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Amalgamation of News Coverage, Panels, Q&A, Hangouts, Broadcasts, Interviews, & Presentations on RPG Research Studies on the Effects of RPG, and RPG used for Therapy & Education by Hawke Robinson
by Hawke Robinson published Oct 12, 2015 last modified Nov 07, 2017 05:24 PM — filed under: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,
It has been a VERY busy 10 months. I've spoken at 3 conventions/conferences, sat on panels and presentations, and been in a live Q&A chat session, and had multiple interviews. All about the effects of role-playing games, and their use to achieve therapeutic and educational goals for many different populations. Here is a listing of all these in one location for your convenience...
Located in Blog
Hobby Games, Including RPG's Up, Video Games Down in 2010 s
by admin published Feb 05, 2012 last modified Jun 22, 2015 04:03 AM — filed under:
According to reports from vendors, sales of Video Games were actually down 8% during the first 7 months of 2010, while Hobby games, including Role Playing Games, sales were all up across the board...
Located in News
2015 - Empathic Features and Absorption in Fantasy Role-Playing
by Administrator published May 29, 2016 last modified Jun 21, 2017 09:26 AM — filed under: , , , , , , , , , , , , , , , , , , ,
Rivers A1, Wickramasekera IE 2nd2, Pekala RJ3, Rivers JA4. Am J Clin Hypn. 2016 Jan;58(3):286-94. doi: 10.1080/00029157.2015.1103696.
Located in Archives / For CAR-PGA
Maine State Senator Playing Orc on World of Warcraft Elected Despite Opponents Attacks On Her Gaming Hobby
by Hawke Robinson published Nov 08, 2012 last modified Aug 14, 2015 03:43 PM — filed under: , , , , , ,
Colleen Lachowicz, Democrat for Maine state senate, won despite attacks claiming concern over her "fitness for office" due to her online "disturbing alter ego". These attacks from her opposition were targeting her online gaming in World of Warcraft...
Located in Blog
MMORPG research, some initial thoughts.
by Hawke Robinson published Jun 06, 2011 last modified Aug 17, 2015 02:45 AM — filed under: , , , , , ,
A few months ago I tried out a number of computer-based RPGs. I've dabbled with different ones over the decades and always felt they were flat, 2-dimensional, boring, hack-n-slash and quickly uninteresting. I thought I would get a more up to date view of the most popular ones. Here are some of my initial experiences. I plan to spend more time over coming months digging deeper of course...
Located in Blog
File QuickTime video 2015 (Video) - RPGR - RPGR-A00015a
by Hawke Robinson last modified May 10, 2016 11:15 AM — filed under: , , , , , , , , , , , , , , , , , , , , , , , , ,
Video of Hawke speaking at WorldCOn 73 on "Gaming for Education, Gaming for Therapy", August 19th, 2015.
Located in Archives / The RPG Research Project Specific Archives / Project Archives
Effects of Trait Hostility and Violent Video Games
by Hawke Robinson published Dec 18, 2015 last modified Dec 18, 2015 10:14 AM — filed under: , , , , ,
Effects of Trait Hostility, Mapping Interface, and Character Identification on Aggressive Thoughts and Overall Game Experience After Playing a Violent Video Game - Younbo Jung, PhD, Namkee Park, PhD, and Kwan Min Lee, PhD - Cyberpsychology, Behavior, and Social Networking
Located in Blog
2010 - Abstract A Study of Biofeedback in a Gaming Environment
by Hawke Robinson published Dec 31, 2010 last modified Sep 17, 2015 07:17 AM — filed under: , , , , , , , , , , , , , ,
This chapter reports on a study of biofeedback in a gaming environment incorporating the acquisi- tion and analysis of physiological data sets in tandem with other behavioral and self-report data sets.
Located in Archives / / 1. Primary List of Documents for Research on RPGs (Others' Research) / Bio and Neuro Feedback or Monitoring
2014 Know Thy Avatar: The Unintended Effect of Virtual-Self Representation on Behavior
by Hawke Robinson published Feb 05, 2014 last modified Sep 17, 2015 07:04 AM — filed under: , , , , , , , , , , , , , , , , ,
How you represent yourself in the virtual world of video games may affect how you behave toward others in the real world, according to new research published in Psychological Science, a journal of the Association for Psychological Science. “Our results indicate that just five minutes of role-play in virtual environments as either a hero or villain can easily cause people to reward or punish anonymous strangers,” says lead researcher Gunwoo Yoon of the University of Illinois at Urbana-Champaign. DOI: 10.1177/0956797613519271 2014 25: 1043 originally published online 5 February 2014 Psychological Science
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
GeekCulture An Annotated Interdisciplinary Bibliography
by admin published Jun 21, 2017 — filed under: , , , , , , ,
Sure games are fun. Yet the play that's built into them does not make them false; it makes them psychologically truer even than everyday life. Games can Solve major crises, train war heroes, and civilize us all. What the world needs is not less time for playing games but more.
Located in Archives / / 1. Primary List of Documents for Research on RPGs (Others' Research) / Full Text Documents Waiting for permission to publish publicly