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1993 - Cyberpunk naiselle: Nainen roolipelaajana ja Roolipellissä.
by
Hawke Robinson
—
published
Apr 17, 2012
—
last modified
Dec 08, 2022 10:48 AM
— filed under:
archived article
,
Others' research
,
Discipline: Education / Formal Classroom Setting
,
rpg for education
,
TODO
,
Material to read
Phillips, Brian David (1995, Summer). Methodology for using RPG in English conversation classes. Games & Education, 2-3. Using RPG to develop fluency in English as second language (in Taiwan). 2 pages.
Located in
Archives
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Primary Archives
/
1. Primary List of Documents for Research on RPGs (Others' Research)
2006 - Last resort of kings: violence as a storytelling tool
by
Hawke Robinson
—
published
Apr 17, 2012
—
last modified
Dec 08, 2022 10:49 AM
— filed under:
archived article
,
general rpg article
,
Others' research
,
Effects of RPG
,
Violence
,
Discipline: Education / Formal Classroom Setting
,
rpg for education
,
TODO
,
Material to read
Dewar, Michael (2006, May 19). Last resort of kings: violences asa storytelling tool. Pyramid (online) . 6 pages.
Located in
Archives
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Primary Archives
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1. Primary List of Documents for Research on RPGs (Others' Research)
1993 - Role-playing games and the gifted student
by
Hawke Robinson
—
published
Apr 17, 2012
—
last modified
Dec 08, 2022 10:49 AM
— filed under:
archived article
,
Others' research
,
Case study(ies)
,
Effects of RPG
,
Discipline: Education / Formal Classroom Setting
,
rpg for education
,
TODO
Cardwell, Paul, Jr. (1993). Role-playing games and the gifted student. Analysis of how RPG can be used in talented/gifted curriculum Covers a couple dozen each academic subjects and learning skills aided by these games. (This is an update of a paper submitted earlier but published in 1995: Role playing games and the gifted student. Gifted Education International, 39-46.) 8 pages.
Located in
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1. Primary List of Documents for Research on RPGs (Others' Research)
2011 - Design guidelines for Classroom Multiplayer Presential Games (CMPG)
by
Hawke Robinson
—
published
Dec 31, 2011
—
last modified
Dec 08, 2022 10:49 AM
— filed under:
archived article
,
Others' research
,
Abstract
,
Computer gaming/gamers tabletop RPG Dungeons & Dragons - D&D
,
Discipline: Education / Formal Classroom Setting
,
Peer Reviewed
,
rpg for education
,
Material to read
Villalta, M. ; Gajardo, I. ; Nussbaum, M. ; Andreu, J.J. ; EcheverrÃa, A. ; Plass, J.L. Computers & Education, 2011, Vol.57(3), pp.2039-2053 [Peer Reviewed Journal]
Located in
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1. Primary List of Documents for Research on RPGs (Others' Research)
1990 - Alienation and the game Dungeons and Dragons
by
Hawke Robinson
—
published
Jan 23, 2011
—
last modified
Dec 08, 2022 02:59 PM
— filed under:
archived article
,
Others' research
,
Aspect: Meaning / Meaninglessness
,
Potential RPG Research Question
,
Effects of RPG
,
Discipline: Psychology
,
research
,
stereotype(s) disproved
,
Peer Reviewed
,
stereotype propagation
,
TODO
,
Archive
,
Material to read
,
causal study(ies)
DeRenard, Lisa A. and Kline, Linda Mannik (1990). Alienation and the game Dungeons and Dragons. Psychological Reports, 66, 1219-1222. This study examined differences in feelings of alienation between 35 active players and 35 nonplayers. Gamers diverge from peer-culture in mass media awareness, but not in more significant aspects. 4 small pages.
Located in
Archives
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1. Primary List of Documents for Research on RPGs (Others' Research)
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