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2004 - RPGR-A00001 An Overview of the History and Potential Therapeutic Value of Role-playing Gaming
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by
Hawke Robinson
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published
Sep 30, 2004
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last modified
Dec 08, 2022 10:53 AM
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filed under:
Pending Review,
RPG Research Essay,
Archive,
Discipline: TR/RT
Role-playing gaming (RPGing) has its roots as far back as ancient history with the development of war-gaming. War-gaming is the simulation of combat strategies and tactics represented in reduced scale with various rules, often with some sort of randomizing agent such as dice or cards to add an element of “realistic” unpredictability. As long as there has been organized warfare, there appears to have been some form of war-gaming in every culture throughout history. Chess and the Chinese game Go both are very much based on war-gaming, but considered lacking by some because of the lack of unpredictability offered by “true” war-gaming using some degree of randomization.
The RPG Research Project Document ID #RPGR-A001-A-20120927A-CC
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Project Archives
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Christian Gamers Guild FAQ - Frequently Asked Questions by Christians about Role-playing Games
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by
Hawke Robinson
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published
May 10, 2013
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last modified
May 08, 2023 08:10 AM
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filed under:
archived article,
Others' research,
Diagnosis: Depression,
Christians & RPG,
stereotype propagation
Cached from their website. Not affiliated with RPG Research in any way..."If you are Christian and concerned about Dungeons & Dragons (D&D), or other role-playing games, here is a very useful FAQ from the Christian Gamers Guild that will help address all your concerns. "
Located in
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…
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1. Primary List of Documents for Research on RPGs (Others' Research)
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Archives
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Healthcare Professionals
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by
Hawke Robinson
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published
May 30, 2016
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last modified
Dec 08, 2022 10:52 AM
This page provides some key areas of note specifically of interest for healthcare professionals. This includes the broad range of services from psychology & psychiatry, to nurses, many kinds of therapists, etc.
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Notes from experiments on RPG optimization - Maximizing enjoyment, benefit, immersion, flow, safety, etc.
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by
Hawke Robinson
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published
Jun 20, 2015
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last modified
Feb 05, 2023 12:22 PM
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filed under:
Full Text,
hawke robinson,
correlative research,
Gender Bias,
Case study(ies),
Potential RPG Research Question,
Effects of RPG,
anecdote,
FAQs / Frequently Asked Questions,
Analysis,
research,
Biofeedback, Neurofeedback, EEG,
absorption,
blog posting,
RPG Research Essay,
RPG Research Project Updates,
causal study(ies)
Here is a summary of many observations I have made over the decades through various experiments in trying to optimize the RPG experience. This is from a huge pile of hundreds of documents I have written, spanning over 15+ years of research (and nearly 40 years of RPG experience). It will likely take me a year or more to finish integrating all that information into this document. All of the placeholder topics I currently have documents to fill in the blanks, but I time is the challenge in doing so. Bit by bit I am uploading all that content to here.
Located in
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Old Research Repository
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by
Hawke Robinson
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published
Aug 16, 2017
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last modified
Jul 10, 2022 05:27 PM
This is RPG Research's older research repository. We are currently moving more than 3,000 content items (1 multi-page essay equals 1 content item) from this old site to our new repository at www.rpgresearch.com/research . The new repository is better organized and formatted, but it takes months for our volunteers to move all this content from the old site to the new site, so we are keeping the old repository available until the move is complete. All new research is being added to the new repository, no new research is being added to this old repository as of 2018.
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Optimizing the RPG Experience for Building Camaraderie As Quickly and Strongly as possible
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by
Hawke Robinson
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published
Jun 20, 2015
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last modified
Feb 05, 2023 12:22 PM
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filed under:
Camaradarie building,
blog posting,
Research Question / Discussion Topic
Drawing on Therapeutic Recreation theories, methodologies, and protocols, there are a number of "ice breaking" techniques when forming new groups, to help improve building camaraderie. Also taking into account Tuckman's theories on group formation (Forming, Storming, Norming, Performing (Adjourning/Mourning)). This article combines all those concepts with using role-playing games to achieve these goals, and techniques for optimizing the RPG experience to improve this process, as well as some examples of games that build some aspects into their systems. This is a work in progress.
Located in
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Role-Playing Gamers Have More Empathy Than Non-Gamers
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by
Hawke Robinson
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published
Jun 20, 2015
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last modified
Feb 05, 2023 12:22 PM
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filed under:
archived article,
Others' research,
correlative research,
Aspect: Empathy,
News,
Archive
An article about researching indicating that Tabletop Role-Playing Gamers score higher on empathy measurement tools. Thank you CAROL PINCHEFSKY ON JANUARY 13, 2016, for posting this on Geek & Sundry.
Located in
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The Spartan Show Adventurers Guild Broadcasts
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by
Hawke Robinson
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published
Jun 20, 2015
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last modified
Feb 05, 2023 12:22 PM
Join us for The Spartan Show Adventurer's Guild - Hawke Robinson is the DM as we broadcast live tabletop RPG sessions. Includes new sketch artist drawing scenes real-time during the game! Upcoming features include audience ability to influence events and other factors in future games!
Located in
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TRPG
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by
Hawke Robinson
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last modified
May 10, 2022 11:56 PM
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filed under:
Glossary
Tabletop Role-Playing Game
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Glossary