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rpgsatan
by Hawke Robinson published Mar 21, 2019
Located in Archives / / 1. Primary List of Documents for Research on RPGs (Others' Research) / Full Text Documents Waiting for permission to publish publicly
frpg should a christian rpg.asp
by Hawke Robinson published Mar 21, 2019
Located in Archives / / 1. Primary List of Documents for Research on RPGs (Others' Research) / Full Text Documents Waiting for permission to publish publicly
Shared Storytelling:
by Hawke Robinson published Mar 21, 2019
Located in Archives / / Additional Reference Material / To Be Sorted
GeekCulture An Annotated Interdisciplinary Bibliography
by Hawke Robinson published Jun 13, 2018
Located in Archives / / Additional Reference Material / To Be Sorted
rpgpaper the stigmas and benefits
by Hawke Robinson published Jun 13, 2018
Located in Archives / / Additional Reference Material / To Be Sorted
2003 - Shared Storytelling: Utilizing Role-Playing Games In Social Skills Assessment and Intervention
by John Welker published Nov 27, 2017 last modified Jun 13, 2018 11:49 PM — filed under: , ,
2003 James D. Persinger, Ph.D. Problem: Assessment of the social domain = Standardized Rating Scales •Interviews and observations may better connect to practical intervention. •Role-playing games (RPGs) have the qualities of both interview and observation •RPGs not only serve as assessment tools, but as a powerful intervention tool for practicing social skills.
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
UPDATE! Wizards of the Coast, Dungeons & Dragons, "No" to any use of Wheelchair Friendly RPG Trailer or other helping services.
by Hawke Robinson published Jun 21, 2017 last modified Nov 01, 2017 02:15 PM — filed under: , , ,
UPDATE: JULY 2017 WIZARDS OF THE COAST PROVIDED US WITH A LICENSE! - After years of trying to get any kind of response, the only one we could get for using D&D publicly, was "No" to any use by our company, RPG Therapeutics, or The RPG Research Project, or The Wheelchair Friendly RPG Trailer, and all of our community endeavors, including charity, special needs populations, brain injury recovery, veterans, Autism Spectrum, etc. Hopefully this is just a Tier 1 Support issue. But we just can't get a hold of a human being to speak to. Here is what has happened far...
Located in Blog
GeekCulture An Annotated Interdisciplinary Bibliography
by admin published Jun 21, 2017 — filed under: , , , , , , ,
Sure games are fun. Yet the play that's built into them does not make them false; it makes them psychologically truer even than everyday life. Games can Solve major crises, train war heroes, and civilize us all. What the world needs is not less time for playing games but more.
Located in Archives / / 1. Primary List of Documents for Research on RPGs (Others' Research) / Full Text Documents Waiting for permission to publish publicly
Doeseasydoit
by admin published Jun 21, 2017 — filed under:
Located in Archives / / 1. Primary List of Documents for Research on RPGs (Others' Research) / Full Text Documents Waiting for permission to publish publicly
2014 - Experiences of Hobby Game Players: Motivations Behind Playing Digital and Non Digital Games | GrogHeads
by admin published Jun 21, 2017 last modified Jun 13, 2018 11:20 PM — filed under: ,
Central to our understanding of why people play digital games (either video or computer games) is to understand the reason people want to “play” a game in the first place. Playing, once reserved for only real-life interactions among people, is now the venue for interacting with digital manifestations of reality; but the question remains, is this digital-based playing different than real-based playing? The purpose of this study was to investigate the patterns of motivation and usage by card, role-playing, computer, and board game players, known in this study as hobby game players. Through an online survey, we measured the reasons people play these games, as well as the milieu in which they play these games are played. What does the game player like in a game? Why does the gamer like this? What motivates continued game play and preferences for types of games? The results indicate that digital game playing shares several underlying motivations with its pre-digital predecessors, but in ways that are still different than tabletop gaming.
Located in Archives / / Additional Reference Material / To Be Sorted