You are here: Home

Search results for Statistics

41 items matching your search terms.
Filter the results.
Item type















New items since



Sort by relevance · date (newest first) · alphabetically
1991 - RELATIONSHIP OF ROLE-PLAYING GAMES TO SELF-REPORTED CRIMINAL BEHAVIOUR
by admin published Jun 13, 2018 — filed under: , , , , , , , ,
SUZANNE ABYETA AND JAMES FOREST. University of Manitoba. Psychological Reports, 1991, 69, 1187-1192. O Psychological Reports 1991
Located in Archives / / Full Text Documents Waiting for permission to publish publicly / Documents moved to New Archive
2000 - Dungeons, dragons and gender: role-playing games and the participation of women
by Hawke Robinson published Apr 17, 2012 last modified Aug 22, 2017 04:35 PM — filed under: , , , , , , ,
Foster, Kyna (2000, March 30). Dungeons, dragons and gender: role-playing games and the participation of women. 42nd meeting of the Western Social Sciences Association (online). Stereotypes in RPG. 11 pages.
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
2004 - RPGR-A00001 An Overview of the History and Potential Therapeutic Value of Role-playing Gaming
by Hawke Robinson published Sep 30, 2004 last modified Jun 07, 2020 12:20 PM — filed under: , ,
Role-playing gaming (RPGing) has its roots as far back as ancient history with the development of war-gaming. War-gaming is the simulation of combat strategies and tactics represented in reduced scale with various rules, often with some sort of randomizing agent such as dice or cards to add an element of “realistic” unpredictability. As long as there has been organized warfare, there appears to have been some form of war-gaming in every culture throughout history. Chess and the Chinese game Go both are very much based on war-gaming, but considered lacking by some because of the lack of unpredictability offered by “true” war-gaming using some degree of randomization. The RPG Research Project Document ID #RPGR-A001-A-20120927A-CC
Located in Archives / The RPG Research Project Specific Archives / Project Archives
2005 (March) - Working Hard at Play - Kestrel
by Hawke Robinson published May 14, 2018 last modified Jul 12, 2020 07:50 AM — filed under:
Many educators acknowledge the learning potential of out-of-school literacies. Here, I'd like to discuss the merits of roleplaying games (RPGs). The genre is very broad with games such as Star Wars, Call of Cthulhu, Lord of the Rings, and Stargate SG-1 produced by a variety of companies. The oldest formal roleplaying game is Dungeons & Dragons® which celebrated its 30th anniversary last year, in 2004. This is the best selling game of its type. Currently, there are over 4 million players worldwide, ranging in age from preteens to senior citizens. These are the players of the paper-based, book product, not the computer game variants. I'll draw my specific examples from the newest edition of the game (version 3.5 published in 2003), but the general points are applicable to any RPG.
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
2007 - RPGR-A00007-part 1 - RPG Adapted for the Deaf Using ASL
by Hawke Robinson published Dec 12, 2011 last modified May 10, 2016 11:14 AM — filed under: , , ,
“Hands-On-Adventure” - (ASL signed role playing gaming) - Role-Playing Gaming Adapted for the Deaf Using - American Sign Language - by W.A. Hawkes-Robinson - (c) 2007 - Revised for Creative Commons 2012-10-01
Located in Archives / The RPG Research Project Specific Archives / Project Archives
2008 - RPGR-A00004 Role-playing Games Used as Educational and Therapeutic Tools for Youth and Adults
by Hawke Robinson published Dec 10, 2008 last modified Jan 11, 2016 03:58 PM — filed under: ,
by W.A. Hawkes-Robinson - Original Version 2008-12-10 - Revised 2011-12-06 - Revised for release under Creative Commons: 2012-09-30
Located in Archives / The RPG Research Project Specific Archives / Project Archives
2014 - Experiences of Hobby Game Players: Motivations Behind Playing Digital and Non Digital Games | GrogHeads
by admin published Jun 21, 2017 last modified Jun 13, 2018 11:20 PM — filed under: ,
Central to our understanding of why people play digital games (either video or computer games) is to understand the reason people want to “play” a game in the first place. Playing, once reserved for only real-life interactions among people, is now the venue for interacting with digital manifestations of reality; but the question remains, is this digital-based playing different than real-based playing? The purpose of this study was to investigate the patterns of motivation and usage by card, role-playing, computer, and board game players, known in this study as hobby game players. Through an online survey, we measured the reasons people play these games, as well as the milieu in which they play these games are played. What does the game player like in a game? Why does the gamer like this? What motivates continued game play and preferences for types of games? The results indicate that digital game playing shares several underlying motivations with its pre-digital predecessors, but in ways that are still different than tabletop gaming.
Located in Archives / / Additional Reference Material / To Be Sorted
About
by Hawke Robinson published Sep 23, 2015 last modified Sep 23, 2015 11:07 AM
Here is a much longer version of the "About" page for the RPG Research Project.
Located in Archives / The RPG Research Project Specific Archives
About The RPG Research Project Community Website (All on one page).
by admin last modified Aug 14, 2017 09:25 PM — filed under: ,
This community-focused website began with efforts, starting initially around 1985, and advancing since 2004, to identify the effects of role-playing games upon participants. Furthermore research efforts consider the potential uses of RPGs as intervention modalities to achieve educational and therapeutic goals for diverse populations. RPG Research is loose consortium of contributors and completely volunteer-run.
Located in About
by Hawke Robinson published Aug 22, 2017 — filed under: ,
Website that will draw bell curves for die combinations (3d8 for example).
Located in Community Discussion / Links