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1998 - Role-play gamers and national guardsmen compared
by Hawke Robinson published Apr 17, 2012 last modified Sep 17, 2015 12:58 PM — filed under: , , , , ,
Rosenthal, G.T.; Soper, Barlow; Folse, Earl J.; and Whipple, Gary J. (1998, February). Role-play gamers and national guardsmen compared. Psychological Reports, 82(1), 169-170. No significant differences found. 2 pages.
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
1999 - Critique of the Satanic and Fantasy Envelopment (SAFE) test
by Hawke Robinson published Apr 18, 2012 last modified Sep 17, 2015 01:02 PM — filed under: , , , , , , , , ,
Cardwell, Paul, Jr. (1999). Comment on Leeds (1995). Cultic Studies Journal, 16:2, 197-203. Critique of the Satanic and Fantasy Envelopment (SAFE) test, which can score a gamer as satanic dabbler strictly for gaming activity, with no satanic features present. Used by Leeds, it produced results quite different from the two standardized tests used in the study. (Belief in God counted as satanic!) 7 small pages.
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
2001 - Pathologizing play
by Hawke Robinson published Apr 18, 2012 last modified Sep 17, 2015 01:15 PM — filed under: , , , , , , , , ,
Dyszelski, Christopher (2001. March 16). Pathologizing play. 32nd Popular Culture Association, Toronto, ON. Those claiming that the imaginal is devient versus gamers who use the imaginal to reflect and clarify reality but have no difficulty going from one to the other. 31 pages.
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
2007 - An exploratory study on the players of "Dungeons and Dragons"
by Hawke Robinson published Jan 01, 2008 last modified Sep 17, 2015 01:59 PM — filed under: , , , , , , , , ,
Wilson, David Louis, Ph.D., INSTITUTE OF TRANSPERSONAL PSYCHOLOGY, 2007, 51 pages; 3275681
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
2014 Know Thy Avatar: The Unintended Effect of Virtual-Self Representation on Behavior
by Hawke Robinson published Feb 06, 2014 last modified Sep 17, 2015 02:04 PM — filed under: , , , , , , , , , , , , , , , , ,
How you represent yourself in the virtual world of video games may affect how you behave toward others in the real world, according to new research published in Psychological Science, a journal of the Association for Psychological Science. “Our results indicate that just five minutes of role-play in virtual environments as either a hero or villain can easily cause people to reward or punish anonymous strangers,” says lead researcher Gunwoo Yoon of the University of Illinois at Urbana-Champaign. DOI: 10.1177/0956797613519271 2014 25: 1043 originally published online 5 February 2014 Psychological Science
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
1987 - Emotional stability pertaining to the game of Dungeons & Dragons
by Hawke Robinson published Apr 17, 2012 last modified Sep 17, 2018 12:18 AM — filed under: , , , , , , ,
Simón, Armando (October 1987). Emotional stability pertaining to the game of Dungeons & Dragons. Psychology in the Schools, pp 329-332. A clinical psychologist uses the Cattell 16 PF test to show gamers are perfectly normal emotionally, comparing new and veteran gamers. 4 small pages.
Located in Archives / / 1. Primary List of Documents for Research on RPGs (Others' Research) / Archives