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"Knock it off" Shows and Writers Still Perpetuating Negative RPG Gamer Stereotypes, Even in Webisodes
by Hawke Robinson published Nov 02, 2012 last modified Aug 22, 2017 04:37 PM — filed under: , , , , ,
As Mike Rugnetta, host of the PBS Idea Channel, said to the writers of Big Bang Theory, that keep perpetuating all the negative stereotypes about role-playing gamers, "Knock it off." A challenge to writers to try something different.
Located in Blog
4 Big Questions
by Hawke Robinson published May 20, 2017 last modified Jun 13, 2018 05:15 PM — filed under: ,
As summarized in Babylon 5, and applicable to RPG character development, and player goals...
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1988 - Therapy is fantasy: role-playing, healing, and the construction of symbolic order.
by Hawke Robinson published Nov 19, 2012 last modified May 14, 2018 03:46 PM — filed under: , , , , , , , , , , ,
Hughes, John (1988). Therapy is fantasy: role-playing, healing, and the construction of symbolic order. Australian National University honors paper in medical anthropology on the use of RPG in the self-treatment of clinical depression. 23 pages.
Located in Archives / / 1. Primary List of Documents for Research on RPGs (Others' Research) / Archives
1990 - Alienation and the game Dungeons and Dragons
by Hawke Robinson published Jan 23, 2011 last modified May 14, 2018 03:56 PM — filed under: , , , , , , , , , , , , ,
DeRenard, Lisa A. and Kline, Linda Mannik (1990). Alienation and the game Dungeons and Dragons. Psychological Reports, 66, 1219-1222. This study examined differences in feelings of alienation between 35 active players and 35 nonplayers. Gamers diverge from peer-culture in mass media awareness, but not in more significant aspects. 4 small pages.
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
1999 - Through The Looking Glass: An Exploration of the Interplay between Player and Character Selves in Role-Playing Games
by Hawke Robinson published Jan 13, 2016 last modified Aug 22, 2017 04:34 PM — filed under: , , , , , , ,
Author: Nicholas Yee. My main interest in RPG’s is in its interface with our individual personalities. I am interested in finding out how our personalities influence how we shape our characters or what we are trying to get out of the game.
Located in Archives / / 1. Primary List of Documents for Research on RPGs (Others' Research) / Full Text Documents Waiting for permission to publish publicly
2000 - Dungeons, dragons and gender: role-playing games and the participation of women
by Hawke Robinson published Apr 17, 2012 last modified Aug 22, 2017 04:35 PM — filed under: , , , , , , ,
Foster, Kyna (2000, March 30). Dungeons, dragons and gender: role-playing games and the participation of women. 42nd meeting of the Western Social Sciences Association (online). Stereotypes in RPG. 11 pages.
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
2012 RPGR-A00008 - Why People Like to Participate in Role-playing gaming activities.
by Hawke Robinson published Oct 24, 2012 last modified Aug 22, 2017 04:22 PM — filed under: ,
By W. A. Hawkes-Robinson - October 24th, 2012
Located in Archives / The RPG Research Project Specific Archives / Project Archives
2014 - Experiences of Hobby Game Players: Motivations Behind Playing Digital and Non Digital Games | GrogHeads
by admin published Jun 21, 2017 last modified Jun 13, 2018 11:20 PM — filed under: ,
Central to our understanding of why people play digital games (either video or computer games) is to understand the reason people want to “play” a game in the first place. Playing, once reserved for only real-life interactions among people, is now the venue for interacting with digital manifestations of reality; but the question remains, is this digital-based playing different than real-based playing? The purpose of this study was to investigate the patterns of motivation and usage by card, role-playing, computer, and board game players, known in this study as hobby game players. Through an online survey, we measured the reasons people play these games, as well as the milieu in which they play these games are played. What does the game player like in a game? Why does the gamer like this? What motivates continued game play and preferences for types of games? The results indicate that digital game playing shares several underlying motivations with its pre-digital predecessors, but in ways that are still different than tabletop gaming.
Located in Archives / / Additional Reference Material / To Be Sorted
2017 Testimonial about RPG Research from the Muscular Dystrophy Association
by Hawke Robinson published Sep 01, 2017 last modified Jun 13, 2018 05:12 PM — filed under: , , , , , , , , ,
"... I was a counselor at the MDA 2017 Summer Camp ... All I can say is that you guys are AWESOME. My shy camper completely opened up for the first time ... had the best time. ... was his favorite activity from the camp! ... Thank you for everything that you guys do. I'm forever grateful to you! " --Emily
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collateraldamageblog mccain vs dnd
by Hawke Robinson published Jun 13, 2018 — filed under: ,
Located in Archives / / 1. Primary List of Documents for Research on RPGs (Others' Research) / Full Text Documents Waiting for permission to publish publicly