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RPG Research Projects History List
by Hawke Robinson published Apr 30, 2018 last modified May 01, 2018 10:47 AM — filed under: , ,
While we have posted textual and photo lists of the history of RPG Research at a high level, we haven't created an organized list, in timeline approach, of the actual research we've performed since 1983.
Located in Archives / The RPG Research Project Specific Archives
Recent Discussion Partial Short List of RPG Benefits
by Hawke Robinson published Mar 30, 2018 last modified Mar 30, 2018 06:27 PM — filed under:
Here are excerpts from a recent email summarizing just a few of the many benefits of RPGs...
Located in Blog
The RPG Research Project - Research Focus
by Hawke Robinson published Aug 16, 2017 last modified May 07, 2018 03:10 PM
This page briefly summarizes the research foci of The RPG Research Project
Experiences of Hobby Game Players: Motivations Behind Playing Digital and Non Digital Games | GrogHeads
by admin published Jun 21, 2017 last modified Aug 22, 2017 04:29 PM — filed under: ,
Central to our understanding of why people play digital games (either video or computer games) is to understand the reason people want to “play” a game in the first place. Playing, once reserved for only real-life interactions among people, is now the venue for interacting with digital manifestations of reality; but the question remains, is this digital-based playing different than real-based playing? The purpose of this study was to investigate the patterns of motivation and usage by card, role-playing, computer, and board game players, known in this study as hobby game players. Through an online survey, we measured the reasons people play these games, as well as the milieu in which they play these games are played. What does the game player like in a game? Why does the gamer like this? What motivates continued game play and preferences for types of games? The results indicate that digital game playing shares several underlying motivations with its pre-digital predecessors, but in ways that are still different than tabletop gaming.
Located in Archives / / Additional Reference Material / To Be Sorted
Bleed: The Spillover Between Player and Character
by Hawke Robinson published Jun 21, 2017 last modified Aug 15, 2017 10:25 PM — filed under:
Participants often engage in role-playing in order to step inside the shoes of another person in a fictional reality that they consider “consequence-free.” However, role-players sometimes experience moments where their real life feelings, thoughts, relationships, and physical states spill over into their characters’ and vice versa. In role-playing studies, we call this phenomenon bleed.[1]
Located in Archives / / Additional Reference Material / LARP and Bleed
The Battle of Primrose Park: Playing for Emancipatory Bleed in Fortune & Felicity
by Hawke Robinson published Jun 21, 2017 — filed under:
The theory of double consciousness was coined by Black American scholar and civil rights activist W. E. B. Du Bois. Du Bois believed that due to the severe history of slavery and constant oppression, Black Americans live with not one self, but many. In his turn of the 20th century ethnography The Souls of Black Folk, he says, ...
Located in Archives / / Additional Reference Material / LARP and Bleed
Safety and Calibration LARP Mechanics
by Hawke Robinson published Jun 21, 2017 — filed under:
Creating a Culture of Trust through Safety and Calibration Larp Mechanics
Located in Archives / / Additional Reference Material / LARP and Bleed
LARP and Consent Culture
by Hawke Robinson published Jun 21, 2017 — filed under:
Located in Archives / / Additional Reference Material / LARP and Bleed
Post LARP Depression
by Hawke Robinson published Jun 21, 2017 last modified May 14, 2018 03:45 PM — filed under: ,
Live-action role-playing (larp) occupies a unique place among analog games, for it demands as much from players’ bodies as it does from their minds. It comes then as no surprise that many players find themselves in the situation of feeling confused, exhausted, and emotionally raw after a larp event.1 In fact, larpers frequently exhaust themselves in advance through the leisure labor of planning their costumes, character actions, possible outcomes, and interactions...
Located in Archives / / Additional Reference Material / LARP and Bleed
LARP and Debriefing
by Hawke Robinson published Jun 21, 2017 last modified May 14, 2018 03:47 PM — filed under: ,
Debriefing is a somewhat controversial topic in role-playing communities today. While some individuals feel that games should remain distinct from the mundane world and debriefing is an unnecessary complication, many role-players have grown concerned about difficulties in the process of transitioning between intense game experiences back to mundane life.[1]
Located in Archives / / Additional Reference Material / LARP and Bleed