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RPG Training Programs
by Hawke Robinson published Jun 20, 2015 last modified Feb 05, 2023 12:22 PM — filed under: , , , , , , , , , , , ,
The RPG Therapeutics LLC website has updated the section of the site listing training options for "Introduction to RPG Training Series", "Role-Playing Game Advocate", "RPG Facilitator", "Game Master in Education", and "Game Master in Therapy" and "Introduction" series of training and certification programs.
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Early theory thoughts - Overview
by Hawke Robinson published Jun 20, 2015 last modified Feb 05, 2023 12:22 PM — filed under: , , , , ,
Just the general overview theory I have about participation in RPGs. These ideas will be tested as I work out more detailed hypotheses to test these concepts for validity...
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List of Possible Research Projects for RPG Research
by Hawke Robinson published Jun 20, 2015 last modified Feb 05, 2023 12:22 PM — filed under: , , , , ,
The front page of rpgresearch.com provides an overview of potential topics to research. This page will attempt to define these in a bit more detail.
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Significant Progress on Paperwork for Pilot Research Study Using RPGs Within the Constraints of a University Setting
by Hawke Robinson published Jun 20, 2015 last modified Feb 05, 2023 12:22 PM — filed under: , , , , , , , , , , , , , , , , , , , , ,
Significant progress made today in the paperwork process for putting together the study on "Efficacy Assessment of Role-playing Games as an Instructional Technique within the Constraints of a University Academic Setting from the Neuropsychology Perspective"...
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2015 - Empathic Features and Absorption in Fantasy Role-Playing
by Administrator published May 29, 2016 last modified Dec 08, 2022 03:00 PM — filed under: , , , , , , , , , , , , , , , , , , ,
Rivers A1, Wickramasekera IE 2nd2, Pekala RJ3, Rivers JA4. Am J Clin Hypn. 2016 Jan;58(3):286-94. doi: 10.1080/00029157.2015.1103696.
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Health and obesity rates of different types of role-playing gamers? LARP, Computer-based, Tabletop.
by Hawke Robinson published Jun 20, 2015 last modified Feb 05, 2023 12:22 PM — filed under: , , ,
Another variable to consider when researching different RPG medium participants (LARP, Computer-based, Tabletop) is the physical health and conditioning of role-playing gamers...
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Cooperative RPG Versus Competitive RPG
by Hawke Robinson published Jun 20, 2015 last modified Feb 05, 2023 12:22 PM — filed under: , , ,
Tabletop role-playing games are generally speaking a cooperative play situation (of course there are exceptions). LARP and video-game-based "RPG" are generally competitive. Does changing tabletop RPGs to more competitive approaches impact any of the potential therapeutic value compared to "normal" cooperative role-playing gaming?
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Any causal differences on participants between heroic versus evil campaigns?
by Hawke Robinson published Jun 20, 2015 last modified Feb 05, 2023 12:22 PM — filed under: , , ,
If there are indicators that role-playing games have a causal impact on participants, attempt to determine if there are any differentiations in impact on test subjects between "heroic" and "evil" game campaign settings.
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An Overview History and Potential Therapeutic Value of Role Playing Gaming (2004)
by Hawke Robinson published Jun 20, 2015 last modified Feb 05, 2023 12:22 PM — filed under: , , ,
Originally written in 2004, and periodically tweaked over the years. After decades of using RPGs in educational settings, this was the paper that started the therapeutic focus and building of the RPG Research website. There are very few social table-top recreation activities available that are cooperative rather than competitive in nature. Role playing gaming is by design a cooperative past time, which in and of itself may have significant benefits in the world where everything is becoming competitive at all ages and levels of society...
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Demographic idiosyncrasies of role-playing gamers
by Hawke Robinson published Jun 20, 2015 last modified Feb 05, 2023 12:22 PM — filed under: , , ,
Goal 4, determine/validate if there are any correlative demographic idiosyncrasies in variables found between intensely dedicated role-playing gamers, more casual but experienced role playing gamers, and the general population.
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