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Role-Playing Gamers Have More Empathy Than Non-Gamers
by Hawke Robinson published Jan 13, 2016 last modified Jun 11, 2020 11:08 AM — filed under: , , , , ,
An article about researching indicating that Tabletop Role-Playing Gamers score higher on empathy measurement tools. Thank you CAROL PINCHEFSKY ON JANUARY 13, 2016, for posting this on Geek & Sundry.
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Research on RPGs Primer & Don't Split the Party
by Hawke Robinson published Jun 13, 2018 last modified Jun 14, 2018 12:41 AM — filed under: ,
In response to someone at the Ph.D. level, who recently released a podcast and shockingly made the completely erroneous claims that there is not _any_ existing legtimate, peer-reviewed, research on tabletop RPG, RPGer traits, any correlative data on RPGers, any publications in respected journals, any studies from psychologists or psychiatrists, or any research on the effects of RPGs, I have whipped up this page in order to help. Working together and sharing will help float all boats. Pulling apart and isolating will continue to founder the ship.
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therapy is fantasy
by Hawke Robinson published Mar 21, 2019
Located in Archives / / 1. Primary List of Documents for Research on RPGs (Others' Research) / Full Text Documents Waiting for permission to publish publicly
1988 - Therapy is fantasy: role-playing, healing, and the construction of symbolic order.
by Hawke Robinson published Nov 19, 2012 last modified Jun 21, 2020 05:58 AM — filed under: , , , , , , , , , , ,
Hughes, John (1988). Therapy is fantasy: role-playing, healing, and the construction of symbolic order. Australian National University honors paper in medical anthropology on the use of RPG in the self-treatment of clinical depression. 23 pages.
Located in Archives / / 1. Primary List of Documents for Research on RPGs (Others' Research) / Archives
1998 - Personalities of players of Dungeons & Dragons
by Hawke Robinson published Feb 25, 2014 last modified May 14, 2018 03:45 PM — filed under: , , , , , , , , , , , , ,
ROBERT CARTER, AND DAVID LESTER (1998, February). Personalities of players of Dungeons & Dragons. Psychological Reports, 82(1), 182. Gamers' tendency to suicide no different from rest of population. 1 page.
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
File Microsoft Word Document Markus response Turkle 1994
by Hawke Robinson last modified Mar 28, 2016 12:32 PM — filed under:
Located in Archives / / Facebook Role-Play Theory Study Group Repository / FB Group Files
2014 Know Thy Avatar: The Unintended Effect of Virtual-Self Representation on Behavior
by Hawke Robinson published Feb 05, 2014 last modified Sep 17, 2015 07:04 AM — filed under: , , , , , , , , , , , , , , , , ,
How you represent yourself in the virtual world of video games may affect how you behave toward others in the real world, according to new research published in Psychological Science, a journal of the Association for Psychological Science. “Our results indicate that just five minutes of role-play in virtual environments as either a hero or villain can easily cause people to reward or punish anonymous strangers,” says lead researcher Gunwoo Yoon of the University of Illinois at Urbana-Champaign. DOI: 10.1177/0956797613519271 2014 25: 1043 originally published online 5 February 2014 Psychological Science
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
Old Research Repository
by Hawke Robinson published Aug 16, 2017 last modified Mar 21, 2019 02:48 PM
This is RPG Research's older research repository. We are currently moving more than 3,000 content items (1 multi-page essay equals 1 content item) from this old site to our new repository at www.rpgresearch.com/research . The new repository is better organized and formatted, but it takes months for our volunteers to move all this content from the old site to the new site, so we are keeping the old repository available until the move is complete. All new research is being added to the new repository, no new research is being added to this old repository as of 2018.
RPG Recreation Therapy Hypothetical Scenario - Bipolar Clients in Complex Interpersonal Interactions
by Hawke Robinson published Feb 25, 2013 last modified May 10, 2016 11:15 AM — filed under: , , , , , ,
As we continue through the course on Recreation Therapy for People with Disabilities at Eastern Washington University, we have various assignments to write up hypothetical scenarios with hypothetical clients. This is one with several types of scenarios with hypothetical bipolar clients using tabletop role-playing gaming as the core activity. This is a high level overview, rather than a detailed activity analysis.
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About The RPG Research Project Community Website (All on one page).
by admin last modified Aug 14, 2017 09:25 PM — filed under: ,
This community-focused website began with efforts, starting initially around 1985, and advancing since 2004, to identify the effects of role-playing games upon participants. Furthermore research efforts consider the potential uses of RPGs as intervention modalities to achieve educational and therapeutic goals for diverse populations. RPG Research is loose consortium of contributors and completely volunteer-run.
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