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1988 - Therapy is fantasy: role-playing, healing, and the construction of symbolic order.
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by
Hawke Robinson
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published
Nov 19, 2012
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last modified
Nov 05, 2023 10:27 AM
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filed under:
archived article,
Others' research,
Anthroplogical/anthropology,
Case study(ies),
Potential RPG Research Question,
Effects of RPG,
correlative research,
sociological / sociology,
Diagnosis: Depression,
anecdote,
TODO,
Material to read
Hughes, John (1988). Therapy is fantasy: role-playing, healing, and the construction of symbolic order.
Australian National University honors paper in medical anthropology on the use of RPG in the self-treatment of clinical depression. 23 pages.
Located in
Archives
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…
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1. Primary List of Documents for Research on RPGs (Others' Research)
/
Archives
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1993 - Role-playing games and the gifted student
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by
Hawke Robinson
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published
Apr 17, 2012
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last modified
Dec 08, 2022 10:49 AM
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filed under:
archived article,
Others' research,
Case study(ies),
Effects of RPG,
Discipline: Education / Formal Classroom Setting,
rpg for education,
TODO
Cardwell, Paul, Jr. (1993). Role-playing games and the gifted student. Analysis of how RPG can be used in talented/gifted curriculum Covers a couple dozen each academic subjects and learning skills aided by these games. (This is an update of a paper submitted earlier but published in 1995: Role playing games and the gifted student. Gifted Education International, 39-46.) 8 pages.
Located in
Archives
/
Primary Archives
/
1. Primary List of Documents for Research on RPGs (Others' Research)
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Notes from experiments on RPG optimization - Maximizing enjoyment, benefit, immersion, flow, safety, etc.
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by
Hawke Robinson
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published
Jun 20, 2015
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last modified
Feb 05, 2023 12:22 PM
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filed under:
Full Text,
hawke robinson,
correlative research,
Gender Bias,
Case study(ies),
Potential RPG Research Question,
Effects of RPG,
anecdote,
FAQs / Frequently Asked Questions,
Analysis,
research,
Biofeedback, Neurofeedback, EEG,
absorption,
blog posting,
RPG Research Essay,
RPG Research Project Updates,
causal study(ies)
Here is a summary of many observations I have made over the decades through various experiments in trying to optimize the RPG experience. This is from a huge pile of hundreds of documents I have written, spanning over 15+ years of research (and nearly 40 years of RPG experience). It will likely take me a year or more to finish integrating all that information into this document. All of the placeholder topics I currently have documents to fill in the blanks, but I time is the challenge in doing so. Bit by bit I am uploading all that content to here.
Located in
Blog
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Therapeutic Role-Playing Games (RPG Therapy) for older adults. & Cohort Considerations
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by
Hawke Robinson
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published
Jun 20, 2015
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last modified
Feb 05, 2023 12:22 PM
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filed under:
Population: Adults,
Aspect: Memory,
Population: Older Adults / Elderly / Geriatric,
blog posting,
Population: Older Adults,
Effects of RPG,
recreation therapy,
therapeutic role-playing game,
In-patient,
therapeutic recreation,
Aspect: Cognition,
Discipline: Psychiatry,
RPG and psychiatric disorders,
therapeutic rpg,
Informal / Less formal - Observations,
rpg for therapy,
Opinion,
Case study(ies),
Aspect: Assessment Tool(s),
Discipline: Psychology,
anecdote,
recreational therapy,
Setting: Long-term care
In the past 10 years I have been receiving increasingly frequent inquiries about using RPGs in therapeutic settings for older adults. Here is a summary of information to help you get started with this population...
Located in
Blog
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TRPG in Online Format - Observation, Analysis, and Commentary
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by
Hawke Robinson
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published
Jun 20, 2015
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last modified
Feb 05, 2023 12:22 PM
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filed under:
hawke robinson,
Case study(ies),
Analysis,
broadcast,
anecdote,
blog posting
This article provides observation, analysis, and commentary on efforts to "port" face-to-face Tabletop Role-Playing Games (RPG / TRPG) to an online and entertainment medium.
Located in
Blog