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1991 - RELATIONSHIP OF ROLE-PLAYING GAMES TO SELF-REPORTED CRIMINAL BEHAVIOUR
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by
admin
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published
Jun 13, 2018
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last modified
Dec 08, 2022 02:59 PM
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filed under:
archived article,
Full Text,
Others' research,
Peer Reviewed: Unconfirmed,
Discipline: Psychology,
research,
stereotype(s) disproved,
Archive,
Material to read
SUZANNE ABYETA AND JAMES FOREST. University of Manitoba. Psychological Reports, 1991, 69, 1187-1192. O Psychological Reports 1991
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…
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Full Text Documents Waiting for permission to publish publicly
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Documents moved to New Archive
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Cognition - Using RPGs to Enhance the Learning Process, from the Cognitive Neuropsychology Perspective
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by
Hawke Robinson
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published
Nov 29, 2017
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last modified
Dec 08, 2022 03:00 PM
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filed under:
Discipline: Neuroscience,
Aspect: Memory,
Discipline: Psychology,
Discipline: Education / Formal Classroom Setting,
Discipline: Cognitive Neuroscience,
Research Question / Discussion Topic,
Aspect: Cognition
This could be applied to all RPG Formats in various ways, with different strengths and weaknesses presenting in each format: Tabletop, Live-Action (LARP), computer-based, or solo adventure books/modules. Ideally a mix of all 4 formats would likely have the most powerful effects. This is from a recent assignment for a cognitive neuroscience class. I only had about an hour or two to whip this up, so this is just a simple, quick essay for a class assignment. It isn't very well put together, because the assignments are only worth about 1-10 points out of 1,000, while the tests add up to 800 points of the total grade, so please forgive the lack of formality and poor quality. Hopefully you will still find the information listed useful. I hope in the future to write a much better, more formal version, but with my existing backlog, who knows when that will be, so I am posting this here as a placeholder reminder for me to hopefully work on it in the future. Even in this rough format, it may still be useful for some interesting topical discussions.
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Hawke Robinson
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Cognition - Using RPGs to enhance the learning process
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by
Hawke Robinson
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published
Nov 29, 2017
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last modified
Dec 08, 2022 03:00 PM
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filed under:
Discipline: Neuroscience,
Aspect: Memory,
Discipline: Psychology,
Discipline: Education / Formal Classroom Setting,
Discipline: Cognitive Neuroscience,
Aspect: Cognition
A recent assignment for a cognitive neuroscience class. This is a simple, quick essay for one of our assignments. It isn't very well put together, because the assignments are only worth about 1-10 points out of 1,000, while the tests add up to 800 points of the total grade, so please forgive the lack of formality. Hopefully you still find the information listed, useful. I hope in the future to write a much better, more formal version, and am posting this here as a placeholder for me to hopefully work on it in the future.
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Hawke Robinson
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Wanna Play?
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by
admin
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published
Jun 21, 2017
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last modified
Dec 08, 2022 03:00 PM
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filed under:
Computer Gaming,
Discipline: Psychology
Sure games are fun. Yet the play that's built into them does not make them false; it makes them psychologically truer even than everyday life. Games can Solve major crises, train war heroes, and civilize us all. What the world needs is not less time for playing games but more.
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1. Primary List of Documents for Research on RPGs (Others' Research)
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Full Text Documents Waiting for permission to publish publicly
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The Personality of Fantasy Game Players
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by
Hawke Robinson
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published
Apr 29, 2017
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last modified
Dec 08, 2022 03:00 PM
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filed under:
archived article,
Full Text,
Child Abuse,
Assault / Abuse,
Potential RPG Research Question,
correlative research,
Discipline: Psychology,
2 - Pending Request For Public Permission,
Others' research,
Peer Reviewed,
Personality
Neil A. Douse & Ian Chris McManus (1993). The Personality of Fantasy Game Players. British Journal of Psychology, 84 (4), 505-509.
