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TRPG
by Hawke Robinson last modified May 10, 2022 11:56 PM — filed under:
Tabletop Role-Playing Game
Located in Archives / Wiki, Glossary, & Bibliography / Glossary
Old Research Repository
by Hawke Robinson published Aug 16, 2017 last modified Jul 10, 2022 05:27 PM
This is RPG Research's older research repository. We are currently moving more than 3,000 content items (1 multi-page essay equals 1 content item) from this old site to our new repository at www.rpgresearch.com/research . The new repository is better organized and formatted, but it takes months for our volunteers to move all this content from the old site to the new site, so we are keeping the old repository available until the move is complete. All new research is being added to the new repository, no new research is being added to this old repository as of 2018.
Planning for VR/AR integration/supplementation of RPG/LARP
by Hawke Robinson published Jun 20, 2015 last modified Feb 05, 2023 12:22 PM — filed under: , , , , , ,
I am in the middle of finals right now, but will be looking into trying to test out Virtual Reality (VR) and Augmented Reality (AR) TRPG & LARP using a combination of items...
Located in Blog
Christian Gamers Guild FAQ - Frequently Asked Questions by Christians about Role-playing Games
by Hawke Robinson published May 10, 2013 last modified May 08, 2023 08:10 AM — filed under: , , , ,
Cached from their website. Not affiliated with RPG Research in any way..."If you are Christian and concerned about Dungeons & Dragons (D&D), or other role-playing games, here is a very useful FAQ from the Christian Gamers Guild that will help address all your concerns. "
Located in Archives / / 1. Primary List of Documents for Research on RPGs (Others' Research) / Archives
2004 - RPGR-A00001 An Overview of the History and Potential Therapeutic Value of Role-playing Gaming
by Hawke Robinson published Sep 30, 2004 last modified Dec 08, 2022 10:53 AM — filed under: , , ,
Role-playing gaming (RPGing) has its roots as far back as ancient history with the development of war-gaming. War-gaming is the simulation of combat strategies and tactics represented in reduced scale with various rules, often with some sort of randomizing agent such as dice or cards to add an element of “realistic” unpredictability. As long as there has been organized warfare, there appears to have been some form of war-gaming in every culture throughout history. Chess and the Chinese game Go both are very much based on war-gaming, but considered lacking by some because of the lack of unpredictability offered by “true” war-gaming using some degree of randomization. The RPG Research Project Document ID #RPGR-A001-A-20120927A-CC
Located in Archives / The RPG Research Project Specific Archives / Project Archives