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2010 - Reflections on Play, Pedagogy, and "World of Warcraft"
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by
admin
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published
Feb 29, 2016
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last modified
Jun 21, 2017 09:13 AM
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filed under:
Computer-based: solo, multiplayer, VR, AR, etc.
Reflections on Play, Pedagogy, and "World of Warcraft"
Pirius, Landon K.; Creel, Gill. EDUCAUSE Quarterly33.3 (2010): 12.
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1. Primary List of Documents for Research on RPGs (Others' Research)
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1995 - Foreign language education and role-playing games
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by
Hawke Robinson
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published
Jan 24, 2013
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last modified
Jul 12, 2020 07:42 AM
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filed under:
archived article,
Language learning,
Effects of RPG,
research,
Discipline: Education / Formal Classroom Setting,
rpg for education,
TODO,
Material to read
Phillips, Brian David (1995). Foreign language education and role-playing games. Interactive Fantasy (3), 96-103. Using role-playing games in the subject language to teach that language. 8 small pages.
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Book announcement - Virtual Worlds for Online Learning: Cases and Applications
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by
admin
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published
Jun 03, 2015
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last modified
Jun 21, 2015 06:22 AM
I have not had a chance to review this book (I hope to do so after Tolkien Moot is over, too much on my plate right now). Since this is somewhat related, I was asked by Mark Lee to spread the word to others, so here is the press release he submitted about this book. -- Announcing the publication of the following title (now available for pre-order): ---
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Have Fun Learning InfoSec Through Role-playing Gaming
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by
Hawke Robinson
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published
Aug 03, 2016
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last modified
Jul 12, 2020 08:23 AM
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filed under:
Discipline: Information Technology and/or Information Security,
Gaming Event,
role-play,
research,
Discipline: Education / Formal Classroom Setting,
RPG Review,
blog posting,
rpg for education,
RPG Research Project Updates
Tonight I begin play-testing the brand new Cryptomancer RPG by Chad Walker. It is a role-playing game specifically useful for teaching the basics of Information Security (InfoSec) to laymen (and professionals), in a fun way. It is first and foremost designed as a fun fantasy RPG setting (with the InfoSec twist), that just happens to teach basic InfoSec concepts and good (and bad) practices as a byproduct of participation.
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1996 - How are we going to get out of this?
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by
Hawke Robinson
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published
Apr 18, 2012
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last modified
Sep 17, 2015 02:10 AM
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filed under:
archived article,
Others' research,
Effects of RPG,
correlative research,
sociological / sociology,
stereotype(s) disproved,
stereotype propagation,
TODO,
Material to read
Nunis, C.S. (n.d. [last reference 1996]). How are we going to get out of this?. University of Memphis. Gamers are indeed deviant by using "collaborative learning methods and cooperative social problem-solving strategies...as well as idealistic lack of prejudice, sexism, homophobia, or bigotry." 9 pages.
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RPGs and how they reinfoce concepts of Theory of Mind, especially for those with DD
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by
Hawke Robinson
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published
Jun 13, 2018
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filed under:
Research Question / Discussion Topic
Placehodler for discussion and research links to, concepts of Theory of Mind, and how role-playing games can help people enhance their development related to ToD, and how those with developmental delays can benefit form using RPG to help improve the learning process of repetition necessary for some disiabilities to help them advance in their development...
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The RPG Research Project Specific Archives
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Project Archives
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1993 - Role-playing games and the gifted student
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by
Hawke Robinson
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published
Apr 17, 2012
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last modified
Feb 03, 2016 01:03 PM
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filed under:
archived article,
Others' research,
Case study(ies),
Effects of RPG,
Discipline: Education / Formal Classroom Setting,
rpg for education,
TODO
Cardwell, Paul, Jr. (1993). Role-playing games and the gifted student. Analysis of how RPG can be used in talented/gifted curriculum Covers a couple dozen each academic subjects and learning skills aided by these games. (This is an update of a paper submitted earlier but published in 1995: Role playing games and the gifted student. Gifted Education International, 39-46.) 8 pages.
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Cognition - Using RPGs to Enhance the Learning Process, from the Cognitive Neuropsychology Perspective
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by
Hawke Robinson
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published
Nov 29, 2017
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last modified
Aug 02, 2020 08:04 AM
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filed under:
Discipline: Neuroscience,
Aspect: Memory,
Discipline: Psychology,
Discipline: Education / Formal Classroom Setting,
Discipline: Cognitive Neuroscience,
Research Question / Discussion Topic,
Aspect: Cognition
This could be applied to all RPG Formats in various ways, with different strengths and weaknesses presenting in each format: Tabletop, Live-Action (LARP), computer-based, or solo adventure books/modules. Ideally a mix of all 4 formats would likely have the most powerful effects. This is from a recent assignment for a cognitive neuroscience class. I only had about an hour or two to whip this up, so this is just a simple, quick essay for a class assignment. It isn't very well put together, because the assignments are only worth about 1-10 points out of 1,000, while the tests add up to 800 points of the total grade, so please forgive the lack of formality and poor quality. Hopefully you will still find the information listed useful. I hope in the future to write a much better, more formal version, but with my existing backlog, who knows when that will be, so I am posting this here as a placeholder reminder for me to hopefully work on it in the future. Even in this rough format, it may still be useful for some interesting topical discussions.
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Hawke Robinson
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VID 20180428 080053
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by
Hawke Robinson
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last modified
Apr 30, 2018 11:14 AM
FOR OUR PATREON SUPPORTERS, EARLY ACCESS: RPG Research & RPG Therapeutics, speakers Hawke Robinson and Danielle Whitworth at Wenatchee, Washington, for the Washington State Therapeutic Recreation Association 2018 annual conference. This is the first 10 minutes of the presentation. We have most of the rest on just audio, and some other video. We'll try piecing together the entire presentation in the coming weeks. That will first be available for our Patreon supporters at least 2+ weeks before the general public. This was the first time presenting this presentation topic, and we reeived great feedback, and will be adjusting the order of topics, and probably break it into to sections, since it is really more around 2+ hours of content we would like to cover. Expect shorter excerpts in coming weeks/months. Again, initially just for our Patreon supporters, then later the general public, and probably also on the RpgEducation.com online learning platform.
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WSTRA 2018
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by
Bobbye
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last modified
Dec 31, 2018 06:52 AM
Hi!
My name is Bobbye. I'm 27 years old and hearing but really interested in learning ASL. Currently I'm the Outreach Coordinator for Louisiana Relay, a phone relay service for those who have difficulty hearing or speaking. This has kind of inspired me to look for more ways to learn about and participate in deaf culture, and I thought it would be really cool to link it to something I already love - gaming!
D&D isn't my favorite RPG, but I do like 5th edition. My favorite RPGs are Edge of the Empire (the Star Wars RPG by Fantasy Flight Games) and 7th Sea 1st Edition. I really love narrative gaming and storytelling. I even co operate a media company called Morality Plays. Right now we're doing audio podcasts, but I'd like to branch out into videos as well - especially if I can learn more about ASL gaming terms!
It's nice to meet you!
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Miscellaneous Discussion / Off-topic
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Introduce Yourself!