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1994 - Cooperative games: a way to modify aggressive and cooperative behaviors in young children
by Hawke Robinson published Apr 17, 2012 last modified Sep 14, 2015 12:00 AM — filed under: , , , , , ,
A K Bay-Hinitz, R F Peterson, and H R Quilitch Department of Psychology, University of Nevada, Reno 89557. (1994, Fall). Journal of Applied Behavior Analysis, 27(3), 433-446. Four and five year olds have less behavior problems after cooperative games, enjoy them more, and even start modifying rules of competitive games to make them cooperative. 14 pages.
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
Recent Discussion Partial Short List of RPG Benefits
by Hawke Robinson published Mar 30, 2018 last modified Mar 30, 2018 06:27 PM — filed under:
Here are excerpts from a recent email summarizing just a few of the many benefits of RPGs...
Located in Blog
Safety and Calibration LARP Mechanics
by Hawke Robinson published Jun 21, 2017 — filed under:
Creating a Culture of Trust through Safety and Calibration Larp Mechanics
Located in Archives / / Additional Reference Material / LARP and Bleed
ADD/ADHD Classroom Modifications: Gamification - Competitive vs. Cooperative
by Hawke Robinson published Jan 19, 2016 last modified Apr 04, 2016 12:39 AM — filed under: , , , , , , , , ,
This is a less formal, discussion posting. Not really cleaned up, since I have other deadlines looming where I need to focus my time. But I wanted to post it while thinking about it, before it gets buried by other projects. It is a slightly lengthy, not quite essay, regarding my concerns about the recommendations for "gamification" of instruction in the classroom, especially competitive versus cooperative. It is posted more as a forum discussion request. I look forward to everyone's comments. At the time of this posting I was taking an elective course in Teaching Youth & Teens with ADD / ADHD & Executive Function (EF) Deficits. Basically how to understand and provide appropriate adaptations when teaching this population group. Part of the course includes online discussions. I thought I would save for discussion outside of the classroom, my postings of related topics. I welcome feedback from others...
Located in Blog
Thomas Radecki
by Hawke Robinson last modified Aug 12, 2016 01:19 AM — filed under: ,
Oft cited by anti-RPG supporters. License to practice as a doctor of psychiatry, famous in the battle against role-playing games in the 1980s, repeatedly revoked license, and a repeat offending violator of practice, and convicted criminal...
Located in Archives / Wiki, Glossary, & Bibliography / Glossary
Bleed: The Spillover Between Player and Character
by Hawke Robinson published Jun 21, 2017 last modified Aug 15, 2017 10:25 PM — filed under:
Participants often engage in role-playing in order to step inside the shoes of another person in a fictional reality that they consider “consequence-free.” However, role-players sometimes experience moments where their real life feelings, thoughts, relationships, and physical states spill over into their characters’ and vice versa. In role-playing studies, we call this phenomenon bleed.[1]
Located in Archives / / Additional Reference Material / LARP and Bleed
2008 - RPGR-A00004 Role-playing Games Used as Educational and Therapeutic Tools for Youth and Adults
by Hawke Robinson published Dec 10, 2008 last modified Jan 11, 2016 03:58 PM — filed under: ,
by W.A. Hawkes-Robinson - Original Version 2008-12-10 - Revised 2011-12-06 - Revised for release under Creative Commons: 2012-09-30
Located in Archives / The RPG Research Project Specific Archives / Project Archives
2015 - Empathic Features and Absorption in Fantasy Role-Playing
by Administrator published May 29, 2016 last modified Jun 21, 2017 09:26 AM — filed under: , , , , , , , , , , , , , , , , , , ,
Rivers A1, Wickramasekera IE 2nd2, Pekala RJ3, Rivers JA4. Am J Clin Hypn. 2016 Jan;58(3):286-94. doi: 10.1080/00029157.2015.1103696.
Located in Archives / For CAR-PGA
Shared Storytelling: Utilizing Role-Playing Games In Social Skills Assessment and Intervention
by John Welker published Nov 27, 2017 last modified Nov 27, 2017 02:58 PM — filed under: , ,
2003 James D. Persinger, Ph.D. Problem: Assessment of the social domain = Standardized Rating Scales •Interviews and observations may better connect to practical intervention. •Role-playing games (RPGs) have the qualities of both interview and observation •RPGs not only serve as assessment tools, but as a powerful intervention tool for practicing social skills.
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)