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File PDF document 2. Mike Pohjola Autonmous Identites Immersion as a Tool for Exploring, Empowering, and Emancipating Identities
by Hawke Robinson last modified Mar 28, 2016 12:33 PM — filed under:
Located in Archives / / Facebook Role-Play Theory Study Group Repository / FB Group Files
2014 Know Thy Avatar: The Unintended Effect of Virtual-Self Representation on Behavior
by Hawke Robinson published Feb 05, 2014 last modified Sep 17, 2015 07:04 AM — filed under: , , , , , , , , , , , , , , , , ,
How you represent yourself in the virtual world of video games may affect how you behave toward others in the real world, according to new research published in Psychological Science, a journal of the Association for Psychological Science. “Our results indicate that just five minutes of role-play in virtual environments as either a hero or villain can easily cause people to reward or punish anonymous strangers,” says lead researcher Gunwoo Yoon of the University of Illinois at Urbana-Champaign. DOI: 10.1177/0956797613519271 2014 25: 1043 originally published online 5 February 2014 Psychological Science
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
File Microsoft Word Document Berkenstock Response to Pohjola
by Hawke Robinson last modified Mar 28, 2016 12:33 PM — filed under:
Located in Archives / / Facebook Role-Play Theory Study Group Repository / FB Group Files
Bleed: The Spillover Between Player and Character
by Hawke Robinson published Jun 21, 2017 last modified Aug 15, 2017 10:25 PM — filed under:
Participants often engage in role-playing in order to step inside the shoes of another person in a fictional reality that they consider “consequence-free.” However, role-players sometimes experience moments where their real life feelings, thoughts, relationships, and physical states spill over into their characters’ and vice versa. In role-playing studies, we call this phenomenon bleed.[1]
Located in Archives / / Additional Reference Material / LARP and Bleed
Christian Gamers Guild FAQ - Frequently Asked Questions by Christians about Role-playing Games
by Hawke Robinson published May 10, 2013 last modified May 14, 2018 03:50 PM — filed under: , , , ,
Cached from their website. Not affiliated with RPG Research in any way..."If you are Christian and concerned about Dungeons & Dragons (D&D), or other role-playing games, here is a very useful FAQ from the Christian Gamers Guild that will help address all your concerns. "
Located in Archives / / 1. Primary List of Documents for Research on RPGs (Others' Research) / Archives
Experiences of Hobby Game Players: Motivations Behind Playing Digital and Non Digital Games | GrogHeads
by admin published Jun 21, 2017 last modified Aug 22, 2017 04:29 PM — filed under: ,
Central to our understanding of why people play digital games (either video or computer games) is to understand the reason people want to “play” a game in the first place. Playing, once reserved for only real-life interactions among people, is now the venue for interacting with digital manifestations of reality; but the question remains, is this digital-based playing different than real-based playing? The purpose of this study was to investigate the patterns of motivation and usage by card, role-playing, computer, and board game players, known in this study as hobby game players. Through an online survey, we measured the reasons people play these games, as well as the milieu in which they play these games are played. What does the game player like in a game? Why does the gamer like this? What motivates continued game play and preferences for types of games? The results indicate that digital game playing shares several underlying motivations with its pre-digital predecessors, but in ways that are still different than tabletop gaming.
Located in Archives / / Additional Reference Material / To Be Sorted
File PDF document Fundamental Components of the Gameplay Experience Analysing Immersion 06276.41516
by Hawke Robinson last modified Apr 13, 2016 02:17 PM
Located in Archives / / Additional Reference Material / To Be Sorted
HBO's VICE Documentary Article Mentions Hawke Robinson & RPG Research - "Denmark - LARPing Is the Future of Education"
by Hawke Robinson published Oct 12, 2015 last modified Aug 22, 2017 04:24 PM — filed under: , , , , , , , ,
HBO's VICE Media - At This Danish School, LARPing Is the Future of Education October 7, 2015, By Mike Pearl.
Located in Blog
Introductions
by Hawke Robinson published Mar 28, 2016 last modified Mar 28, 2016 12:30 PM — filed under:
By Maria Cambone on Monday, November 25, 2013 at 9:19am Please introduce yourself here! If you like, feel free to include a photo (if we can upload them to these notes - that has yet to be seen), your location, the role-playing games that you play in, how long you've been RPing, and any other information that you think might be interesting. Please try to keep introductions to less than 200 words, just to keep them easy to skim! Feel free to use the format I created below, or to create your own. Thanks so much, and it's wonderful to meet you!
Located in Archives / Primary Archives / Facebook Role-Play Theory Study Group Repository
LARP and Consent Culture
by Hawke Robinson published Jun 21, 2017 — filed under:
Located in Archives / / Additional Reference Material / LARP and Bleed