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2006 - Last resort of kings: violence as a storytelling tool
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by
Hawke Robinson
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published
Apr 17, 2012
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last modified
Feb 03, 2016 01:53 PM
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filed under:
archived article,
general rpg article,
Others' research,
Effects of RPG,
Violence,
Discipline: Education / Formal Classroom Setting,
rpg for education,
TODO,
Material to read
Dewar, Michael (2006, May 19). Last resort of kings: violences asa storytelling tool. Pyramid (online) . 6 pages.
Located in
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1. Primary List of Documents for Research on RPGs (Others' Research)
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2007 - An exploratory study on the players of "Dungeons and Dragons"
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by
Hawke Robinson
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published
Dec 31, 2007
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last modified
Sep 17, 2015 06:59 AM
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filed under:
Others' research,
Abstract,
correlative research,
research,
stereotype(s) disproved,
stereotype propagation,
sociological / sociology,
TODO,
Effects of RPG,
Material to read
Wilson, David Louis, Ph.D., INSTITUTE OF TRANSPERSONAL PSYCHOLOGY, 2007, 51 pages; 3275681
Located in
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1. Primary List of Documents for Research on RPGs (Others' Research)
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2014 Know Thy Avatar: The Unintended Effect of Virtual-Self Representation on Behavior
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by
Hawke Robinson
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published
Feb 05, 2014
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last modified
Sep 17, 2015 07:04 AM
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filed under:
archived article,
Others' research,
Anthroplogical/anthropology,
Case study(ies),
sociological / sociology,
Effects of RPG,
Violence,
correlative research,
MMORPG - Massive Multiplayer Online Role-Playing Game,
research,
stereotype(s) disproved,
Computer gaming/gamers tabletop RPG Dungeons & Dragons - D&D,
stereotype propagation,
ethics,
morality,
TODO,
Material to read,
causal study(ies)
How you represent yourself in the virtual world of video games may affect how you behave toward others in the real world, according to new research published in Psychological Science, a journal of the Association for Psychological Science. “Our results indicate that just five minutes of role-play in virtual environments as either a hero or villain can easily cause people to reward or punish anonymous strangers,” says lead researcher Gunwoo Yoon of the University of Illinois at Urbana-Champaign. DOI: 10.1177/0956797613519271 2014 25: 1043 originally published online 5 February 2014 Psychological Science
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1994 - Therapeutic Applications of Commercially Available Computer Software. Computers in Human Services
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by
Hawke Robinson
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published
Feb 12, 2015
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last modified
Sep 17, 2015 07:06 AM
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filed under:
archived article,
Others' research,
Case study(ies),
Effects of RPG,
MMORPG - Massive Multiplayer Online Role-Playing Game,
research,
therapeutic role-playing game,
rpg for therapy,
therapeutic rpg,
TODO,
Material to read
Favelle, Gordon K. (1994). Therapeutic Applications of Commercially Available Computer Software. Computers in Human Services, 11 (1-2), 151-158.
Located in
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1999 - Through The Looking Glass: An Exploration of the Interplay between Player and Character Selves in Role-Playing Games
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by
Hawke Robinson
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published
Jan 13, 2016
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last modified
Aug 22, 2017 04:34 PM
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filed under:
archived article,
Others' research,
Experience/Effect: Bleed,
Social Skills Development through RPG,
Aspect: Empathy,
Potential RPG Research Question,
Archive,
Material to read
Author: Nicholas Yee. My main interest in RPG’s is in its interface with our individual personalities. I am interested in finding out how our personalities influence how we shape our characters or what we are trying to get out of the game.
Located in
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…
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Full Text Documents Waiting for permission to publish publicly
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2011 - Design guidelines for Classroom Multiplayer Presential Games (CMPG)
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by
Hawke Robinson
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published
Dec 31, 2011
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last modified
Feb 03, 2016 01:06 PM
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filed under:
archived article,
Others' research,
Abstract,
Computer gaming/gamers tabletop RPG Dungeons & Dragons - D&D,
Discipline: Education / Formal Classroom Setting,
Peer Reviewed,
rpg for education,
Material to read
Villalta, M. ; Gajardo, I. ; Nussbaum, M. ; Andreu, J.J. ; Echeverría, A. ; Plass, J.L.
Computers & Education, 2011, Vol.57(3), pp.2039-2053 [Peer Reviewed Journal]
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1979 - Fantasy in psychiatric patients; exploring a myth
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by
RPG Research Admin
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published
Jan 01, 2004
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last modified
Jan 11, 2016 07:40 PM
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filed under:
Discipline: Psychiatry,
Others' research,
Peer Reviewed: Unconfirmed,
RPG and psychiatric disorders,
Citation Only,
TODO,
Material to read
Starker, Steven. “.” Hospital & Community Psychiatry, 30.1 (1979): 25-30. Rather than getting lost in fantasies, psychiatric patients generally suffer from too little fantasy. 6 pages. (1979, January).
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Archives
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1980 - Fluid and Rigid Boundaries of Paranoid and Nonparanoid Schizophrenics on a Role-Playing Task.
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by
RPG Research Admin
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published
Feb 25, 2014
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last modified
Jan 18, 2017 03:23 PM
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filed under:
archived article,
Others' research,
Effects of RPG,
schizoid / schizophrenic,
RPG and psychiatric disorders,
research,
rpg for therapy,
Peer Reviewed,
Diagnosis: Schizophrenia, schizophrenic, schizo-affective, and related,
TODO,
Material to read
Abstract. Johnson, David Quinlan, Donald
Located in
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Archives
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1982 - Legendary creatures and small game playing culture: Medieval lore in contemporary roleplaying games
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by
admin
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published
Apr 17, 2012
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last modified
Apr 29, 2019 11:51 AM
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filed under:
archived article,
Others' research,
Abstract,
research,
sociological / sociology,
TODO,
Effects of RPG,
Material to read
Fine, Gary Alan (1982). Legendary creatures and small game playing culture: Medieval lore in contemporary roleplaying games. Keystone Folklore, 11-27. How RPG preserves folklore and generates its own within individual game groups. 17 small pages.
Located in
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1982 - Adventuring with shaky hands
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by
admin
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published
Aug 30, 2015
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last modified
Aug 16, 2017 05:35 PM
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filed under:
archived article,
Others' research,
Dragon Magazine Article,
Abstract,
anecdote,
TODO,
Effects of RPG,
Material to read
Sampson, Judith (1982, September). Adventuring with shaky hands. Dragon, #53, page unstated. Playing RPG despite cerebal palsy. 1 page.
Located in
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Archives