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1995 - Circle stands unbroken
by Hawke Robinson published Apr 17, 2012 last modified Sep 15, 2015 04:31 PM — filed under: , , , , , , , ,
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
1995 - Role-playing games: their stigmas and benefits
by Hawke Robinson published Apr 18, 2012 last modified Sep 15, 2015 05:06 PM — filed under: , , , , , , , , , , , ,
Walton, William J. (1995, December). Role-playing games: their stigmas and benefits. Wilmington College. RPGs "are a harmless and occasionally beneficial mode of entertainment that has been misrepresented in the past." 29 pages.
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
1996 - How are we going to get out of this?
by Hawke Robinson published Apr 18, 2012 last modified Sep 17, 2015 02:10 AM — filed under: , , , , , , , ,
Nunis, C.S. (n.d. [last reference 1996]). How are we going to get out of this?. University of Memphis. Gamers are indeed deviant by using "collaborative learning methods and cooperative social problem-solving strategies...as well as idealistic lack of prejudice, sexism, homophobia, or bigotry." 9 pages.
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
1997 - Winning races
by Hawke Robinson published Apr 17, 2012 last modified Sep 17, 2015 02:13 AM — filed under: , , , , , , ,
Peters, Helen (1997, November). Winning races. CAR-PGa Newsletter, page 1. Argues that there are no evil species, only individuals regardless of species.
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
1998 - Personalities of players of Dungeons & Dragons
by Hawke Robinson published Feb 25, 2014 last modified May 14, 2018 03:45 PM — filed under: , , , , , , , , , , , , ,
ROBERT CARTER, AND DAVID LESTER (1998, February). Personalities of players of Dungeons & Dragons. Psychological Reports, 82(1), 182. Gamers' tendency to suicide no different from rest of population. 1 page.
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
1999 - Critique of the Satanic and Fantasy Envelopment (SAFE) test
by Hawke Robinson published Apr 17, 2012 last modified Sep 17, 2015 06:02 AM — filed under: , , , , , , , , ,
Cardwell, Paul, Jr. (1999). Comment on Leeds (1995). Cultic Studies Journal, 16:2, 197-203. Critique of the Satanic and Fantasy Envelopment (SAFE) test, which can score a gamer as satanic dabbler strictly for gaming activity, with no satanic features present. Used by Leeds, it produced results quite different from the two standardized tests used in the study. (Belief in God counted as satanic!) 7 small pages.
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
2001 - Pathologizing play
by Hawke Robinson published Apr 17, 2012 last modified Sep 17, 2015 06:15 AM — filed under: , , , , , , , , ,
Dyszelski, Christopher (2001. March 16). Pathologizing play. 32nd Popular Culture Association, Toronto, ON. Those claiming that the imaginal is devient versus gamers who use the imaginal to reflect and clarify reality but have no difficulty going from one to the other. 31 pages.
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
2000 - Dungeons, dragons and gender: role-playing games and the participation of women
by Hawke Robinson published Apr 17, 2012 last modified Aug 22, 2017 04:35 PM — filed under: , , , , , , ,
Foster, Kyna (2000, March 30). Dungeons, dragons and gender: role-playing games and the participation of women. 42nd meeting of the Western Social Sciences Association (online). Stereotypes in RPG. 11 pages.
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
2007 - An exploratory study on the players of "Dungeons and Dragons"
by Hawke Robinson published Dec 31, 2007 last modified Sep 17, 2015 06:59 AM — filed under: , , , , , , , , ,
Wilson, David Louis, Ph.D., INSTITUTE OF TRANSPERSONAL PSYCHOLOGY, 2007, 51 pages; 3275681
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
2014 Know Thy Avatar: The Unintended Effect of Virtual-Self Representation on Behavior
by Hawke Robinson published Feb 05, 2014 last modified Sep 17, 2015 07:04 AM — filed under: , , , , , , , , , , , , , , , , ,
How you represent yourself in the virtual world of video games may affect how you behave toward others in the real world, according to new research published in Psychological Science, a journal of the Association for Psychological Science. “Our results indicate that just five minutes of role-play in virtual environments as either a hero or villain can easily cause people to reward or punish anonymous strangers,” says lead researcher Gunwoo Yoon of the University of Illinois at Urbana-Champaign. DOI: 10.1177/0956797613519271 2014 25: 1043 originally published online 5 February 2014 Psychological Science
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)