinson
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published
Jan 22, 2013
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last modified
Aug 14, 2015 12:06 AM
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filed under:
hangout,
research,
blog,
blog posting,
RPG Research Project Updates
If you can't find anyone to join you in your favorite tabletop RPG, Google's Hangout might be your solution. We have been experimenting with 5 participants since November, here is information about how it is going so far...
Located in
Blog
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DUNGEONS OF THE MIND: TABLETOP RPGS AS SOCIAL THERAPY
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by
Hawke Robinson
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published
Oct 25, 2016
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filed under:
Discipline: RPGT (Role-Playing Game Therapy),
recreation therapy,
Discipline: Sociology,
Social Skills Development through RPG,
Effects of RPG,
sociological / sociology,
therapeutic role-playing game,
Discipline: Education / Formal Classroom Setting,
News,
therapeutic recreation,
interview / media mention,
pdd / asd / autism spectrum,
Disabilities,
hawke robinson,
therapeutic rpg,
Others' research,
rpg for therapy,
archived article,
PTSD & Trauma,
TBI - Traumatic Brain Injury,
RPG Research Interview,
Discipline: Psychology,
Learning disorders/disabilities (LD),
Wheelhouse Workshop, Adam Johns, Adam Davis,
recreational therapy,
Role-Playing Gaming Therapeutic Recreation Handbook of Practice,
Discipline: TR/RT
An article on Killscreen.com, "DUNGEONS OF THE MIND: TABLETOP RPGS AS SOCIAL THERAPY" by Chris Berg was just published. It includes a range of RPG researchers and therapists from a variety of disciplines including: drama therapy, family therapy, sociology, recreation therapy / therapeutic recreation, and more!
Located in
Blog
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Doeseasydoit
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by
admin
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published
Jun 21, 2017
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filed under:
Computer Gaming
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Archives
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…
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1. Primary List of Documents for Research on RPGs (Others' Research)
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Full Text Documents Waiting for permission to publish publicly
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Notes from experiments on RPG optimization - Maximizing enjoyment, benefit, immersion, flow, safety, etc.
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by
Hawke Robinson
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published
May 25, 2017
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last modified
Apr 05, 2018 09:29 AM
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filed under:
Full Text,
hawke robinson,
correlative research,
Gender Bias,
Case study(ies),
Potential RPG Research Question,
Effects of RPG,
anecdote,
FAQs / Frequently Asked Questions,
Analysis,
research,
Biofeedback, Neurofeedback, EEG,
absorption,
blog posting,
RPG Research Essay,
RPG Research Project Updates,
causal study(ies)
Here is a summary of many observations I have made over the decades through various experiments in trying to optimize the RPG experience. This is from a huge pile of hundreds of documents I have written, spanning over 15+ years of research (and nearly 40 years of RPG experience). It will likely take me a year or more to finish integrating all that information into this document. All of the placeholder topics I currently have documents to fill in the blanks, but I time is the challenge in doing so. Bit by bit I am uploading all that content to here.
Located in
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UPDATE! Wizards of the Coast, Dungeons & Dragons, "No" to any use of Wheelchair Friendly RPG Trailer or other helping services.
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by
Hawke Robinson
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published
Jun 21, 2017
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last modified
Nov 01, 2017 02:15 PM
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filed under:
News,
blog posting,
RPG Research Project Updates,
Potential RPG Research Question
UPDATE: JULY 2017 WIZARDS OF THE COAST PROVIDED US WITH A LICENSE! - After years of trying to get any kind of response, the only one we could get for using D&D publicly, was "No" to any use by our company, RPG Therapeutics, or The RPG Research Project, or The Wheelchair Friendly RPG Trailer, and all of our community endeavors, including charity, special needs populations, brain injury recovery, veterans, Autism Spectrum, etc. Hopefully this is just a Tier 1 Support issue. But we just can't get a hold of a human being to speak to. Here is what has happened far...
Located in
Blog
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GeekCulture An Annotated Interdisciplinary Bibliography
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by
admin
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published
Jun 21, 2017
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filed under:
archived article,
Full Text,
Geek Culture,
RPG Format: Computer-based,
Computer gaming/gamers tabletop RPG Dungeons & Dragons - D&D,
RPG Format: Tabletop,
RPG Format: Live-action,
RPG Format: Solo adventure books/modules (Choose Your Own Adventures (CYOA), etc.)
Sure games are fun. Yet the play that's built into them does not make them false; it makes them psychologically truer even than everyday life. Games can Solve major crises, train war heroes, and civilize us all. What the world needs is not less time for playing games but more.
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1. Primary List of Documents for Research on RPGs (Others' Research)
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Full Text Documents Waiting for permission to publish publicly
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1999 - New texts and new media in global youth culture: the fantasy roleplaying games.
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by
Hawke Robinson
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published
Apr 25, 2005
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last modified
Sep 17, 2015 06:10 AM
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filed under:
archived article,
general rpg article,
Others' research,
correlative research,
research,
sociological / sociology,
TODO,
Material to read
Sørensen, Anne Scott (1999). New texts and new media in global youth culture: the fantasy roleplaying games. Young, vol. 7, no. 3. <http://www.alli.fi/nyri/young/1999/articleS%F8rensen99-3.htm>. Psychological and sociological study from interviews with 13-16 year old boys in Danish game club. Warning: heavy use of jargon. 10 pages. [No longer online.]
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Experiences of Hobby Game Players: Motivations Behind Playing Digital and Non Digital Games | GrogHeads
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by
admin
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published
Jun 21, 2017
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last modified
Aug 22, 2017 04:29 PM
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filed under:
Computer Gaming,
Potential RPG Research Question
Central to our understanding of why people play digital games (either video or computer games) is to understand the reason people want to “play” a game in the first place. Playing, once reserved for only real-life interactions among people, is now the venue for interacting with digital manifestations of reality; but the question remains, is this digital-based playing different than real-based playing? The purpose of this study was to investigate the patterns of motivation and usage by card, role-playing, computer, and board game players, known in this study as hobby game players. Through an online survey, we measured the reasons people play these games, as well as the milieu in which they play these games are played. What does the game player like in a game? Why does the gamer like this? What motivates continued game play and preferences for types of games? The results indicate that digital game playing shares several underlying motivations with its pre-digital predecessors, but in ways that are still different than tabletop gaming.
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Additional Reference Material
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To Be Sorted
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Shared Storytelling: Utilizing Role-Playing Games In Social Skills Assessment and Intervention
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by
John Welker
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published
Nov 27, 2017
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last modified
Nov 27, 2017 02:58 PM
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filed under:
Aspect: Assessment Tool(s),
Aspect: Social,
Aspect: Anger / Anger Management
2003 James D. Persinger, Ph.D.
Problem: Assessment of the social domain = Standardized Rating Scales
•Interviews and observations may better connect to practical intervention.
•Role-playing games (RPGs) have the qualities of both interview and observation
•RPGs not only serve as assessment tools, but as a powerful intervention tool for practicing social skills.
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