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1996 - How are we going to get out of this?
by Hawke Robinson published Apr 18, 2012 last modified Sep 17, 2015 02:10 AM — filed under: , , , , , , , ,
Nunis, C.S. (n.d. [last reference 1996]). How are we going to get out of this?. University of Memphis. Gamers are indeed deviant by using "collaborative learning methods and cooperative social problem-solving strategies...as well as idealistic lack of prejudice, sexism, homophobia, or bigotry." 9 pages.
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
2000 - Dungeons, dragons and gender: role-playing games and the participation of women
by Hawke Robinson published Apr 17, 2012 last modified Aug 22, 2017 04:35 PM — filed under: , , , , , , ,
Foster, Kyna (2000, March 30). Dungeons, dragons and gender: role-playing games and the participation of women. 42nd meeting of the Western Social Sciences Association (online). Stereotypes in RPG. 11 pages.
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
2003 - Shared Storytelling: Utilizing Role-Playing Games In Social Skills Assessment and Intervention
by John Welker published Nov 27, 2017 last modified Jun 13, 2018 11:49 PM — filed under: , ,
2003 James D. Persinger, Ph.D. Problem: Assessment of the social domain = Standardized Rating Scales •Interviews and observations may better connect to practical intervention. •Role-playing games (RPGs) have the qualities of both interview and observation •RPGs not only serve as assessment tools, but as a powerful intervention tool for practicing social skills.
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
2004 - RPGR-A00001 An Overview of the History and Potential Therapeutic Value of Role-playing Gaming
by Hawke Robinson published Sep 30, 2004 last modified Jun 07, 2020 12:20 PM — filed under: , ,
Role-playing gaming (RPGing) has its roots as far back as ancient history with the development of war-gaming. War-gaming is the simulation of combat strategies and tactics represented in reduced scale with various rules, often with some sort of randomizing agent such as dice or cards to add an element of “realistic” unpredictability. As long as there has been organized warfare, there appears to have been some form of war-gaming in every culture throughout history. Chess and the Chinese game Go both are very much based on war-gaming, but considered lacking by some because of the lack of unpredictability offered by “true” war-gaming using some degree of randomization. The RPG Research Project Document ID #RPGR-A001-A-20120927A-CC
Located in Archives / The RPG Research Project Specific Archives / Project Archives
2007 - RPGR-A00007-part 1 - RPG Adapted for the Deaf Using ASL
by Hawke Robinson published Dec 12, 2011 last modified May 10, 2016 11:14 AM — filed under: , , ,
“Hands-On-Adventure” - (ASL signed role playing gaming) - Role-Playing Gaming Adapted for the Deaf Using - American Sign Language - by W.A. Hawkes-Robinson - (c) 2007 - Revised for Creative Commons 2012-10-01
Located in Archives / The RPG Research Project Specific Archives / Project Archives
2008 - RPGR-A00004 Role-playing Games Used as Educational and Therapeutic Tools for Youth and Adults
by Hawke Robinson published Dec 10, 2008 last modified Jan 11, 2016 03:58 PM — filed under: ,
by W.A. Hawkes-Robinson - Original Version 2008-12-10 - Revised 2011-12-06 - Revised for release under Creative Commons: 2012-09-30
Located in Archives / The RPG Research Project Specific Archives / Project Archives
2009 - Learning in the Virtual World: The Pedagogical Potentials of Massively Multiplayer Online Role Playing Games
by Hawke Robinson published Feb 29, 2016 last modified Aug 30, 2020 08:39 AM
Learning in the Virtual World: The Pedagogical Potentials of Massively Multiplayer Online Role Playing Games Yu, Tao Wang. International Education Studies2.1 (February 2009): 32-38.
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
2012 RPGR-A00008 - Why People Like to Participate in Role-playing gaming activities.
by Hawke Robinson published Oct 24, 2012 last modified Aug 22, 2017 04:22 PM — filed under: ,
By W. A. Hawkes-Robinson - October 24th, 2012
Located in Archives / The RPG Research Project Specific Archives / Project Archives
Image JPEG image 2014 - TR RPG Program by Hawke - The Case of the Missing Surgeon
by Hawke Robinson last modified Oct 04, 2017 12:25 PM
Therapeutic Recreation Tabletop Role-Playing Game system and adventure by Hawke Robinson, "The Case of the Missing Surgeon" a 1940 gumshoe adventure for various populations, including Autism Spectrum to help develop social skills, cooperative problem solving, civic resource utilization skills, empathy building, facial expression /mood recognition, etc. April 2014 version.
Located in Archives / / images / Hawke
About
by Hawke Robinson published Sep 23, 2015 last modified Sep 23, 2015 11:07 AM
Here is a much longer version of the "About" page for the RPG Research Project.
Located in Archives / The RPG Research Project Specific Archives