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TRPG
by
Hawke Robinson
—
last modified
May 10, 2022 11:56 PM
— filed under:
Glossary
Tabletop Role-Playing Game
Located in
Archives
/
Wiki, Glossary, & Bibliography
/
Glossary
Old Research Repository
by
Hawke Robinson
—
published
Aug 16, 2017
—
last modified
Jul 10, 2022 05:27 PM
This is RPG Research's older research repository. We are currently moving more than 3,000 content items (1 multi-page essay equals 1 content item) from this old site to our new repository at www.rpgresearch.com/research . The new repository is better organized and formatted, but it takes months for our volunteers to move all this content from the old site to the new site, so we are keeping the old repository available until the move is complete. All new research is being added to the new repository, no new research is being added to this old repository as of 2018.
1988 - Therapy is fantasy: role-playing, healing, and the construction of symbolic order.
by
Hawke Robinson
—
published
Nov 19, 2012
—
last modified
Nov 05, 2023 10:27 AM
— filed under:
archived article
,
Others' research
,
Anthroplogical/anthropology
,
Case study(ies)
,
Potential RPG Research Question
,
Effects of RPG
,
correlative research
,
sociological / sociology
,
Diagnosis: Depression
,
anecdote
,
TODO
,
Material to read
Hughes, John (1988). Therapy is fantasy: role-playing, healing, and the construction of symbolic order. Australian National University honors paper in medical anthropology on the use of RPG in the self-treatment of clinical depression. 23 pages.
Located in
Archives
/
…
/
1. Primary List of Documents for Research on RPGs (Others' Research)
/
Archives
2004 - RPGR-A00001 An Overview of the History and Potential Therapeutic Value of Role-playing Gaming
by
Hawke Robinson
—
published
Sep 30, 2004
—
last modified
Dec 08, 2022 10:53 AM
— filed under:
Pending Review
,
RPG Research Essay
,
Archive
,
Discipline: TR/RT
Role-playing gaming (RPGing) has its roots as far back as ancient history with the development of war-gaming. War-gaming is the simulation of combat strategies and tactics represented in reduced scale with various rules, often with some sort of randomizing agent such as dice or cards to add an element of “realistic” unpredictability. As long as there has been organized warfare, there appears to have been some form of war-gaming in every culture throughout history. Chess and the Chinese game Go both are very much based on war-gaming, but considered lacking by some because of the lack of unpredictability offered by “true” war-gaming using some degree of randomization. The RPG Research Project Document ID #RPGR-A001-A-20120927A-CC
Located in
Archives
/
The RPG Research Project Specific Archives
/
Project Archives