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Have Fun Learning InfoSec Through Role-playing Gaming
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by
Hawke Robinson
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published
Jun 20, 2015
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last modified
Feb 05, 2023 12:22 PM
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filed under:
Discipline: Information Technology and/or Information Security,
Gaming Event,
role-play,
research,
Discipline: Education / Formal Classroom Setting,
RPG Review,
blog posting,
rpg for education,
RPG Research Project Updates
Tonight I begin play-testing the brand new Cryptomancer RPG by Chad Walker. It is a role-playing game specifically useful for teaching the basics of Information Security (InfoSec) to laymen (and professionals), in a fun way. It is first and foremost designed as a fun fantasy RPG setting (with the InfoSec twist), that just happens to teach basic InfoSec concepts and good (and bad) practices as a byproduct of participation.
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TRPG
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by
Hawke Robinson
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last modified
May 10, 2022 11:56 PM
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filed under:
Glossary
Tabletop Role-Playing Game
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Wiki, Glossary, & Bibliography
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Glossary
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RPG Program Plan for Public Transit Education, ASD, PDD, & Others
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by
Hawke Robinson
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published
Jun 20, 2015
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last modified
Feb 05, 2023 12:22 PM
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filed under:
pdd / asd / autism spectrum
This program is usable for any populations, and professionals in other disciplines, wishing to teach participants to gain competence and confidence in using their local public transit system. This posting is an older prototype posting, there are now more updated versions of this program.
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Warhammer FRP - Ideal For Immature Gamers?
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by
Hawke Robinson
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published
Jun 20, 2015
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last modified
Feb 05, 2023 12:22 PM
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filed under:
blog,
RPG Review,
blog posting,
RPG Research Project Updates
I have delved a little further into the Warhammer Fantasy Role Play rules, and from what I am seeing, I have a working theory as to where WH FRP may have it's usefulness for a specific subtype of role playing gamer, the immature player.
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First Prototype of Tabletop RPG as a Modality for Therapeutic / Educational Intervention
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by
Hawke Robinson
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published
Jun 20, 2015
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last modified
Feb 05, 2023 12:22 PM
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filed under:
Discipline: TR/RT,
pdd / asd / autism spectrum
This is my first prototype rough draft in the development of role-playing gaming as a modality for therapeutic / educational interventions. For a Recreation Therapy course in which I am currently enrolled at Eastern Washington University, our task last week was to "Develop a Tabletop Leisure Education Game" for a group of Autism Spectrum (and other) adults in a facility near the Seattle area (we are in Spokane, WA). Of course I selected (with the approval of my assigned partner in the project, Tabletop Role-Playing Gaming (RPG ) for this assignment, in this case a 1940s Gumshoe Detective-style mystery set in urban Chicago...
Located in
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First Prototype for the PAVE Group of Tabletop RPG as a Modality for Therapeutic / Educational Intervention
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by
Hawke Robinson
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published
Jun 20, 2015
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last modified
Feb 05, 2023 12:22 PM
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filed under:
RPG Research Project Updates,
RPG Research Module
This is an early prototype version. There are newer, more complete and updated, versions created since this article was posted years ago. This is useful for various populations and professionals from other disciplines wishing to teach participants how to find and use civic resources (police, fire department, doctor, hospital, theater, etc.). This program is based on work at Eastern Washington University with oversight by Professor Emily Messina and others. It has been repeated with similar success when used other groups in private practice through non-profit RPG Research and the for-profit RPG Therapeutics LLC since.
Located in
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Old Research Repository
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by
Hawke Robinson
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published
Aug 16, 2017
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last modified
Jul 10, 2022 05:27 PM
This is RPG Research's older research repository. We are currently moving more than 3,000 content items (1 multi-page essay equals 1 content item) from this old site to our new repository at www.rpgresearch.com/research . The new repository is better organized and formatted, but it takes months for our volunteers to move all this content from the old site to the new site, so we are keeping the old repository available until the move is complete. All new research is being added to the new repository, no new research is being added to this old repository as of 2018.
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2004 - RPGR-A00001 An Overview of the History and Potential Therapeutic Value of Role-playing Gaming
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by
Hawke Robinson
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published
Sep 30, 2004
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last modified
Dec 08, 2022 10:53 AM
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filed under:
Pending Review,
RPG Research Essay,
Archive,
Discipline: TR/RT
Role-playing gaming (RPGing) has its roots as far back as ancient history with the development of war-gaming. War-gaming is the simulation of combat strategies and tactics represented in reduced scale with various rules, often with some sort of randomizing agent such as dice or cards to add an element of “realistic” unpredictability. As long as there has been organized warfare, there appears to have been some form of war-gaming in every culture throughout history. Chess and the Chinese game Go both are very much based on war-gaming, but considered lacking by some because of the lack of unpredictability offered by “true” war-gaming using some degree of randomization.
The RPG Research Project Document ID #RPGR-A001-A-20120927A-CC
Located in
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/
The RPG Research Project Specific Archives
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Project Archives
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Does RPG reading complexity impact participant development of intrinsic reading motivation, speed of development, and total reading advancement?
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by
Hawke Robinson
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published
Jun 20, 2015
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last modified
Feb 05, 2023 12:22 PM
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filed under:
Goal: Reading, reading comprehension,
Goal: Intrinsic motivation,
Potential RPG Research Question,
Discipline: Education / Formal Classroom Setting,
Goal: Intrinsic motivation for learning,
blog posting
RPGs are well known to spark interest in reading, and may promote overall reading advancement. That being said, how much does the reading comprehension required for RPGs impact this overall advancement? Using "Adult" RPG Systems with youth, rather than "bringing down" a system to "their level". This is one anecdotal example that I can share, since it is my own kids, but I have seen repeated many times in practice with others, over the years. But have not (yet) run a controlled study to validate or negate these observations. Your thoughts and experiences?
Located in
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ADD/ADHD Classroom Modifications: Gamification - Competitive vs. Cooperative
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by
Hawke Robinson
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published
Jun 20, 2015
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last modified
Feb 05, 2023 12:22 PM
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filed under:
blog,
LARP,
Adolescent,
recreation therapy,
Youth,
Discipline: Education / Formal Classroom Setting,
blog posting,
rpg for education,
recreational therapy,
therapeutic recreation
This is a less formal, discussion posting. Not really cleaned up, since I have other deadlines looming where I need to focus my time. But I wanted to post it while thinking about it, before it gets buried by other projects. It is a slightly lengthy, not quite essay, regarding my concerns about the recommendations for "gamification" of instruction in the classroom, especially competitive versus cooperative. It is posted more as a forum discussion request. I look forward to everyone's comments.
At the time of this posting I was taking an elective course in Teaching Youth & Teens with ADD / ADHD & Executive Function (EF) Deficits. Basically how to understand and provide appropriate adaptations when teaching this population group. Part of the course includes online discussions. I thought I would save for discussion outside of the classroom, my postings of related topics. I welcome feedback from others...
Located in
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