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2001 - Pathologizing play
by Hawke Robinson published Apr 17, 2012 last modified Sep 17, 2015 06:15 AM — filed under: , , , , , , , , ,
Dyszelski, Christopher (2001. March 16). Pathologizing play. 32nd Popular Culture Association, Toronto, ON. Those claiming that the imaginal is devient versus gamers who use the imaginal to reflect and clarify reality but have no difficulty going from one to the other. 31 pages.
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
2001 - CAR-PGa Two surveys
by Hawke Robinson published Apr 17, 2012 last modified Sep 17, 2015 06:27 AM — filed under: , , , , , , , , , ,
CAR-PGa (2001). Two surveys. Bonham, TX: author. The first is a 3-page questionnaire for Role-Playing Games as an Academic Subject (an ongoing project), to get RPG accepted as a valid part of contemporary culture studies on the college level. The second is a sociological survey of female gamers. 4 pages. Document Actions
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
2006 - Rollenspieler - das unbekannte Wesen
by Hawke Robinson published Apr 17, 2012 last modified Sep 17, 2015 06:51 AM — filed under: , , , , , , , , ,
Schwartz, Zwart (2006, July). Rollenspieler - das unbekannte Wesen. Fachhochschule Münster. Quantitative study of other interests of roleplayers. 28 pages.
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
2007 - An exploratory study on the players of "Dungeons and Dragons"
by Hawke Robinson published Dec 31, 2007 last modified Sep 17, 2015 06:59 AM — filed under: , , , , , , , , ,
Wilson, David Louis, Ph.D., INSTITUTE OF TRANSPERSONAL PSYCHOLOGY, 2007, 51 pages; 3275681
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
2014 Know Thy Avatar: The Unintended Effect of Virtual-Self Representation on Behavior
by Hawke Robinson published Feb 05, 2014 last modified Sep 17, 2015 07:04 AM — filed under: , , , , , , , , , , , , , , , , ,
How you represent yourself in the virtual world of video games may affect how you behave toward others in the real world, according to new research published in Psychological Science, a journal of the Association for Psychological Science. “Our results indicate that just five minutes of role-play in virtual environments as either a hero or villain can easily cause people to reward or punish anonymous strangers,” says lead researcher Gunwoo Yoon of the University of Illinois at Urbana-Champaign. DOI: 10.1177/0956797613519271 2014 25: 1043 originally published online 5 February 2014 Psychological Science
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
1987 - Emotional stability pertaining to the game of Dungeons & Dragons
by Hawke Robinson published Apr 17, 2012 last modified Aug 31, 2015 02:24 AM — filed under: , , , , , , ,
Simón, Armando (October 1987). Emotional stability pertaining to the game of Dungeons & Dragons. Psychology in the Schools, pp 329-332. A clinical psychologist uses the Cattell 16 PF test to show gamers are perfectly normal emotionally, comparing new and veteran gamers. 4 small pages.
Located in Archives / / 1. Primary List of Documents for Research on RPGs (Others' Research) / Archives
1988 - Therapy is fantasy: role-playing, healing, and the construction of symbolic order.
by Hawke Robinson published Nov 19, 2012 last modified Aug 22, 2017 04:36 PM — filed under: , , , , , , , , , ,
Hughes, John (1988). Therapy is fantasy: role-playing, healing, and the construction of symbolic order. Australian National University honors paper in medical anthropology on the use of RPG in the self-treatment of clinical depression. 23 pages.
Located in Archives / / 1. Primary List of Documents for Research on RPGs (Others' Research) / Archives
1988 - April - An investigation into the value of fantasy role-playing games as a strategy in developing children's creative writing.
by Hawke Robinson published Jan 24, 2013 last modified Feb 03, 2016 01:52 PM — filed under: , , , , , , , , ,
Hall, Alex (1988, April). An investigation into the value of fantasy role-playing games as a strategy in developing children's creative writing. University of Nottingham paper on a classroom study. Gamers had a marked increase in writing ability, vocabulary, structural organization, and socialization over control group. 11 pages.
Located in Archives / / 1. Primary List of Documents for Research on RPGs (Others' Research) / Archives