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Additional Reference Material
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To Be Sorted
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2015 - Empathic Features and Absorption in Fantasy Role-Playing
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by
Administrator
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published
May 29, 2016
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last modified
Dec 08, 2022 03:00 PM
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filed under:
archived article,
Full Text,
Others' research,
3 - Permission Granted for Public,
4 - Permission Denied for Public,
Effects of RPG,
1 - No Public Permission Yet,
correlative research,
2 - Pending Request For Public Permission,
Computer gaming/gamers tabletop RPG Dungeons & Dragons - D&D,
Discipline: Psychology,
Discipline: Hypnosis,
empathy,
Aspect: Empathy,
Peer Reviewed,
absorption,
Computer Gaming,
hypnosis,
research,
Material to read
Rivers A1, Wickramasekera IE 2nd2, Pekala RJ3, Rivers JA4. Am J Clin Hypn. 2016 Jan;58(3):286-94. doi: 10.1080/00029157.2015.1103696.
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For CAR-PGA
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2011 - RPGR-A00005 Analysis of the Report “Alienation and the Game Dungeons and Dragons”
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by
Hawke Robinson
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published
Apr 03, 2016
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last modified
Dec 08, 2022 03:00 PM
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filed under:
Full Text,
hawke robinson,
Others' research,
Effects of RPG,
correlative research,
Discipline: Psychology,
Analysis,
RPG Research Essay
This is an analysis of the report "ALIENATION AND THE GAME DUNGEONS AND DRAGONS" by Lisa A. Derenard and Linda Mannik Kline. Psychological Report, 1990, 66, 1219-1222. O Psychological Reports 1990. The Analysis and commentary on the report is written by W.A. Hawkes-Robinson.
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The RPG Research Project Specific Archives
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Project Archives
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DUNGEONS OF THE MIND: TABLETOP RPGS AS SOCIAL THERAPY
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by
Hawke Robinson
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published
Jun 20, 2015
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last modified
Feb 05, 2023 12:22 PM
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filed under:
Discipline: RPGT (Role-Playing Game Therapy),
recreation therapy,
Discipline: Sociology,
Social Skills Development through RPG,
Effects of RPG,
sociological / sociology,
therapeutic role-playing game,
Discipline: Education / Formal Classroom Setting,
News,
therapeutic recreation,
interview / media mention,
pdd / asd / autism spectrum,
Disabilities,
hawke robinson,
therapeutic rpg,
Others' research,
rpg for therapy,
archived article,
PTSD & Trauma,
TBI - Traumatic Brain Injury,
RPG Research Interview,
Discipline: Psychology,
Learning disorders/disabilities (LD),
Wheelhouse Workshop, Adam Johns, Adam Davis,
recreational therapy,
Role-Playing Gaming Therapeutic Recreation Handbook of Practice,
Discipline: TR/RT
An article on Killscreen.com, "DUNGEONS OF THE MIND: TABLETOP RPGS AS SOCIAL THERAPY" by Chris Berg was just published. It includes a range of RPG researchers and therapists from a variety of disciplines including: drama therapy, family therapy, sociology, recreation therapy / therapeutic recreation, and more!
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Therapeutic Role-Playing Games (RPG Therapy) for older adults. & Cohort Considerations
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by
Hawke Robinson
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published
Jun 20, 2015
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last modified
Feb 05, 2023 12:22 PM
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filed under:
Population: Adults,
Aspect: Memory,
Population: Older Adults / Elderly / Geriatric,
blog posting,
Population: Older Adults,
Effects of RPG,
recreation therapy,
therapeutic role-playing game,
In-patient,
therapeutic recreation,
Aspect: Cognition,
Discipline: Psychiatry,
RPG and psychiatric disorders,
therapeutic rpg,
Informal / Less formal - Observations,
rpg for therapy,
Opinion,
Case study(ies),
Aspect: Assessment Tool(s),
Discipline: Psychology,
anecdote,
recreational therapy,
Setting: Long-term care
In the past 10 years I have been receiving increasingly frequent inquiries about using RPGs in therapeutic settings for older adults. Here is a summary of information to help you get started with this population...
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Study Playing RPG for 5 Minutes, "Alignment" Impact on Real-world Behaviors (Computer-based RPG)
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by
admin
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published
Jun 20, 2015
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last modified
Feb 05, 2023 12:22 PM
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filed under:
Computer-based: solo, multiplayer, VR, AR, etc.,
Discipline: Psychology
Though this is a computer-based RPG (Role-Playing Game) study, pending testing with tabletop, it seems possible that it could apply in tabletop RPG, LARP (Live-Action Role-Playing), and maybe even CYOA (Choose Your Own Adventure) forms of RPG as well? I would be interesting to perform the same style study with the other formats to see if the format changes the results (or not). Received 10/26/13; Revision accepted 12/11/13
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