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2014 - Experiences of Hobby Game Players: Motivations Behind Playing Digital and Non Digital Games | GrogHeads
by admin published Jun 21, 2017 last modified Jun 13, 2018 11:20 PM — filed under: ,
Central to our understanding of why people play digital games (either video or computer games) is to understand the reason people want to “play” a game in the first place. Playing, once reserved for only real-life interactions among people, is now the venue for interacting with digital manifestations of reality; but the question remains, is this digital-based playing different than real-based playing? The purpose of this study was to investigate the patterns of motivation and usage by card, role-playing, computer, and board game players, known in this study as hobby game players. Through an online survey, we measured the reasons people play these games, as well as the milieu in which they play these games are played. What does the game player like in a game? Why does the gamer like this? What motivates continued game play and preferences for types of games? The results indicate that digital game playing shares several underlying motivations with its pre-digital predecessors, but in ways that are still different than tabletop gaming.
Located in Archives / / Additional Reference Material / To Be Sorted
2014 Know Thy Avatar: The Unintended Effect of Virtual-Self Representation on Behavior
by Hawke Robinson published Feb 05, 2014 last modified Sep 17, 2015 07:04 AM — filed under: , , , , , , , , , , , , , , , , ,
How you represent yourself in the virtual world of video games may affect how you behave toward others in the real world, according to new research published in Psychological Science, a journal of the Association for Psychological Science. “Our results indicate that just five minutes of role-play in virtual environments as either a hero or villain can easily cause people to reward or punish anonymous strangers,” says lead researcher Gunwoo Yoon of the University of Illinois at Urbana-Champaign. DOI: 10.1177/0956797613519271 2014 25: 1043 originally published online 5 February 2014 Psychological Science
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
File QuickTime video 2015 (Video) - RPGR - RPGR-A00015a
by Hawke Robinson last modified Jun 11, 2020 10:58 AM — filed under: , , , , , , , , , , , , , , , , , , , , , , , , ,
Video of Hawke speaking at WorldCOn 73 on "Gaming for Education, Gaming for Therapy", August 19th, 2015.
Located in Archives / The RPG Research Project Specific Archives / Project Archives
2015 - Empathic Features and Absorption in Fantasy Role-Playing
by Administrator published May 29, 2016 last modified Jun 21, 2017 09:26 AM — filed under: , , , , , , , , , , , , , , , , , , ,
Rivers A1, Wickramasekera IE 2nd2, Pekala RJ3, Rivers JA4. Am J Clin Hypn. 2016 Jan;58(3):286-94. doi: 10.1080/00029157.2015.1103696.
Located in Archives / For CAR-PGA
File Microsoft Word Document 2015 Webinar Session Proposal RPG Research Hawkes Robinson 20140919a
by Hawke Robinson last modified May 06, 2017 04:39 PM
Located in Archives / / Therapeutic Recreation / Recreation Therapy / Washington State Therapeutic Recreation Association 2015 Annual Conference
A Good Problem to Have, So Many Opportunities to Help Others! But Sharing Warning to Self...
by Hawke Robinson published Nov 03, 2016 last modified Nov 04, 2016 12:01 AM — filed under: ,
Sharing Caution to Self, Beware Too Many Brands in the Fire, This is a reminder to myself, but also to share (because it is a good "problem" to have), about needing to throttle back from adding too many brands in the fire (to mix metaphors)...
Located in Blog
A week in the life of RPG Research
by Hawke Robinson published Jun 22, 2018 — filed under:
Here is an example of the work we did this week, a typically busy week at RPG Research...
Located in News
About
by Hawke Robinson published Sep 23, 2015 last modified Sep 23, 2015 11:07 AM
Here is a much longer version of the "About" page for the RPG Research Project.
Located in Archives / The RPG Research Project Specific Archives
About The RPG Research Project Community Website (All on one page).
by admin last modified Aug 14, 2017 09:25 PM — filed under: ,
This community-focused website began with efforts, starting initially around 1985, and advancing since 2004, to identify the effects of role-playing games upon participants. Furthermore research efforts consider the potential uses of RPGs as intervention modalities to achieve educational and therapeutic goals for diverse populations. RPG Research is loose consortium of contributors and completely volunteer-run.
Located in About
ADD/ADHD Classroom Modifications: Gamification - Competitive vs. Cooperative
by Hawke Robinson published Jan 19, 2016 last modified Jul 05, 2020 07:33 AM — filed under: , , , , , , , , ,
This is a less formal, discussion posting. Not really cleaned up, since I have other deadlines looming where I need to focus my time. But I wanted to post it while thinking about it, before it gets buried by other projects. It is a slightly lengthy, not quite essay, regarding my concerns about the recommendations for "gamification" of instruction in the classroom, especially competitive versus cooperative. It is posted more as a forum discussion request. I look forward to everyone's comments. At the time of this posting I was taking an elective course in Teaching Youth & Teens with ADD / ADHD & Executive Function (EF) Deficits. Basically how to understand and provide appropriate adaptations when teaching this population group. Part of the course includes online discussions. I thought I would save for discussion outside of the classroom, my postings of related topics. I welcome feedback from others...
Located in Blog