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The RPG Research Project - Research Focus
by Hawke Robinson published Aug 16, 2017 last modified Dec 21, 2017 05:31 PM
This page briefly summarizes the research foci of The RPG Research Project
Post LARP Depression
by Hawke Robinson published Jun 21, 2017 — filed under:
Live-action role-playing (larp) occupies a unique place among analog games, for it demands as much from players’ bodies as it does from their minds. It comes then as no surprise that many players find themselves in the situation of feeling confused, exhausted, and emotionally raw after a larp event.1 In fact, larpers frequently exhaust themselves in advance through the leisure labor of planning their costumes, character actions, possible outcomes, and interactions...
Located in Archives / / Additional Reference Material / LARP and Bleed
Shared Storytelling: Utilizing Role-Playing Games In Social Skills Assessment and Intervention
by John Welker published Nov 27, 2017 last modified Nov 27, 2017 02:58 PM — filed under: , ,
2003 James D. Persinger, Ph.D. Problem: Assessment of the social domain = Standardized Rating Scales •Interviews and observations may better connect to practical intervention. •Role-playing games (RPGs) have the qualities of both interview and observation •RPGs not only serve as assessment tools, but as a powerful intervention tool for practicing social skills.
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)