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2011 - RPGR-A00005 Analysis of the Report “Alienation and the Game Dungeons and Dragons”
by Hawke Robinson published Apr 03, 2016 last modified Jun 28, 2020 07:28 AM — filed under: , , , , , , ,
This is an analysis of the report "ALIENATION AND THE GAME DUNGEONS AND DRAGONS" by Lisa A. Derenard and Linda Mannik Kline. Psychological Report, 1990, 66, 1219-1222. O Psychological Reports 1990. The Analysis and commentary on the report is written by W.A. Hawkes-Robinson.
Located in Archives / The RPG Research Project Specific Archives / Project Archives
About
by Hawke Robinson published Sep 23, 2015 last modified Sep 23, 2015 11:07 AM
Here is a much longer version of the "About" page for the RPG Research Project.
Located in Archives / The RPG Research Project Specific Archives
satanic cults.php
by Hawke Robinson published Apr 29, 2017 last modified Apr 29, 2017 02:51 PM — filed under:
Located in Archives / / 1. Primary List of Documents for Research on RPGs (Others' Research) / Full Text Documents Waiting for permission to publish publicly
satanic cults.php
by Hawke Robinson published Mar 21, 2019
Located in Archives / / Additional Reference Material / To Be Sorted
litlist
by Hawke Robinson published Mar 21, 2019
Located in Archives / / Additional Reference Material / To Be Sorted
litlist
by Hawke Robinson published Aug 01, 2017 last modified May 14, 2018 03:48 PM
Located in Archives / / 1. Primary List of Documents for Research on RPGs (Others' Research) / Full Text Documents Waiting for permission to publish publicly
2014 - Experiences of Hobby Game Players: Motivations Behind Playing Digital and Non Digital Games | GrogHeads
by admin published Jun 21, 2017 last modified Jun 13, 2018 11:20 PM — filed under: ,
Central to our understanding of why people play digital games (either video or computer games) is to understand the reason people want to “play” a game in the first place. Playing, once reserved for only real-life interactions among people, is now the venue for interacting with digital manifestations of reality; but the question remains, is this digital-based playing different than real-based playing? The purpose of this study was to investigate the patterns of motivation and usage by card, role-playing, computer, and board game players, known in this study as hobby game players. Through an online survey, we measured the reasons people play these games, as well as the milieu in which they play these games are played. What does the game player like in a game? Why does the gamer like this? What motivates continued game play and preferences for types of games? The results indicate that digital game playing shares several underlying motivations with its pre-digital predecessors, but in ways that are still different than tabletop gaming.
Located in Archives / / Additional Reference Material / To Be Sorted
art9 roleplaying and the christian right
by Hawke Robinson published Mar 21, 2019
Located in Archives / / 1. Primary List of Documents for Research on RPGs (Others' Research) / Full Text Documents Waiting for permission to publish publicly
Safety and Calibration LARP Mechanics
by Hawke Robinson published Jun 21, 2017 last modified Aug 09, 2020 02:38 PM — filed under:
Creating a Culture of Trust through Safety and Calibration Larp Mechanics
Located in Archives / / Additional Reference Material / LARP and Bleed
Ethics in Fantasy: Morality and D&D Part 2: Concerned About Role Playing
by Hawke Robinson published Aug 01, 2017 last modified Jun 13, 2018 05:20 PM — filed under: ,
This is the SECOND in a series of three articles which I wrote concerning Christian perspectives and misunderstandings about Role-Playing Games. by Tracy Hickman.
Located in Archives / / Additional Reference Material / To Be Sorted