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2011 - RPGR-A00005 Analysis of the Report “Alienation and the Game Dungeons and Dragons”
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by
Hawke Robinson
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published
Apr 03, 2016
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last modified
Dec 08, 2022 03:00 PM
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filed under:
Full Text,
hawke robinson,
Others' research,
Effects of RPG,
correlative research,
Discipline: Psychology,
Analysis,
RPG Research Essay
This is an analysis of the report "ALIENATION AND THE GAME DUNGEONS AND DRAGONS" by Lisa A. Derenard and Linda Mannik Kline. Psychological Report, 1990, 66, 1219-1222. O Psychological Reports 1990. The Analysis and commentary on the report is written by W.A. Hawkes-Robinson.
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What Tools Do You Use for Your Campaigns?
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by
Hawke Robinson
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published
Jun 20, 2015
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last modified
Feb 05, 2023 12:22 PM
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filed under:
RPG Optimization / optimize / optimal / optimum,
Potential RPG Research Question,
blog posting,
RPG Research Essay,
Tools
As asked in Geek Therapy Community on Facebook by Pâris Conte, "To those here that write campaigns, build campaign settings, etc... What system do you use to store and organise your notes? A hand written journal? Specific software? Why did you chose what you use?". Such a lengthy response would be a terrible wall of text on FB, so I'm answering it here where both longevity and formatting are MUCH better...
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2004 - RPGR-A00001 An Overview of the History and Potential Therapeutic Value of Role-playing Gaming
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by
Hawke Robinson
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published
Sep 30, 2004
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last modified
Dec 08, 2022 10:53 AM
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filed under:
Pending Review,
RPG Research Essay,
Archive,
Discipline: TR/RT
Role-playing gaming (RPGing) has its roots as far back as ancient history with the development of war-gaming. War-gaming is the simulation of combat strategies and tactics represented in reduced scale with various rules, often with some sort of randomizing agent such as dice or cards to add an element of “realistic” unpredictability. As long as there has been organized warfare, there appears to have been some form of war-gaming in every culture throughout history. Chess and the Chinese game Go both are very much based on war-gaming, but considered lacking by some because of the lack of unpredictability offered by “true” war-gaming using some degree of randomization.
The RPG Research Project Document ID #RPGR-A001-A-20120927A-CC
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2007 - RPGR-A00002 The Potential Benefits and Deficits of Role-Playing Gaming
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by
Hawke Robinson
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published
Sep 30, 2015
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last modified
Dec 08, 2022 10:53 AM
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filed under:
RPG Research Essay,
Archive,
Discipline: TR/RT
by W.A. Hawkes-Robinson
Original Version April 10, 2007
Updated for Creative Commons September 27th, 2012.
RPG Research Project Document ID: #RPGR-A00002-D-20120927.CC
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2008 - RPGR-A00003 - The Defamation of Role-playing Gaming and Gamers.
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by
Hawke Robinson
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published
Sep 29, 2015
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last modified
Dec 08, 2022 10:53 AM
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filed under:
RPG Research Essay,
Archive,
Discipline: TR/RT
By W.A. Hawkes-Robison
Original Version 2008-11-20
Version 2 2008-12-06
Version 3 2011-12-09
Updated for Creative Commons License: 2012-09-29
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2006 (Video) - RPGR-A00007-part-2 - RPG Adapted for Deaf Using ASL Flyer
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by
Hawke Robinson
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published
Dec 12, 2011
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last modified
Dec 08, 2022 10:53 AM
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filed under:
Deaf,
video,
ASL (American Sign Language),
RPG Research Essay,
Archive,
Discipline: TR/RT
Role-Playing Gaming Adapted for the Deaf Using American Sign Language Flyer by W.A. Hawkes-Robinson
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2012 RPGR-A00008 - Why People Like to Participate in Role-playing gaming activities.
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by
Hawke Robinson
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published
Oct 24, 2012
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last modified
Nov 14, 2022 06:12 AM
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filed under:
Potential RPG Research Question,
RPG Research Essay
By W. A. Hawkes-Robinson - October 24th, 2012
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