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Wizards of the Coast D&D Dragon Talk Broadcast Notes
by Hawke Robinson published Jan 24, 2018 last modified Feb 07, 2018 01:35 PM — filed under: , , , , , , , , , , , , , , , , , , , , , , , , , , ,
Here are notes from the January 22nd, 2018 interview broadcast at Wizards of the Coast's Dungeons & Dragons, "Dragon Talk" with Greg Tito and Shelly Mazzanoble, interviewing John Welker & Hawke Robinson of RPG Research, Spokane Area Gaming Alliance, & RPG Therapeutics LLC, about role-playing game education, therapy, and more. Currently a work in progress. I am working on it each day in small snippets of time while juggling everything else. I will let folks know when it is ready for sharing.
Located in Blog
File Microsoft Word Document WSTRA Con 16 RPG Research Presentation Proposal Hawkes Robinson 20150110f
by Hawke Robinson last modified May 06, 2017 05:01 PM
Located in Archives / / Therapeutic Recreation / Recreation Therapy / Washington State Therapeutic Recreation Association 2015 Annual Conference
RPG Research Projects History List
by Hawke Robinson published Apr 30, 2018 last modified May 01, 2018 10:47 AM — filed under: , ,
While we have posted textual and photo lists of the history of RPG Research at a high level, we haven't created an organized list, in timeline approach, of the actual research we've performed since 1983.
Located in Archives / The RPG Research Project Specific Archives
1990 - Alienation and the game Dungeons and Dragons
by Hawke Robinson published Jan 23, 2011 last modified May 14, 2018 03:56 PM — filed under: , , , , , , , , , , , , ,
DeRenard, Lisa A. and Kline, Linda Mannik (1990). Alienation and the game Dungeons and Dragons. Psychological Reports, 66, 1219-1222. This study examined differences in feelings of alienation between 35 active players and 35 nonplayers. Gamers diverge from peer-culture in mass media awareness, but not in more significant aspects. 4 small pages.
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
2014 - Experiences of Hobby Game Players: Motivations Behind Playing Digital and Non Digital Games | GrogHeads
by admin published Jun 21, 2017 last modified Jun 13, 2018 11:20 PM — filed under: ,
Central to our understanding of why people play digital games (either video or computer games) is to understand the reason people want to “play” a game in the first place. Playing, once reserved for only real-life interactions among people, is now the venue for interacting with digital manifestations of reality; but the question remains, is this digital-based playing different than real-based playing? The purpose of this study was to investigate the patterns of motivation and usage by card, role-playing, computer, and board game players, known in this study as hobby game players. Through an online survey, we measured the reasons people play these games, as well as the milieu in which they play these games are played. What does the game player like in a game? Why does the gamer like this? What motivates continued game play and preferences for types of games? The results indicate that digital game playing shares several underlying motivations with its pre-digital predecessors, but in ways that are still different than tabletop gaming.
Located in Archives / / Additional Reference Material / To Be Sorted
2015 - Empathic Features and Absorption in Fantasy Role-Playing
by Administrator published May 29, 2016 last modified Jun 21, 2017 09:26 AM — filed under: , , , , , , , , , , , , , , , , , , ,
Rivers A1, Wickramasekera IE 2nd2, Pekala RJ3, Rivers JA4. Am J Clin Hypn. 2016 Jan;58(3):286-94. doi: 10.1080/00029157.2015.1103696.
Located in Archives / For CAR-PGA
The Personality of Fantasy Game Players
by Hawke Robinson published Jan 13, 2016 last modified Jun 21, 2020 05:41 AM — filed under:
Located in Archives / / 1. Primary List of Documents for Research on RPGs (Others' Research) / Full Text Documents Waiting for permission to publish publicly
Should Game Masters for Role-Playing Games be Paid? It Depends.
by Hawke Robinson published Feb 20, 2018 last modified Mar 23, 2018 11:05 AM — filed under:
Increasingly heated debate has been growing in recent years about whether role-playing game masters (RPG GMs) should be paid or not. It depends... NOTE: This article focuses on pure entertainment RPG Professionals, not RPG Professionals in educational or therapeutic settings. To be clear, this is a blog posting, as an opinion piece, not a formal essay or research paper. For more formal essays, see the research sections of the site. This informal article is from the first-person experiential perspective, that attempts to include persuasive argument components, as someone involved with RPGs since the 1970s running many sessions per week, and paid as a GM (when desired) since the 1980s.
Located in Blog
Introductions
by Hawke Robinson published Mar 28, 2016 last modified Mar 28, 2016 12:30 PM — filed under:
By Maria Cambone on Monday, November 25, 2013 at 9:19am Please introduce yourself here! If you like, feel free to include a photo (if we can upload them to these notes - that has yet to be seen), your location, the role-playing games that you play in, how long you've been RPing, and any other information that you think might be interesting. Please try to keep introductions to less than 200 words, just to keep them easy to skim! Feel free to use the format I created below, or to create your own. Thanks so much, and it's wonderful to meet you!
Located in Archives / Primary Archives / Facebook Role-Play Theory Study Group Repository
The Personality of Fantasy Game Players
by Hawke Robinson published Apr 29, 2017 last modified Jun 11, 2020 06:53 PM — filed under: , , , , , , , , , ,
Neil A. Douse & Ian Chris McManus (1993). The Personality of Fantasy Game Players. British Journal of Psychology, 84 (4), 505-509.
Located in Archives / / Additional Reference Material / To Be Sorted