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File Microsoft Word Document Berkenstock Response to Pohjola
by Hawke Robinson last modified Mar 28, 2016 12:33 PM — filed under:
Located in Archives / / Facebook Role-Play Theory Study Group Repository / FB Group Files
File PDF document 2. Mike Pohjola Autonmous Identites Immersion as a Tool for Exploring, Empowering, and Emancipating Identities
by Hawke Robinson last modified Mar 28, 2016 12:33 PM — filed under:
Located in Archives / / Facebook Role-Play Theory Study Group Repository / FB Group Files
File PDF document Fundamental Components of the Gameplay Experience Analysing Immersion 06276.41516
by Hawke Robinson last modified Apr 13, 2016 02:17 PM
Located in Archives / / Additional Reference Material / To Be Sorted
Recent Discussion Partial Short List of RPG Benefits
by Hawke Robinson published Mar 30, 2018 last modified Jun 13, 2018 05:09 PM — filed under: ,
Here are excerpts from a recent email summarizing just a few of the many benefits of RPGs...
Located in Blog
RPG Handbook
by Hawke Robinson published May 10, 2016 last modified Jul 06, 2018 09:58 PM
This folder contains all the files and references for the Role-Playing Gaming Handbook of Practice by W.A. Hawkes-Robinson, RPG Research, RPG Therapeutics, and others. With roots since 1983 and begun in 2004, with public RFCs posted since 2013. This is designed to be the comprehensive multidiscipllinary manual helping to establish professional standards in the field, training recommendations, guidelines on designing and implementing programs using role-playing games to achieve educational, entertainment, professional, recreational, and therapeutic goals, including optimizing the RPG experiment for maximal immersion and potential flow state experience, inclusion of the World Health Oganizations ICF/ICD codes and adaptations for accessibility appropriate to all 4 RPG formats: computer-based (CRPG), live-action (LARP), solo adventure books/modules (SAB/M), and tabletop (TRPG).
Located in Archives / The RPG Research Project Specific Archives / Project Archives
Old Research Repository
by Hawke Robinson published Aug 16, 2017 last modified Nov 28, 2018 12:20 PM
This is RPG Research's older research repository. We are currently moving more than 3,000 content items (1 multi-page essay equals 1 content item) from this old site to our new repository at www.rpgresearch.com/research . The new repository is better organized and formatted, but it takes months for our volunteers to move all this content from the old site to the new site, so we are keeping the old repository available until the move is complete. All new research is being added to the new repository, no new research is being added to this old repository as of 2018.
LARP and Consent Culture
by Hawke Robinson published Jun 21, 2017 — filed under:
Located in Archives / / Additional Reference Material / LARP and Bleed
Notes from experiments on RPG optimization - Maximizing enjoyment, benefit, immersion, flow, safety, etc.
by Hawke Robinson published May 25, 2017 last modified Dec 09, 2018 01:34 PM — filed under: , , , , , , , , , , , , , , , ,
Here is a summary of many observations I have made over the decades through various experiments in trying to optimize the RPG experience. This is from a huge pile of hundreds of documents I have written, spanning over 15+ years of research (and nearly 40 years of RPG experience). It will likely take me a year or more to finish integrating all that information into this document. All of the placeholder topics I currently have documents to fill in the blanks, but I time is the challenge in doing so. Bit by bit I am uploading all that content to here.
Located in Blog
Bleed: The Spillover Between Player and Character
by Hawke Robinson published Jun 21, 2017 last modified Aug 15, 2017 10:25 PM — filed under:
Participants often engage in role-playing in order to step inside the shoes of another person in a fictional reality that they consider “consequence-free.” However, role-players sometimes experience moments where their real life feelings, thoughts, relationships, and physical states spill over into their characters’ and vice versa. In role-playing studies, we call this phenomenon bleed.[1]
Located in Archives / / Additional Reference Material / LARP and Bleed
Planning for VR/AR integration/supplementation of RPG/LARP
by Hawke Robinson published Jun 05, 2016 last modified Sep 19, 2017 11:33 PM — filed under: , , , , , ,
I am in the middle of finals right now, but will be looking into trying to test out Virtual Reality (VR) and Augmented Reality (AR) TRPG & LARP using a combination of items...
Located in Blog