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2006 - Last resort of kings: violence as a storytelling tool
by Hawke Robinson published Apr 17, 2012 last modified Feb 03, 2016 01:53 PM — filed under: , , , , , , , ,
Dewar, Michael (2006, May 19). Last resort of kings: violences asa storytelling tool. Pyramid (online) . 6 pages.
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
2014 Know Thy Avatar: The Unintended Effect of Virtual-Self Representation on Behavior
by Hawke Robinson published Feb 05, 2014 last modified Sep 17, 2015 07:04 AM — filed under: , , , , , , , , , , , , , , , , ,
How you represent yourself in the virtual world of video games may affect how you behave toward others in the real world, according to new research published in Psychological Science, a journal of the Association for Psychological Science. “Our results indicate that just five minutes of role-play in virtual environments as either a hero or villain can easily cause people to reward or punish anonymous strangers,” says lead researcher Gunwoo Yoon of the University of Illinois at Urbana-Champaign. DOI: 10.1177/0956797613519271 2014 25: 1043 originally published online 5 February 2014 Psychological Science
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
1994 - Therapeutic Applications of Commercially Available Computer Software. Computers in Human Services
by Hawke Robinson published Feb 12, 2015 last modified Sep 17, 2015 07:06 AM — filed under: , , , , , , , , , ,
Favelle, Gordon K. (1994). Therapeutic Applications of Commercially Available Computer Software. Computers in Human Services, 11 (1-2), 151-158.
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
What is D&D?
by Hawke Robinson published Apr 29, 2017 last modified Aug 22, 2017 04:37 PM — filed under: , , , , , , , , , , , , ,
Dungeons and Dragons™ (commonly known as D & D™) is an elaborate fantasy game which evolved from the war games popular in the late 1950's. Instead of a historical battlefield and battle, D&D™ games are fought in the minds of the players as the DM (dungeon master, or god) sets the stage in the fantasy world. Each player assumes the identity of the character he creates. His creature is based on chance roll of the dice. Each character will have six basic abilities: strength, intelligence, wisdom, constitution, dexterity, and charisma. The manual guideline will determine whether the character will be "good" or "evil."
Located in Archives / / 1. Primary List of Documents for Research on RPGs (Others' Research) / Full Text Documents Waiting for permission to publish publicly
GeekCulture An Annotated Interdisciplinary Bibliography
by admin published Jun 21, 2017 — filed under: , , , , , , ,
Sure games are fun. Yet the play that's built into them does not make them false; it makes them psychologically truer even than everyday life. Games can Solve major crises, train war heroes, and civilize us all. What the world needs is not less time for playing games but more.
Located in Archives / / 1. Primary List of Documents for Research on RPGs (Others' Research) / Full Text Documents Waiting for permission to publish publicly
1999 - Through The Looking Glass: An Exploration of the Interplay between Player and Character Selves in Role-Playing Games
by Hawke Robinson published Jan 13, 2016 last modified Aug 22, 2017 04:34 PM — filed under: , , , , , , ,
Author: Nicholas Yee. My main interest in RPG’s is in its interface with our individual personalities. I am interested in finding out how our personalities influence how we shape our characters or what we are trying to get out of the game.
Located in Archives / / 1. Primary List of Documents for Research on RPGs (Others' Research) / Full Text Documents Waiting for permission to publish publicly
2011 - Design guidelines for Classroom Multiplayer Presential Games (CMPG)
by Hawke Robinson published Dec 31, 2011 last modified Feb 03, 2016 01:06 PM — filed under: , , , , , , ,
Villalta, M. ; Gajardo, I. ; Nussbaum, M. ; Andreu, J.J. ; Echeverría, A. ; Plass, J.L. Computers & Education, 2011, Vol.57(3), pp.2039-2053 [Peer Reviewed Journal]
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
Dungeons and Dragons™ and other fantasy role-playing games
by Hawke Robinson published Feb 25, 2013 last modified Mar 26, 2018 02:26 PM — filed under: , , , , , ,
This page is a cached copy of the page at http://www.religioustolerance.org/d_a_d.htm a copy has been made for the reader's convenience. Please note that the page may have changed since this snapshot was taken. RPG Research and rpgresearch.com and rpgr.org (and affiliate sites) are not affiliated with the authors of this page and is not responsible for its content.
Located in Archives / / 1. Primary List of Documents for Research on RPGs (Others' Research) / Archives
Christian Gamers Guild FAQ - Frequently Asked Questions by Christians about Role-playing Games
by Hawke Robinson published May 10, 2013 last modified May 14, 2018 03:50 PM — filed under: , , , ,
Cached from their website. Not affiliated with RPG Research in any way..."If you are Christian and concerned about Dungeons & Dragons (D&D), or other role-playing games, here is a very useful FAQ from the Christian Gamers Guild that will help address all your concerns. "
Located in Archives / / 1. Primary List of Documents for Research on RPGs (Others' Research) / Archives
1980 - Fluid and Rigid Boundaries of Paranoid and Nonparanoid Schizophrenics on a Role-Playing Task.
by RPG Research Admin published Feb 25, 2014 last modified Jan 18, 2017 03:23 PM — filed under: , , , , , , , , , ,
Abstract. Johnson, David Quinlan, Donald
Located in Archives / / 1. Primary List of Documents for Research on RPGs (Others' Research) / Archives