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1999 - New texts and new media in global youth culture: the fantasy roleplaying games.
by Hawke Robinson published Apr 25, 2005 last modified Sep 17, 2015 06:10 AM — filed under: , , , , , , ,
Sørensen, Anne Scott (1999). New texts and new media in global youth culture: the fantasy roleplaying games. Young, vol. 7, no. 3. <http://www.alli.fi/nyri/young/1999/articleS%F8rensen99-3.htm>. Psychological and sociological study from interviews with 13-16 year old boys in Danish game club. Warning: heavy use of jargon. 10 pages. [No longer online.]
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
2003 - Shared Storytelling: Utilizing Role-Playing Games In Social Skills Assessment and Intervention
by John Welker published Nov 27, 2017 last modified Jun 13, 2018 11:49 PM — filed under: , ,
2003 James D. Persinger, Ph.D. Problem: Assessment of the social domain = Standardized Rating Scales •Interviews and observations may better connect to practical intervention. •Role-playing games (RPGs) have the qualities of both interview and observation •RPGs not only serve as assessment tools, but as a powerful intervention tool for practicing social skills.
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
2010 - From MMORPG to a Classroom Multiplayer Presential Role Playing Game
by Hawke Robinson published Feb 29, 2016 last modified Aug 30, 2020 08:27 AM
From MMORPG to a Classroom Multiplayer Presential Role Playing Game Susaeta, Heinz; Jimenez, FelipeView Profile; Nussbaum, MiguelView Profile; Gajardo, Ignacio; Andreu, Juan JoseView Profile; et al. Educational Technology & Society13.3 (2010): 257-269.
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
2011 - "It's like my life but more, and better!" -- Playing with the Cathaby Shark Girls: MMORPGs, young people and Fantasy-based social play
by Hawke Robinson published Feb 29, 2016 last modified Aug 09, 2020 08:22 AM
"It's like my life but more, and better!" -- Playing with the Cathaby Shark Girls: MMORPGs, young people and Fantasy-based social play Crowe, NicView Profile. International Journal of Adolescence and Youth16.2 (2011): 201-223.
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
2011 - A study on the goal value for massively multiplayer online role-playing games players
by Hawke Robinson published Feb 29, 2016 last modified Aug 30, 2020 08:18 AM
A study on the goal value for massively multiplayer online role-playing games players Lin, Yu-Ling; Lin, Hong-Wen. Computers in Human Behavior27.6 (Nov 2011): 2153-2160.
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
2014 - Experiences of Hobby Game Players: Motivations Behind Playing Digital and Non Digital Games | GrogHeads
by admin published Jun 21, 2017 last modified Jun 13, 2018 11:20 PM — filed under: ,
Central to our understanding of why people play digital games (either video or computer games) is to understand the reason people want to “play” a game in the first place. Playing, once reserved for only real-life interactions among people, is now the venue for interacting with digital manifestations of reality; but the question remains, is this digital-based playing different than real-based playing? The purpose of this study was to investigate the patterns of motivation and usage by card, role-playing, computer, and board game players, known in this study as hobby game players. Through an online survey, we measured the reasons people play these games, as well as the milieu in which they play these games are played. What does the game player like in a game? Why does the gamer like this? What motivates continued game play and preferences for types of games? The results indicate that digital game playing shares several underlying motivations with its pre-digital predecessors, but in ways that are still different than tabletop gaming.
Located in Archives / / Additional Reference Material / To Be Sorted
2015 - Empathic Features and Absorption in Fantasy Role-Playing
by Administrator published May 29, 2016 last modified Jun 21, 2017 09:26 AM — filed under: , , , , , , , , , , , , , , , , , , ,
Rivers A1, Wickramasekera IE 2nd2, Pekala RJ3, Rivers JA4. Am J Clin Hypn. 2016 Jan;58(3):286-94. doi: 10.1080/00029157.2015.1103696.
Located in Archives / For CAR-PGA
File Microsoft Word Document 2015 Webinar Session Proposal RPG Research Hawkes Robinson 20140919a
by Hawke Robinson last modified May 06, 2017 04:39 PM
Located in Archives / / Therapeutic Recreation / Recreation Therapy / Washington State Therapeutic Recreation Association 2015 Annual Conference
Biofeedback and RPG research
by Hawke Robinson published Oct 30, 2011 last modified Aug 16, 2015 03:08 PM — filed under: , , ,
On October 30th, 2011, I was having a discussion about the various bio-feedback and neuro-feedback experiments I have performed related to music therapy, and it occurred to me that the same technology could potentially help make it easier to develop a therapeutic modality with role playing games using the same equipment, at the very least to try to determine the recreation therapy goal of a state of "flow" more objectively....
Located in Blog
BreakdownOfRPGPlayers
by Hawke Robinson published Mar 21, 2019
Located in Archives / / 1. Primary List of Documents for Research on RPGs (Others' Research) / Full Text Documents Waiting for permission to publish publicly