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2010 - Abstract A Study of Biofeedback in a Gaming Environment
by Hawke Robinson published Dec 31, 2010 last modified Sep 17, 2015 07:17 AM — filed under: , , , , , , , , , , , , , ,
This chapter reports on a study of biofeedback in a gaming environment incorporating the acquisi- tion and analysis of physiological data sets in tandem with other behavioral and self-report data sets.
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File chemical/x-pdb 2010 A Study of Biofeedback in a Gaming Environment
by Hawke Robinson last modified Sep 17, 2015 07:12 AM — filed under:
A snippet of the article. Xin Du Simon Fraser University, Canada Stephen R. Campbell Simon Fraser University, Canada David Kaufman Simon Fraser University, Canada AbSTRACT This chapter reports on a study of biofeedback in a gaming environment incorporating the acquisi- tion and analysis of physiological data sets in tandem with other behavioral and self-report data sets. Preliminary results presented here provide some groundwork toward subsequent study in this area, as more comprehensive and detailed treatments will require further research. The main contribution and focus of this chapter concerns our experiences in applying methods not typically available to educational researchers. Our results are promising, though they cannot be taken to be definitive. Further develop- ments and applications of these methods will lead to more detailed investigations as to what people may learn or gain from biofeedback in gaming environments, along with interdependencies of biofeedback and gaming pertaining to affect, motivation, behavior and cognition, and perhaps especially, to learn- ing anxiety.
Located in Archives / / 1. Primary List of Documents for Research on RPGs (Others' Research) / Bio and Neuro Feedback or Monitoring
Biofeedback and RPG research
by Hawke Robinson published Oct 30, 2011 last modified Aug 16, 2015 03:08 PM — filed under: , , ,
On October 30th, 2011, I was having a discussion about the various bio-feedback and neuro-feedback experiments I have performed related to music therapy, and it occurred to me that the same technology could potentially help make it easier to develop a therapeutic modality with role playing games using the same equipment, at the very least to try to determine the recreation therapy goal of a state of "flow" more objectively....
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