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RPG Handbook of Practice Update
by Hawke Robinson published Jun 20, 2015 last modified Feb 05, 2023 12:22 PM — filed under: , , , , , , ,
A new draft of the Therapeutic Recreation Role-Playing Gaming Handbook of Practice has been uploaded. This is as always a Request for Comments (RFC), and additional contributors. Would folks be interested in contributing if I once again setup a Wiki version?
Located in Blog
Confirmed: Writing entire chapter on RPG for 4th edition textbook "Facilitation Techniques in Therapeutic Recreation"
by Hawke Robinson published Jun 20, 2015 last modified Feb 05, 2023 12:22 PM — filed under: , , , , , , , , , , ,
Wonderful news, I just received an email today confirming they wish for me to proceed with writing the entire chapter on using role-playing games as a facilitation technique for therapeutic recreation!
Located in Blog
RPG Handbook Wiki Original Source Document
by Hawke Robinson published Nov 09, 2016 last modified Dec 08, 2022 02:57 PM — filed under: , ,
Here is the source document that is being converted to the wiki version of the RPG Handbook of Practice.
Located in Archives / / RPG Handbook / Wiki Version
2004 - RPGR-A00001 An Overview of the History and Potential Therapeutic Value of Role-playing Gaming
by Hawke Robinson published Sep 30, 2004 last modified Dec 08, 2022 10:53 AM — filed under: , , ,
Role-playing gaming (RPGing) has its roots as far back as ancient history with the development of war-gaming. War-gaming is the simulation of combat strategies and tactics represented in reduced scale with various rules, often with some sort of randomizing agent such as dice or cards to add an element of “realistic” unpredictability. As long as there has been organized warfare, there appears to have been some form of war-gaming in every culture throughout history. Chess and the Chinese game Go both are very much based on war-gaming, but considered lacking by some because of the lack of unpredictability offered by “true” war-gaming using some degree of randomization. The RPG Research Project Document ID #RPGR-A001-A-20120927A-CC
Located in Archives / The RPG Research Project Specific Archives / Project Archives
2007 - RPGR-A00002 The Potential Benefits and Deficits of Role-Playing Gaming
by Hawke Robinson published Sep 30, 2015 last modified Dec 08, 2022 10:53 AM — filed under: , ,
by W.A. Hawkes-Robinson Original Version April 10, 2007 Updated for Creative Commons September 27th, 2012. RPG Research Project Document ID: #RPGR-A00002-D-20120927.CC
Located in Archives / The RPG Research Project Specific Archives / Project Archives
2008 - RPGR-A00003 - The Defamation of Role-playing Gaming and Gamers.
by Hawke Robinson published Sep 29, 2015 last modified Dec 08, 2022 10:53 AM — filed under: , ,
By W.A. Hawkes-Robison Original Version 2008-11-20 Version 2 2008-12-06 Version 3 2011-12-09 Updated for Creative Commons License: 2012-09-29
Located in Archives / The RPG Research Project Specific Archives / Project Archives
2006 (Video) - RPGR-A00007-part-2 - RPG Adapted for Deaf Using ASL Flyer
by Hawke Robinson published Dec 12, 2011 last modified Dec 08, 2022 10:53 AM — filed under: , , , , ,
Role-Playing Gaming Adapted for the Deaf Using American Sign Language Flyer by W.A. Hawkes-Robinson
Located in Archives / The RPG Research Project Specific Archives / Project Archives
DUNGEONS OF THE MIND: TABLETOP RPGS AS SOCIAL THERAPY
by Hawke Robinson published Jun 20, 2015 last modified Feb 05, 2023 12:22 PM — filed under: , , , , , , , , , , , , , , , , , , , , , , , , , ,
An article on Killscreen.com, "DUNGEONS OF THE MIND: TABLETOP RPGS AS SOCIAL THERAPY" by Chris Berg was just published. It includes a range of RPG researchers and therapists from a variety of disciplines including: drama therapy, family therapy, sociology, recreation therapy / therapeutic recreation, and more!
Located in Blog