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"Knock it off" Shows and Writers Still Perpetuating Negative RPG Gamer Stereotypes, Even in Webisodes
by Hawke Robinson published Jun 20, 2015 last modified Feb 05, 2023 12:22 PM — filed under: , , , , ,
As Mike Rugnetta, host of the PBS Idea Channel, said to the writers of Big Bang Theory, that keep perpetuating all the negative stereotypes about role-playing gamers, "Knock it off." A challenge to writers to try something different.
Located in Blog
1999 - Through The Looking Glass: An Exploration of the Interplay between Player and Character Selves in Role-Playing Games
by Hawke Robinson published Jan 13, 2016 last modified Nov 05, 2023 10:27 AM — filed under: , , , , , , ,
Author: Nicholas Yee. My main interest in RPG’s is in its interface with our individual personalities. I am interested in finding out how our personalities influence how we shape our characters or what we are trying to get out of the game.
Located in Archives / / 1. Primary List of Documents for Research on RPGs (Others' Research) / Full Text Documents Waiting for permission to publish publicly
2004 - RPGR-A00001 An Overview of the History and Potential Therapeutic Value of Role-playing Gaming
by Hawke Robinson published Sep 30, 2004 last modified Dec 08, 2022 10:53 AM — filed under: , , ,
Role-playing gaming (RPGing) has its roots as far back as ancient history with the development of war-gaming. War-gaming is the simulation of combat strategies and tactics represented in reduced scale with various rules, often with some sort of randomizing agent such as dice or cards to add an element of “realistic” unpredictability. As long as there has been organized warfare, there appears to have been some form of war-gaming in every culture throughout history. Chess and the Chinese game Go both are very much based on war-gaming, but considered lacking by some because of the lack of unpredictability offered by “true” war-gaming using some degree of randomization. The RPG Research Project Document ID #RPGR-A001-A-20120927A-CC
Located in Archives / The RPG Research Project Specific Archives / Project Archives
2007 - RPGR-A00002 The Potential Benefits and Deficits of Role-Playing Gaming
by Hawke Robinson published Sep 30, 2015 last modified Dec 08, 2022 10:53 AM — filed under: , ,
by W.A. Hawkes-Robinson Original Version April 10, 2007 Updated for Creative Commons September 27th, 2012. RPG Research Project Document ID: #RPGR-A00002-D-20120927.CC
Located in Archives / The RPG Research Project Specific Archives / Project Archives
2008 - RPGR-A00003 - The Defamation of Role-playing Gaming and Gamers.
by Hawke Robinson published Sep 29, 2015 last modified Dec 08, 2022 10:53 AM — filed under: , ,
By W.A. Hawkes-Robison Original Version 2008-11-20 Version 2 2008-12-06 Version 3 2011-12-09 Updated for Creative Commons License: 2012-09-29
Located in Archives / The RPG Research Project Specific Archives / Project Archives
2011 - Design guidelines for Classroom Multiplayer Presential Games (CMPG)
by Hawke Robinson published Dec 31, 2011 last modified Dec 08, 2022 10:49 AM — filed under: , , , , , , ,
Villalta, M. ; Gajardo, I. ; Nussbaum, M. ; Andreu, J.J. ; Echeverría, A. ; Plass, J.L. Computers & Education, 2011, Vol.57(3), pp.2039-2053 [Peer Reviewed Journal]
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
2011 - RPGR-A00005 Analysis of the Report “Alienation and the Game Dungeons and Dragons”
by Hawke Robinson published Apr 03, 2016 last modified Dec 08, 2022 03:00 PM — filed under: , , , , , , ,
This is an analysis of the report "ALIENATION AND THE GAME DUNGEONS AND DRAGONS" by Lisa A. Derenard and Linda Mannik Kline. Psychological Report, 1990, 66, 1219-1222. O Psychological Reports 1990. The Analysis and commentary on the report is written by W.A. Hawkes-Robinson.
Located in Archives / The RPG Research Project Specific Archives / Project Archives
2015 - Empathic Features and Absorption in Fantasy Role-Playing
by Administrator published May 29, 2016 last modified Dec 08, 2022 03:00 PM — filed under: , , , , , , , , , , , , , , , , , , ,
Rivers A1, Wickramasekera IE 2nd2, Pekala RJ3, Rivers JA4. Am J Clin Hypn. 2016 Jan;58(3):286-94. doi: 10.1080/00029157.2015.1103696.
Located in Archives / For CAR-PGA
ADD/ADHD Classroom Modifications: Gamification - Competitive vs. Cooperative
by Hawke Robinson published Jun 20, 2015 last modified Feb 05, 2023 12:22 PM — filed under: , , , , , , , , ,
This is a less formal, discussion posting. Not really cleaned up, since I have other deadlines looming where I need to focus my time. But I wanted to post it while thinking about it, before it gets buried by other projects. It is a slightly lengthy, not quite essay, regarding my concerns about the recommendations for "gamification" of instruction in the classroom, especially competitive versus cooperative. It is posted more as a forum discussion request. I look forward to everyone's comments. At the time of this posting I was taking an elective course in Teaching Youth & Teens with ADD / ADHD & Executive Function (EF) Deficits. Basically how to understand and provide appropriate adaptations when teaching this population group. Part of the course includes online discussions. I thought I would save for discussion outside of the classroom, my postings of related topics. I welcome feedback from others...
Located in Blog
Anecdotal Experiences of Stigma as a tabletop role-playing Gamer
by Hawke Robinson published Jun 20, 2015 last modified Feb 05, 2023 12:22 PM — filed under: ,
This is a copy of the posting I made on the rpg.net forum back around June 2012, regarding role-playing gamer stigma. It is a very long post. What have your experiences been with role-playing gaming, gamers, and any social stigma?
Located in Blog