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2nd Attempt RPG Research Wheelchair Friendly RPG Trailer Prototype Purchase
by Hawke Robinson published Jun 20, 2015 last modified Feb 05, 2023 12:22 PM — filed under: , ,
UPDATE 20160926 Second Attempt: Well, I did it, I went ahead and bought the Forest River Vengeance 19V using my own funds. I didn't dip into the donation funds. Still saving donations money for the more optimal custom-build down the road, while I use the prototype to work out logistics, legal, and other hoops...
Located in Blog
1988 - Therapy is fantasy: role-playing, healing, and the construction of symbolic order.
by Hawke Robinson published Nov 19, 2012 last modified Nov 05, 2023 10:27 AM — filed under: , , , , , , , , , , ,
Hughes, John (1988). Therapy is fantasy: role-playing, healing, and the construction of symbolic order. Australian National University honors paper in medical anthropology on the use of RPG in the self-treatment of clinical depression. 23 pages.
Located in Archives / / 1. Primary List of Documents for Research on RPGs (Others' Research) / Archives
1991 - RELATIONSHIP OF ROLE-PLAYING GAMES TO SELF-REPORTED CRIMINAL BEHAVIOUR
by admin published Jun 13, 2018 last modified Dec 08, 2022 02:59 PM — filed under: , , , , , , , ,
SUZANNE ABYETA AND JAMES FOREST. University of Manitoba. Psychological Reports, 1991, 69, 1187-1192. O Psychological Reports 1991
Located in Archives / / Full Text Documents Waiting for permission to publish publicly / Documents moved to New Archive
1993 - Role-playing games and the gifted student
by Hawke Robinson published Apr 17, 2012 last modified Dec 08, 2022 10:49 AM — filed under: , , , , , ,
Cardwell, Paul, Jr. (1993). Role-playing games and the gifted student. Analysis of how RPG can be used in talented/gifted curriculum Covers a couple dozen each academic subjects and learning skills aided by these games. (This is an update of a paper submitted earlier but published in 1995: Role playing games and the gifted student. Gifted Education International, 39-46.) 8 pages.
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
1994 - Role-playing and dyslexia
by Hawke Robinson published Jan 24, 2013 last modified Dec 08, 2022 10:50 AM — filed under: , , , , , , , , ,
Malcolm, Andrew P. (1994). Role-playing and dyslexia. Interactive Fantasy (2), 109-112. Using the learning possible in RPG to circumvent dyslexia. 4 small pages.
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
1995 - Foreign language education and role-playing games
by Hawke Robinson published Jan 24, 2013 last modified Dec 08, 2022 10:48 AM — filed under: , , , , , , ,
Phillips, Brian David (1995). Foreign language education and role-playing games. Interactive Fantasy (3), 96-103. Using role-playing games in the subject language to teach that language. 8 small pages.
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
1999 - Through The Looking Glass: An Exploration of the Interplay between Player and Character Selves in Role-Playing Games
by Hawke Robinson published Jan 13, 2016 last modified Nov 05, 2023 10:27 AM — filed under: , , , , , , ,
Author: Nicholas Yee. My main interest in RPG’s is in its interface with our individual personalities. I am interested in finding out how our personalities influence how we shape our characters or what we are trying to get out of the game.
Located in Archives / / 1. Primary List of Documents for Research on RPGs (Others' Research) / Full Text Documents Waiting for permission to publish publicly
2004 - RPGR-A00001 An Overview of the History and Potential Therapeutic Value of Role-playing Gaming
by Hawke Robinson published Sep 30, 2004 last modified Dec 08, 2022 10:53 AM — filed under: , , ,
Role-playing gaming (RPGing) has its roots as far back as ancient history with the development of war-gaming. War-gaming is the simulation of combat strategies and tactics represented in reduced scale with various rules, often with some sort of randomizing agent such as dice or cards to add an element of “realistic” unpredictability. As long as there has been organized warfare, there appears to have been some form of war-gaming in every culture throughout history. Chess and the Chinese game Go both are very much based on war-gaming, but considered lacking by some because of the lack of unpredictability offered by “true” war-gaming using some degree of randomization. The RPG Research Project Document ID #RPGR-A001-A-20120927A-CC
Located in Archives / The RPG Research Project Specific Archives / Project Archives
2007 - RPGR-A00002 The Potential Benefits and Deficits of Role-Playing Gaming
by Hawke Robinson published Sep 30, 2015 last modified Dec 08, 2022 10:53 AM — filed under: , ,
by W.A. Hawkes-Robinson Original Version April 10, 2007 Updated for Creative Commons September 27th, 2012. RPG Research Project Document ID: #RPGR-A00002-D-20120927.CC
Located in Archives / The RPG Research Project Specific Archives / Project Archives
2008 - RPGR-A00003 - The Defamation of Role-playing Gaming and Gamers.
by Hawke Robinson published Sep 29, 2015 last modified Dec 08, 2022 10:53 AM — filed under: , ,
By W.A. Hawkes-Robison Original Version 2008-11-20 Version 2 2008-12-06 Version 3 2011-12-09 Updated for Creative Commons License: 2012-09-29
Located in Archives / The RPG Research Project Specific Archives / Project Archives