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1988 - Therapy is fantasy: role-playing, healing, and the construction of symbolic order.
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by
Hawke Robinson
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published
Nov 19, 2012
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last modified
Nov 05, 2023 10:27 AM
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filed under:
archived article,
Others' research,
Anthroplogical/anthropology,
Case study(ies),
Potential RPG Research Question,
Effects of RPG,
correlative research,
sociological / sociology,
Diagnosis: Depression,
anecdote,
TODO,
Material to read
Hughes, John (1988). Therapy is fantasy: role-playing, healing, and the construction of symbolic order.
Australian National University honors paper in medical anthropology on the use of RPG in the self-treatment of clinical depression. 23 pages.
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1999 - Through The Looking Glass: An Exploration of the Interplay between Player and Character Selves in Role-Playing Games
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by
Hawke Robinson
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published
Jan 13, 2016
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last modified
Nov 05, 2023 10:27 AM
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filed under:
archived article,
Others' research,
Experience/Effect: Bleed,
Social Skills Development through RPG,
Aspect: Empathy,
Potential RPG Research Question,
Archive,
Material to read
Author: Nicholas Yee. My main interest in RPG’s is in its interface with our individual personalities. I am interested in finding out how our personalities influence how we shape our characters or what we are trying to get out of the game.
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Full Text Documents Waiting for permission to publish publicly
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2004 - RPGR-A00001 An Overview of the History and Potential Therapeutic Value of Role-playing Gaming
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by
Hawke Robinson
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published
Sep 30, 2004
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last modified
Dec 08, 2022 10:53 AM
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filed under:
Pending Review,
RPG Research Essay,
Archive,
Discipline: TR/RT
Role-playing gaming (RPGing) has its roots as far back as ancient history with the development of war-gaming. War-gaming is the simulation of combat strategies and tactics represented in reduced scale with various rules, often with some sort of randomizing agent such as dice or cards to add an element of “realistic” unpredictability. As long as there has been organized warfare, there appears to have been some form of war-gaming in every culture throughout history. Chess and the Chinese game Go both are very much based on war-gaming, but considered lacking by some because of the lack of unpredictability offered by “true” war-gaming using some degree of randomization.
The RPG Research Project Document ID #RPGR-A001-A-20120927A-CC
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2007 - RPGR-A00002 The Potential Benefits and Deficits of Role-Playing Gaming
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by
Hawke Robinson
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published
Sep 30, 2015
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last modified
Dec 08, 2022 10:53 AM
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filed under:
RPG Research Essay,
Archive,
Discipline: TR/RT
by W.A. Hawkes-Robinson
Original Version April 10, 2007
Updated for Creative Commons September 27th, 2012.
RPG Research Project Document ID: #RPGR-A00002-D-20120927.CC
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2008 - RPGR-A00003 - The Defamation of Role-playing Gaming and Gamers.
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by
Hawke Robinson
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published
Sep 29, 2015
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last modified
Dec 08, 2022 10:53 AM
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filed under:
RPG Research Essay,
Archive,
Discipline: TR/RT
By W.A. Hawkes-Robison
Original Version 2008-11-20
Version 2 2008-12-06
Version 3 2011-12-09
Updated for Creative Commons License: 2012-09-29
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2011 - RPGR-A00005 Analysis of the Report “Alienation and the Game Dungeons and Dragons”
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by
Hawke Robinson
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published
Apr 03, 2016
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last modified
Dec 08, 2022 03:00 PM
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filed under:
Full Text,
hawke robinson,
Others' research,
Effects of RPG,
correlative research,
Discipline: Psychology,
Analysis,
RPG Research Essay
This is an analysis of the report "ALIENATION AND THE GAME DUNGEONS AND DRAGONS" by Lisa A. Derenard and Linda Mannik Kline. Psychological Report, 1990, 66, 1219-1222. O Psychological Reports 1990. The Analysis and commentary on the report is written by W.A. Hawkes-Robinson.
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2015 - Empathic Features and Absorption in Fantasy Role-Playing
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by
Administrator
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published
May 29, 2016
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last modified
Dec 08, 2022 03:00 PM
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filed under:
archived article,
Full Text,
Others' research,
3 - Permission Granted for Public,
4 - Permission Denied for Public,
Effects of RPG,
1 - No Public Permission Yet,
correlative research,
2 - Pending Request For Public Permission,
Computer gaming/gamers tabletop RPG Dungeons & Dragons - D&D,
Discipline: Psychology,
Discipline: Hypnosis,
empathy,
Aspect: Empathy,
Peer Reviewed,
absorption,
Computer Gaming,
hypnosis,
research,
Material to read
Rivers A1, Wickramasekera IE 2nd2, Pekala RJ3, Rivers JA4. Am J Clin Hypn. 2016 Jan;58(3):286-94. doi: 10.1080/00029157.2015.1103696.
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For CAR-PGA
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ADD/ADHD Classroom Modifications: Gamification - Competitive vs. Cooperative
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by
Hawke Robinson
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published
Jun 20, 2015
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last modified
Feb 05, 2023 12:22 PM
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filed under:
blog,
LARP,
Adolescent,
recreation therapy,
Youth,
Discipline: Education / Formal Classroom Setting,
blog posting,
rpg for education,
recreational therapy,
therapeutic recreation
This is a less formal, discussion posting. Not really cleaned up, since I have other deadlines looming where I need to focus my time. But I wanted to post it while thinking about it, before it gets buried by other projects. It is a slightly lengthy, not quite essay, regarding my concerns about the recommendations for "gamification" of instruction in the classroom, especially competitive versus cooperative. It is posted more as a forum discussion request. I look forward to everyone's comments.
At the time of this posting I was taking an elective course in Teaching Youth & Teens with ADD / ADHD & Executive Function (EF) Deficits. Basically how to understand and provide appropriate adaptations when teaching this population group. Part of the course includes online discussions. I thought I would save for discussion outside of the classroom, my postings of related topics. I welcome feedback from others...
Located in
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Christian Gamers Guild FAQ - Frequently Asked Questions by Christians about Role-playing Games
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by
Hawke Robinson
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published
May 10, 2013
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last modified
May 08, 2023 08:10 AM
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filed under:
archived article,
Others' research,
Diagnosis: Depression,
Christians & RPG,
stereotype propagation
Cached from their website. Not affiliated with RPG Research in any way..."If you are Christian and concerned about Dungeons & Dragons (D&D), or other role-playing games, here is a very useful FAQ from the Christian Gamers Guild that will help address all your concerns. "
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Does RPG reading complexity impact participant development of intrinsic reading motivation, speed of development, and total reading advancement?
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by
Hawke Robinson
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published
Jun 20, 2015
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last modified
Feb 05, 2023 12:22 PM
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filed under:
Goal: Reading, reading comprehension,
Goal: Intrinsic motivation,
Potential RPG Research Question,
Discipline: Education / Formal Classroom Setting,
Goal: Intrinsic motivation for learning,
blog posting
RPGs are well known to spark interest in reading, and may promote overall reading advancement. That being said, how much does the reading comprehension required for RPGs impact this overall advancement? Using "Adult" RPG Systems with youth, rather than "bringing down" a system to "their level". This is one anecdotal example that I can share, since it is my own kids, but I have seen repeated many times in practice with others, over the years. But have not (yet) run a controlled study to validate or negate these observations. Your thoughts and experiences?
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