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2000 - Dungeons, dragons and gender: role-playing games and the participation of women
by Hawke Robinson published Apr 17, 2012 last modified Aug 22, 2017 04:35 PM — filed under: , , , , , , ,
Foster, Kyna (2000, March 30). Dungeons, dragons and gender: role-playing games and the participation of women. 42nd meeting of the Western Social Sciences Association (online). Stereotypes in RPG. 11 pages.
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
Michael Tresca Interview of RPG Research's Hawke Robinson - Part 1 of 3
by Hawke Robinson published Sep 21, 2015 last modified Oct 30, 2020 09:21 AM — filed under: ,
Hawke Robinson is founder and Primary Investigator for The RPG Research Project, and the creation of the RPG Trailer. Michael Tresca: "I've known Hawke Robinson, Washington State registered Recreation Therapist (#RE60526204) for some time but haven't gotten a chance to interview him before." This is part 1 of 3 parts to this interview...
Located in Archives / / Project Archives / Interviews
The Wheelchair Friendly RPG Trailer
by Hawke Robinson published Nov 30, 2015
Information on the Wheelchair Friendly RPG Trailer.
Located in Community Discussion
DUNGEONS OF THE MIND: TABLETOP RPGS AS SOCIAL THERAPY
by Hawke Robinson published Oct 25, 2016 — filed under: , , , , , , , , , , , , , , , , , , , , , , , , , ,
An article on Killscreen.com, "DUNGEONS OF THE MIND: TABLETOP RPGS AS SOCIAL THERAPY" by Chris Berg was just published. It includes a range of RPG researchers and therapists from a variety of disciplines including: drama therapy, family therapy, sociology, recreation therapy / therapeutic recreation, and more!
Located in Blog
W. A. Hawkes-Robinson
by admin published Jun 18, 2015 last modified Oct 29, 2018 12:03 PM
W. A. Hawkes-Robinson, "Hawke Robinson", is the founder of the RPG Research Project, creator of the Wheelchair Friendly RPG Trailer, and President of RPG Therapeutics LLC.
Located in About / Volunteer Team
eflrpg
by Hawke Robinson published Mar 21, 2019
Located in Archives / / 1. Primary List of Documents for Research on RPGs (Others' Research) / Full Text Documents Waiting for permission to publish publicly
File Microsoft Word Document nicholas yee paper through the looking glass exploration of interplay character selves and player
by Hawke Robinson last modified Apr 13, 2016 01:27 PM
Located in Archives / / Additional Reference Material / To Be Sorted
1999 - Through The Looking Glass: An Exploration of the Interplay between Player and Character Selves in Role-Playing Games
by Hawke Robinson published Jan 13, 2016 last modified Aug 22, 2017 04:34 PM — filed under: , , , , , , ,
Author: Nicholas Yee. My main interest in RPG’s is in its interface with our individual personalities. I am interested in finding out how our personalities influence how we shape our characters or what we are trying to get out of the game.
Located in Archives / / 1. Primary List of Documents for Research on RPGs (Others' Research) / Full Text Documents Waiting for permission to publish publicly
2014 - Experiences of Hobby Game Players: Motivations Behind Playing Digital and Non Digital Games | GrogHeads
by admin published Jun 21, 2017 last modified Jun 13, 2018 11:20 PM — filed under: ,
Central to our understanding of why people play digital games (either video or computer games) is to understand the reason people want to “play” a game in the first place. Playing, once reserved for only real-life interactions among people, is now the venue for interacting with digital manifestations of reality; but the question remains, is this digital-based playing different than real-based playing? The purpose of this study was to investigate the patterns of motivation and usage by card, role-playing, computer, and board game players, known in this study as hobby game players. Through an online survey, we measured the reasons people play these games, as well as the milieu in which they play these games are played. What does the game player like in a game? Why does the gamer like this? What motivates continued game play and preferences for types of games? The results indicate that digital game playing shares several underlying motivations with its pre-digital predecessors, but in ways that are still different than tabletop gaming.
Located in Archives / / Additional Reference Material / To Be Sorted
File Microsoft Word Document the results of playing the game of social studies knowledge in an eighth grade classroom
by Hawke Robinson last modified Aug 22, 2017 04:30 PM — filed under:
Located in Archives / / Additional Reference Material / To Be Sorted