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What is Question/Hypothesis of the RPG Research Observation Group 1?
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by
Hawke Robinson
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published
Jun 20, 2015
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last modified
Feb 05, 2023 12:22 PM
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filed under:
Potential RPG Research Question,
research,
blog,
blog posting,
RPG Research Project Updates
I had a recent question on Facebook about my posting: "Finished session 5 with RPG Preliminary Observation group 1, using Ea d20 RPG in a Tolkien Middle-earth setting." The question was from Sarah Lynne Bowman, author of The Functions of Role-playing Games: How Participants Create Community, Solve Problems and Explore Identity. She asked: "What's the research question/hypothesis?"
Located in
Blog
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List of Possible Research Projects for RPG Research
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by
Hawke Robinson
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published
Jun 20, 2015
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last modified
Feb 05, 2023 12:22 PM
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filed under:
Effects of RPG,
RPG Research Goal,
research,
blog,
blog posting,
RPG Research Project Updates
The front page of rpgresearch.com provides an overview of potential topics to research. This page will attempt to define these in a bit more detail.
Located in
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Initial Review of The Gamers: The Shadow Menace
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by
Hawke Robinson
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published
Jun 20, 2015
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last modified
Feb 05, 2023 12:22 PM
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filed under:
blog posting
This is an initial review, with just my first impressions upon the first viewing of the brand new offering in the original The Gamers Series: The Shadow Menace. I attempt to avoid any overt spoilers by keeping this review more abstract rather than specific.
Located in
Blog
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Updated list of goals for the RPG Research Project
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by
Hawke Robinson
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published
Jun 20, 2015
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last modified
Feb 05, 2023 12:22 PM
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filed under:
blog,
blog posting,
RPG Research Goal,
RPG Research Project Updates
Recently updated the main page's list of goals. Over the next few weeks, I will elaborate on the details of each of those goals. Here is the overview list:
Located in
Blog
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TRPG
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by
Hawke Robinson
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last modified
May 10, 2022 11:56 PM
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filed under:
Glossary
Tabletop Role-Playing Game
Located in
Archives
/
Wiki, Glossary, & Bibliography
/
Glossary
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Vision of the future
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by
Hawke Robinson
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published
Jun 20, 2015
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last modified
Feb 05, 2023 12:22 PM
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filed under:
Potential RPG Research Question,
RPG Research Goal,
blog,
blog posting,
RPG Research Project Updates
It is still far to early to be sure that this vision for the future will even be relevant several years from now, as the research data begins to roll in, but if any of the core assumptions hold even remotely true, then the long term goal of creating RPG therapy modules could become a reality.
Located in
Blog
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Gender Bias in Gaming
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by
Hawke Robinson
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published
Jun 20, 2015
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last modified
Feb 05, 2023 12:22 PM
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filed under:
blog,
Potential RPG Research Question,
blog posting,
gender bias
I am currently in a course titled "The Psychology of Women" and we are covering various gender-bias topics. Recently on the CAR-PGa email list a link was sent related to gender-bias in gaming. Have you seen/experienced gender-bias related to gaming?
Located in
Blog
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2011 - RPGR-A00005 Analysis of the Report “Alienation and the Game Dungeons and Dragons”
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by
Hawke Robinson
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published
Apr 03, 2016
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last modified
Dec 08, 2022 03:00 PM
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filed under:
Full Text,
hawke robinson,
Others' research,
Effects of RPG,
correlative research,
Discipline: Psychology,
Analysis,
RPG Research Essay
This is an analysis of the report "ALIENATION AND THE GAME DUNGEONS AND DRAGONS" by Lisa A. Derenard and Linda Mannik Kline. Psychological Report, 1990, 66, 1219-1222. O Psychological Reports 1990. The Analysis and commentary on the report is written by W.A. Hawkes-Robinson.
Located in
Archives
/
The RPG Research Project Specific Archives
/
Project Archives
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2004 - RPGR-A00001 An Overview of the History and Potential Therapeutic Value of Role-playing Gaming
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by
Hawke Robinson
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published
Sep 30, 2004
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last modified
Dec 08, 2022 10:53 AM
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filed under:
Pending Review,
RPG Research Essay,
Archive,
Discipline: TR/RT
Role-playing gaming (RPGing) has its roots as far back as ancient history with the development of war-gaming. War-gaming is the simulation of combat strategies and tactics represented in reduced scale with various rules, often with some sort of randomizing agent such as dice or cards to add an element of “realistic” unpredictability. As long as there has been organized warfare, there appears to have been some form of war-gaming in every culture throughout history. Chess and the Chinese game Go both are very much based on war-gaming, but considered lacking by some because of the lack of unpredictability offered by “true” war-gaming using some degree of randomization.
The RPG Research Project Document ID #RPGR-A001-A-20120927A-CC
Located in
Archives
/
The RPG Research Project Specific Archives
/
Project Archives
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Notes from experiments on RPG optimization - Maximizing enjoyment, benefit, immersion, flow, safety, etc.
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by
Hawke Robinson
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published
Jun 20, 2015
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last modified
Feb 05, 2023 12:22 PM
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filed under:
Full Text,
hawke robinson,
correlative research,
Gender Bias,
Case study(ies),
Potential RPG Research Question,
Effects of RPG,
anecdote,
FAQs / Frequently Asked Questions,
Analysis,
research,
Biofeedback, Neurofeedback, EEG,
absorption,
blog posting,
RPG Research Essay,
RPG Research Project Updates,
causal study(ies)
Here is a summary of many observations I have made over the decades through various experiments in trying to optimize the RPG experience. This is from a huge pile of hundreds of documents I have written, spanning over 15+ years of research (and nearly 40 years of RPG experience). It will likely take me a year or more to finish integrating all that information into this document. All of the placeholder topics I currently have documents to fill in the blanks, but I time is the challenge in doing so. Bit by bit I am uploading all that content to here.
Located in
Blog