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Information for Researchers

by Hawke Robinson published Aug 15, 2017 12:20 PM, last modified Aug 16, 2017 05:36 PM
About the RPG Research Project, for researchers.

If you come from a research background, and want more information about the RPG Research Project from that perspective, this page helps to provide such information in the language appropriate to this background. If you are a layperson such as a role-playing gamer, a parent/guardian of a gamer,, an educator, or healthcare professional, you may want to try the relevant pages that explain this site and projects more in your terminology.

The RPG Research Project

  • Is a central repository of existing research information on the effects of all forms of role-playing games: tabletop (RPG), live-action (LARP), computer-based (CRPG), and solo adventure books/modules (SABM).
  • Is a long-term series of projects to add to the body of existing research, including
  • Contains many sub-projects contained in the overall RPG Project, from demographics gathering and case studies, to small shorter term research projects, building towards a larger body of data planned over the years of research efforts.

 

MISSION

1) To clearly establish, through rigorous scientific testing, the therapeutic and educational effects of all forms of role-playing gaming (tabletop, live-action, & computer-based) on participants. In addition to determining the potential relevance of correlated factors, significant emphasis is focused contributing to the body of causal research information.

2) Based on established research, using relevant evidence-based and theory-based approaches, design, develop, and implement intervention programs using various forms of role-playing games as a therapeutic and/or educational modality through services provided by RPG Therapeutics LLC (www.rpgtherapeutics.com).

Please read the important DISCLAIMERS page.

When the RPG Research Project was formed in 2004, there were only approximately 60-80 studies published related to participation in role playing games and their effects on participants. Most of these studies have relied solely on meta-research, correlative data, individual case studies, or very small sample groups, and do not clearly prove causality.

Most of the existing meta and correlative data currently accumulated appears to strongly indicate many possible therapeutic and educational benefits for participants, but this has not yet been clearly delineated through rigorous scientific experimental research, observation, clear metrics, controlled groups, large samples, and longitudinal tracking.

 

VISION

It is hoped through the efforts of RPG Research that it will be possible to clearly define the specific causal therapeutic and educational aspects of participation in role playing gaming with the eventual possibility of developing effective educational and therapeutic modalities using role playing
games. The therapeutic disciplines would likely map well to cognitive-behavioral, social, and therapeutic recreation methodologies. This would be a natural development combining some of the aspects of well-established role-playing therapy and game/recreation therapy together becoming role-playing game therapy.

 

 

 

 

 

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