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2011 - Design guidelines for Classroom Multiplayer Presential Games (CMPG)
by Hawke Robinson published Dec 31, 2011 last modified Feb 03, 2016 01:06 PM — filed under: , , , , , , ,
Villalta, M. ; Gajardo, I. ; Nussbaum, M. ; Andreu, J.J. ; Echeverría, A. ; Plass, J.L. Computers & Education, 2011, Vol.57(3), pp.2039-2053 [Peer Reviewed Journal]
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
2010 - Reflections on Play, Pedagogy, and "World of Warcraft"
by admin published Feb 29, 2016 last modified Jun 21, 2017 09:13 AM — filed under:
Reflections on Play, Pedagogy, and "World of Warcraft" Pirius, Landon K.; Creel, Gill. EDUCAUSE Quarterly33.3 (2010): 12.
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
1995 - Foreign language education and role-playing games
by Hawke Robinson published Jan 24, 2013 last modified Jul 12, 2020 07:42 AM — filed under: , , , , , , ,
Phillips, Brian David (1995). Foreign language education and role-playing games. Interactive Fantasy (3), 96-103. Using role-playing games in the subject language to teach that language. 8 small pages.
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
File Microsoft Word Document the results of playing the game of social studies knowledge in an eighth grade classroom
by Hawke Robinson last modified Aug 22, 2017 04:30 PM — filed under:
Located in Archives / / Additional Reference Material / To Be Sorted
Blog Entry text/x-asm Book announcement - Virtual Worlds for Online Learning: Cases and Applications
by admin published Jun 03, 2015 last modified Jun 21, 2015 06:22 AM
I have not had a chance to review this book (I hope to do so after Tolkien Moot is over, too much on my plate right now). Since this is somewhat related, I was asked by Mark Lee to spread the word to others, so here is the press release he submitted about this book. -- Announcing the publication of the following title (now available for pre-order): ---
Located in Blog
Have Fun Learning InfoSec Through Role-playing Gaming
by Hawke Robinson published Aug 03, 2016 last modified Jul 12, 2020 08:23 AM — filed under: , , , , , , , ,
Tonight I begin play-testing the brand new Cryptomancer RPG by Chad Walker. It is a role-playing game specifically useful for teaching the basics of Information Security (InfoSec) to laymen (and professionals), in a fun way. It is first and foremost designed as a fun fantasy RPG setting (with the InfoSec twist), that just happens to teach basic InfoSec concepts and good (and bad) practices as a byproduct of participation.
Located in Blog
1996 - How are we going to get out of this?
by Hawke Robinson published Apr 18, 2012 last modified Sep 17, 2015 02:10 AM — filed under: , , , , , , , ,
Nunis, C.S. (n.d. [last reference 1996]). How are we going to get out of this?. University of Memphis. Gamers are indeed deviant by using "collaborative learning methods and cooperative social problem-solving strategies...as well as idealistic lack of prejudice, sexism, homophobia, or bigotry." 9 pages.
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
RPGs and how they reinfoce concepts of Theory of Mind, especially for those with DD
by Hawke Robinson published Jun 13, 2018 — filed under:
Placehodler for discussion and research links to, concepts of Theory of Mind, and how role-playing games can help people enhance their development related to ToD, and how those with developmental delays can benefit form using RPG to help improve the learning process of repetition necessary for some disiabilities to help them advance in their development...
Located in Archives / The RPG Research Project Specific Archives / Project Archives
1993 - Role-playing games and the gifted student
by Hawke Robinson published Apr 17, 2012 last modified Feb 03, 2016 01:03 PM — filed under: , , , , , ,
Cardwell, Paul, Jr. (1993). Role-playing games and the gifted student. Analysis of how RPG can be used in talented/gifted curriculum Covers a couple dozen each academic subjects and learning skills aided by these games. (This is an update of a paper submitted earlier but published in 1995: Role playing games and the gifted student. Gifted Education International, 39-46.) 8 pages.
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
Cognition - Using RPGs to Enhance the Learning Process, from the Cognitive Neuropsychology Perspective
by Hawke Robinson published Nov 29, 2017 last modified Aug 02, 2020 08:04 AM — filed under: , , , , , ,
This could be applied to all RPG Formats in various ways, with different strengths and weaknesses presenting in each format: Tabletop, Live-Action (LARP), computer-based, or solo adventure books/modules. Ideally a mix of all 4 formats would likely have the most powerful effects. This is from a recent assignment for a cognitive neuroscience class. I only had about an hour or two to whip this up, so this is just a simple, quick essay for a class assignment. It isn't very well put together, because the assignments are only worth about 1-10 points out of 1,000, while the tests add up to 800 points of the total grade, so please forgive the lack of formality and poor quality. Hopefully you will still find the information listed useful. I hope in the future to write a much better, more formal version, but with my existing backlog, who knows when that will be, so I am posting this here as a placeholder reminder for me to hopefully work on it in the future. Even in this rough format, it may still be useful for some interesting topical discussions.
Located in Users / Hawke Robinson