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Early theory thoughts - Overview
by Hawke Robinson published May 05, 2005 last modified Aug 17, 2015 02:51 AM — filed under: , , , , ,
Just the general overview theory I have about participation in RPGs. These ideas will be tested as I work out more detailed hypotheses to test these concepts for validity...
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About The RPG Research Project Community Website (All on one page).
by admin last modified Aug 14, 2017 09:25 PM — filed under: ,
This community-focused website began with efforts, starting initially around 1985, and advancing since 2004, to identify the effects of role-playing games upon participants. Furthermore research efforts consider the potential uses of RPGs as intervention modalities to achieve educational and therapeutic goals for diverse populations. RPG Research is loose consortium of contributors and completely volunteer-run.
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Health and obesity rates of different types of role-playing gamers? LARP, Computer-based, Tabletop.
by Hawke Robinson published Oct 24, 2012 last modified Aug 14, 2015 10:19 PM — filed under: , , ,
Another variable to consider when researching different RPG medium participants (LARP, Computer-based, Tabletop) is the physical health and conditioning of role-playing gamers...
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Cooperative RPG Versus Competitive RPG
by Hawke Robinson published Oct 24, 2012 last modified Aug 14, 2015 10:23 PM — filed under: , , ,
Tabletop role-playing games are generally speaking a cooperative play situation (of course there are exceptions). LARP and video-game-based "RPG" are generally competitive. Does changing tabletop RPGs to more competitive approaches impact any of the potential therapeutic value compared to "normal" cooperative role-playing gaming?
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Any causal differences on participants between heroic versus evil campaigns?
by Hawke Robinson published Oct 24, 2012 last modified Aug 14, 2015 10:25 PM — filed under: , , ,
If there are indicators that role-playing games have a causal impact on participants, attempt to determine if there are any differentiations in impact on test subjects between "heroic" and "evil" game campaign settings.
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Demographic idiosyncrasies of role-playing gamers
by Hawke Robinson published Oct 22, 2012 last modified Aug 14, 2015 10:35 PM — filed under: , , ,
Goal 4, determine/validate if there are any correlative demographic idiosyncrasies in variables found between intensely dedicated role-playing gamers, more casual but experienced role playing gamers, and the general population.
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Goal 3 - Evaluate what, if any, of the notable correlative data has any causal relationship
by Hawke Robinson published Oct 22, 2012 last modified Aug 14, 2015 10:36 PM — filed under: , , ,
Determine if the correlative tests indicating significant differences in role-playing gamers from the general populace, are a causal result of their participation in role-playing games? ...
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Game Master Therapist & Game Master Instructor
by Hawke Robinson published Nov 05, 2005 last modified Aug 14, 2015 04:51 PM — filed under: , ,
If indicated viable from the research results of all the previous steps, define the requirements for a Game Master Therapist (GMT) or Game Master Instructor (GMI) in applying a role-playing game therapeutic or educational module.
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Create Adventure Modules for Specific Client Needs, such as PTSD, Depression, Autism, Traumatic Brain Injury Recovery, and others
by Hawke Robinson published Nov 02, 2004 last modified Aug 14, 2015 04:54 PM — filed under: , ,
Experiment with creating “adventure modules” specifically designed to address targeted population needs such as socialization issues between different groups.
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Update correlative and meta-research information regarding role-playing gamers
by Hawke Robinson published Oct 31, 2012 last modified Aug 14, 2015 07:30 PM — filed under: , ,
Most of the existing research on role-playing gamers is dated from the 1980's and early 1990's. As an initial significant first step for the RPG Research Project, bring the correlative and meta-analysis data up to date.
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