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TRPG
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by
Hawke Robinson
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last modified
May 10, 2022 11:56 PM
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filed under:
Glossary
Tabletop Role-Playing Game
Located in
Archives
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Wiki, Glossary, & Bibliography
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Glossary
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RPG Research Projects History List
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by
Hawke Robinson
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published
Apr 30, 2018
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last modified
Dec 16, 2022 11:10 AM
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filed under:
RPG Research Project Roadmap / Goals,
RPG Research Goal,
RPG Research Project Updates
While we have posted textual and photo lists of the history of RPG Research at a high level, we haven't created an organized list, in timeline approach, of the actual research we've performed since 1983.
Located in
Archives
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The RPG Research Project Specific Archives
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Old Research Repository
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by
Hawke Robinson
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published
Aug 16, 2017
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last modified
Jul 10, 2022 05:27 PM
This is RPG Research's older research repository. We are currently moving more than 3,000 content items (1 multi-page essay equals 1 content item) from this old site to our new repository at www.rpgresearch.com/research . The new repository is better organized and formatted, but it takes months for our volunteers to move all this content from the old site to the new site, so we are keeping the old repository available until the move is complete. All new research is being added to the new repository, no new research is being added to this old repository as of 2018.
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Volunteer RPG Player Archetype I Trainee (Volunteer / Entry-level / Trainee)
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by
Hawke Robinson
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published
Jun 29, 2017
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last modified
May 08, 2023 08:12 AM
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filed under:
Volunteer(s)
This is an entry-level volunteer position with the possibility of optional free peer-training available. The player archetype is responsible for filling the role of various role-playing gamer "types". The participant takes on various Player Archetype roles to help training Game Masters learn how to address such situations more effectively. Types include: Munchkin, Rules Lawyer, Murder-hobo, etc. For people with little-to-no prior professional RPG experience, this is an excellent means of getting started gaining that experience. A stereotype is generally confining a person into a narrow box, while an archetype is a foundational short hand of traits that can be expanded or built upon, mixed and matched, etc.
Located in
About
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Volunteer & Training Opportunities
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HBO's VICE Documentary Article Mentions Hawke Robinson & RPG Research - "Denmark - LARPing Is the Future of Education"
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by
Hawke Robinson
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published
Jun 20, 2015
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last modified
Feb 05, 2023 12:22 PM
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filed under:
archived article,
LARP,
Potential RPG Research Question,
RPG Research Interview,
blog,
Others' research,
News,
rpg for education,
interview / media mention
HBO's VICE Media - At This Danish School, LARPing Is the Future of Education October 7, 2015, By Mike Pearl.
Located in
Blog
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ADD/ADHD Classroom Modifications: Gamification - Competitive vs. Cooperative
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by
Hawke Robinson
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published
Jun 20, 2015
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last modified
Feb 05, 2023 12:22 PM
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filed under:
blog,
LARP,
Adolescent,
recreation therapy,
Youth,
Discipline: Education / Formal Classroom Setting,
blog posting,
rpg for education,
recreational therapy,
therapeutic recreation
This is a less formal, discussion posting. Not really cleaned up, since I have other deadlines looming where I need to focus my time. But I wanted to post it while thinking about it, before it gets buried by other projects. It is a slightly lengthy, not quite essay, regarding my concerns about the recommendations for "gamification" of instruction in the classroom, especially competitive versus cooperative. It is posted more as a forum discussion request. I look forward to everyone's comments.
At the time of this posting I was taking an elective course in Teaching Youth & Teens with ADD / ADHD & Executive Function (EF) Deficits. Basically how to understand and provide appropriate adaptations when teaching this population group. Part of the course includes online discussions. I thought I would save for discussion outside of the classroom, my postings of related topics. I welcome feedback from others...
Located in
Blog
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2004 - RPGR-A00001 An Overview of the History and Potential Therapeutic Value of Role-playing Gaming
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by
Hawke Robinson
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published
Sep 30, 2004
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last modified
Dec 08, 2022 10:53 AM
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filed under:
Pending Review,
RPG Research Essay,
Archive,
Discipline: TR/RT
Role-playing gaming (RPGing) has its roots as far back as ancient history with the development of war-gaming. War-gaming is the simulation of combat strategies and tactics represented in reduced scale with various rules, often with some sort of randomizing agent such as dice or cards to add an element of “realistic” unpredictability. As long as there has been organized warfare, there appears to have been some form of war-gaming in every culture throughout history. Chess and the Chinese game Go both are very much based on war-gaming, but considered lacking by some because of the lack of unpredictability offered by “true” war-gaming using some degree of randomization.
The RPG Research Project Document ID #RPGR-A001-A-20120927A-CC
Located in
Archives
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The RPG Research Project Specific Archives
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Project Archives