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2014 - Experiences of Hobby Game Players: Motivations Behind Playing Digital and Non Digital Games | GrogHeads
by admin published Jun 21, 2017 last modified Jun 13, 2018 11:20 PM — filed under: ,
Central to our understanding of why people play digital games (either video or computer games) is to understand the reason people want to “play” a game in the first place. Playing, once reserved for only real-life interactions among people, is now the venue for interacting with digital manifestations of reality; but the question remains, is this digital-based playing different than real-based playing? The purpose of this study was to investigate the patterns of motivation and usage by card, role-playing, computer, and board game players, known in this study as hobby game players. Through an online survey, we measured the reasons people play these games, as well as the milieu in which they play these games are played. What does the game player like in a game? Why does the gamer like this? What motivates continued game play and preferences for types of games? The results indicate that digital game playing shares several underlying motivations with its pre-digital predecessors, but in ways that are still different than tabletop gaming.
Located in Archives / / Additional Reference Material / To Be Sorted
2010 - Reflections on Play, Pedagogy, and "World of Warcraft"
by admin published Feb 29, 2016 last modified Jun 21, 2017 09:13 AM — filed under:
Reflections on Play, Pedagogy, and "World of Warcraft" Pirius, Landon K.; Creel, Gill. EDUCAUSE Quarterly33.3 (2010): 12.
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
2006 - "Neverwinter Nights" in Alberta: Conceptions of Narrativity through Fantasy Role-Playing Games in a Graduate Classroom
by admin published Feb 29, 2016 last modified Jun 21, 2017 09:10 AM — filed under: , , ,
"Neverwinter Nights" in Alberta: Conceptions of Narrativity through Fantasy Role-Playing Games in a Graduate Classroom. Gouglas, SeanView Profile; Sinclair, StefanView Profile; Ellefson, OlafView Profile; Sharplin, ScottView Profile. Innovate: Journal of Online Education2.3 (2006): 5.
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
1991 - RELATIONSHIP OF ROLE-PLAYING GAMES TO SELF-REPORTED CRIMINAL BEHAVIOUR
by admin published Jun 13, 2018 — filed under: , , , , , , , ,
SUZANNE ABYETA AND JAMES FOREST. University of Manitoba. Psychological Reports, 1991, 69, 1187-1192. O Psychological Reports 1991
Located in Archives / / 1. Primary List of Documents for Research on RPGs (Others' Research) / Full Text Documents Waiting for permission to publish publicly
Website User Account Self-Registration Now Available
by admin published Nov 14, 2015
We had some technical issues requiring disabling of users creating new accounts. We believe those issues are now resolved. You can now create your own accounts on the website so that you can participate in the forum, comments, uploads, etc. Thank you for your patience and support!
Doeseasydoit
by admin published Jun 21, 2017 — filed under:
Located in Archives / / 1. Primary List of Documents for Research on RPGs (Others' Research) / Full Text Documents Waiting for permission to publish publicly
GeekCulture An Annotated Interdisciplinary Bibliography
by admin published Jun 21, 2017 — filed under: , , , , , , ,
Sure games are fun. Yet the play that's built into them does not make them false; it makes them psychologically truer even than everyday life. Games can Solve major crises, train war heroes, and civilize us all. What the world needs is not less time for playing games but more.
Located in Archives / / 1. Primary List of Documents for Research on RPGs (Others' Research) / Full Text Documents Waiting for permission to publish publicly
Wanna Play?
by admin published Jun 21, 2017 last modified Jun 21, 2017 09:22 AM — filed under: ,
Sure games are fun. Yet the play that's built into them does not make them false; it makes them psychologically truer even than everyday life. Games can Solve major crises, train war heroes, and civilize us all. What the world needs is not less time for playing games but more.
Located in Archives / / 1. Primary List of Documents for Research on RPGs (Others' Research) / Full Text Documents Waiting for permission to publish publicly
1984 - D&D phenomenon
by admin published Jan 24, 2013 last modified Aug 16, 2017 05:35 PM — filed under: , , , , , ,
Sutton, Roger (1984, November). D&D phenomenon, "In the YA Corner" column, from SLJ School Library Journal, page 82. Use of RPG in stimulating library use by youth, by a Chicago branch librarian.
Located in Archives / / 1. Primary List of Documents for Research on RPGs (Others' Research) / Archives
1984 - Effects of simulation game play upon oral language development and internalization of locus of control among mildly handicapped adolescents
by admin published Apr 18, 2012 last modified Aug 16, 2017 05:35 PM — filed under: , , , , , , , ,
Kallam, Michael L. (1984, May). Effects of simulation game play upon oral language development and internalization of locus of control among mildly handicapped adolescents. Oklahoma State University. Significant improvement over control group found. 88 pages.
Located in Archives / / 1. Primary List of Documents for Research on RPGs (Others' Research) / Archives