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Media Kit: About RPG Research
by Hawke Robinson published Jul 29, 2017 last modified Jan 27, 2018 12:15 PM
For those media interested in summarized information about the RPG Research Project, this page is to help you get started.
Located in About
Michael Tresca Interview of RPG Research's Hawke Robinson - Part 3 of 3
by Hawke Robinson published Oct 12, 2015 last modified Oct 15, 2015 08:29 PM — filed under: ,
Hawke Robinson is founder and Primary Investigator for The RPG Research Project, and the creation of the RPG Trailer. Michael Tresca: "I've known Hawke Robinson, Washington State registered Recreation Therapist (#RE60526204) for some time but haven't gotten a chance to interview him before." This is part 3 of 3 parts to this interview...
Located in Archives / / Project Archives / Interviews
Notes from experiments on RPG optimization - Maximizing enjoyment, benefit, immersion, flow, safety, etc.
by Hawke Robinson published May 25, 2017 last modified Jun 27, 2020 03:50 PM — filed under: , , , , , , , , , , , , , , , ,
Here is a summary of many observations I have made over the decades through various experiments in trying to optimize the RPG experience. This is from a huge pile of hundreds of documents I have written, spanning over 15+ years of research (and nearly 40 years of RPG experience). It will likely take me a year or more to finish integrating all that information into this document. All of the placeholder topics I currently have documents to fill in the blanks, but I time is the challenge in doing so. Bit by bit I am uploading all that content to here.
Located in Blog
Old Research Repository
by Hawke Robinson published Aug 16, 2017 last modified Mar 21, 2019 02:48 PM
This is RPG Research's older research repository. We are currently moving more than 3,000 content items (1 multi-page essay equals 1 content item) from this old site to our new repository at www.rpgresearch.com/research . The new repository is better organized and formatted, but it takes months for our volunteers to move all this content from the old site to the new site, so we are keeping the old repository available until the move is complete. All new research is being added to the new repository, no new research is being added to this old repository as of 2018.
Optimizing the RPG Experience for Building Camaraderie As Quickly and Strongly as possible
by Hawke Robinson published Sep 08, 2017 last modified Jun 13, 2018 05:12 PM — filed under: , ,
Drawing on Therapeutic Recreation theories, methodologies, and protocols, there are a number of "ice breaking" techniques when forming new groups, to help improve building camaraderie. Also taking into account Tuckman's theories on group formation (Forming, Storming, Norming, Performing (Adjourning/Mourning)). This article combines all those concepts with using role-playing games to achieve these goals, and techniques for optimizing the RPG experience to improve this process, as well as some examples of games that build some aspects into their systems. This is a work in progress.
Located in Blog
Original D&D White Books 2013 Reprint Special Collector's Edition Boxed Set - Unboxing
by Hawke Robinson published Nov 10, 2013 last modified Aug 12, 2015 07:54 PM
A walk down a path of RPG nostalgia / history, Wizards of the Coast has reprinted the original D&D white book set, and bundled it in a wooden box with dice. Here you will find many photos of the unboxing process with a few comments, and a comparison my ancient original of one of the the Blackmoor supplement...
Located in Blog
Østerskov Efterskole - Danish public high school teaching all subjects using LARP
by Hawke Robinson published Oct 21, 2012 last modified Jul 12, 2020 08:45 AM — filed under: , , , , ,
Thanks to feedback from @Jmstar on Twitter, he pointed out a public school in Denmark teaching all subjects for what in the US we would consider sort of upper high school, or post high school between high school and college, teaching in depth educational subjects entirely using LARP techniques.
Located in Blog
File PDF document PNWATRA 2016 RPG Research Presentation 1 20160125zw
by Hawke Robinson last modified Jan 28, 2016 11:18 PM — filed under: , , , , , , , , ,
Updated to version zu, to include Education program plan for ADD/ADHD IDEA IEP, and relevant Dendy references entry. Zv version includes additional slides with the scan of added BADD pamphlet with "suicide" list, and locations banning D&D. Zw version, added missing APA reference, and Stumbo references. Zx version, added quick reference to Gender Bias research. This is a greatly enriched, and updated version of last year's presentation at WSTRA in April. With more time spent on the actual program plans as per requests from feedback last time. I know it is still blindingly long for a presentation file, but I've worked out the timing to finish comfortably in about 75-80 minutes (I can always easily stretch that longer if needed), leaving 5-10 minutes for Q&A, so won't have to do such a rushed presentation as last time. The slide show includes a lot of extra information for those wanting to peruse more deeply after the presentation itself. Especially the research abstracts, citation references, and information on my background, etc. All of which I will only very briefly point out and skim during the presentation, rather than spending time during the presentation itself, but it is there for those skeptical about the statements being made, hopefully it will help. I am hoping this will be the most effective approach to show the level of research performed, without having to try to prove it during the presentation itself. I am working on a VERY short version, around the 7-15 minutes mark as per Professor Bowman's suggestions/requirements for The Living Games conference (and others where I do not have the luxury of a 90 minute session). Fortunately, for conventions with gamers (rather than Therapeutic Recreation), I don't really have to explain what RPGs are, and their history. For the TR folks that mostly don't even know what it is (the younger ones), or often have the inculcated misconceptions (the older ones), this longer approach makes for a much more productive session. Otherwise the Q&A just gets bogged down on the all the myths, rather than the focus on RPGs for TR modality.
Located in Archives / / Project Archives / Video, Audio, & Presentations by RPG Research
Post LARP Depression
by Hawke Robinson published Jun 21, 2017 last modified Jun 21, 2020 06:29 AM — filed under: ,
Live-action role-playing (larp) occupies a unique place among analog games, for it demands as much from players’ bodies as it does from their minds. It comes then as no surprise that many players find themselves in the situation of feeling confused, exhausted, and emotionally raw after a larp event.1 In fact, larpers frequently exhaust themselves in advance through the leisure labor of planning their costumes, character actions, possible outcomes, and interactions...
Located in Archives / / Additional Reference Material / LARP and Bleed
POTENTIAL AREAS OF EFFECT
by Hawke Robinson published Mar 24, 2016 last modified Mar 29, 2021 11:53 AM
The effects of RPGs upon participants are influenced by many variables, including the RPG format: Tabletop, Live-action (LARP), Choose Your Own Adventure / Interactive Solo, and computer-based
Located in About