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Notes from experiments on RPG optimization - Maximizing enjoyment, benefit, immersion, flow, safety, etc.
by
Hawke Robinson
—
published
Jun 20, 2015
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last modified
Feb 05, 2023 12:22 PM
— filed under:
Full Text
,
hawke robinson
,
correlative research
,
Gender Bias
,
Case study(ies)
,
Potential RPG Research Question
,
Effects of RPG
,
anecdote
,
FAQs / Frequently Asked Questions
,
Analysis
,
research
,
Biofeedback, Neurofeedback, EEG
,
absorption
,
blog posting
,
RPG Research Essay
,
RPG Research Project Updates
,
causal study(ies)
Here is a summary of many observations I have made over the decades through various experiments in trying to optimize the RPG experience. This is from a huge pile of hundreds of documents I have written, spanning over 15+ years of research (and nearly 40 years of RPG experience). It will likely take me a year or more to finish integrating all that information into this document. All of the placeholder topics I currently have documents to fill in the blanks, but I time is the challenge in doing so. Bit by bit I am uploading all that content to here.
Located in
Blog
Story #4: incorporating Real Drum Circles as part of LARP/RPG Storyline - RPG Story of the Template
by
Hawke Robinson
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published
Jun 20, 2015
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last modified
Feb 05, 2023 12:22 PM
— filed under:
Anecdotal Story of the Day
,
Potential RPG Research Question
,
anecdote
,
blog posting
,
Muscular Dystrophy / MD / MDA
Story #__: ____________________. A series of anecdotal postings sharing observations, comments, and other relevant experiences, about the effects of role-playing gaming...
Located in
Blog
/
RPG Story of the Day Folder
Christian Gamers Guild FAQ - Frequently Asked Questions by Christians about Role-playing Games
by
Hawke Robinson
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published
May 10, 2013
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last modified
May 08, 2023 08:10 AM
— filed under:
archived article
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Others' research
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Diagnosis: Depression
,
Christians & RPG
,
stereotype propagation
Cached from their website. Not affiliated with RPG Research in any way..."If you are Christian and concerned about Dungeons & Dragons (D&D), or other role-playing games, here is a very useful FAQ from the Christian Gamers Guild that will help address all your concerns. "
Located in
Archives
/
…
/
1. Primary List of Documents for Research on RPGs (Others' Research)
/
Archives
Dungeons and Dragons™ and other fantasy role-playing games
by
Hawke Robinson
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published
Feb 25, 2013
—
last modified
Dec 08, 2022 10:50 AM
— filed under:
archived article
,
Others' research
,
rpg for therapy
,
Christians & RPG
,
stereotype propagation
,
rpg for education
,
Archive
This page is a cached copy of the page at http://www.religioustolerance.org/d_a_d.htm a copy has been made for the reader's convenience. Please note that the page may have changed since this snapshot was taken. RPG Research and rpgresearch.com and rpgr.org (and affiliate sites) are not affiliated with the authors of this page and is not responsible for its content.
Located in
Archives
/
…
/
1. Primary List of Documents for Research on RPGs (Others' Research)
/
Archives
1988 - Therapy is fantasy: role-playing, healing, and the construction of symbolic order.
by
Hawke Robinson
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published
Nov 19, 2012
—
last modified
Nov 05, 2023 10:27 AM
— filed under:
archived article
,
Others' research
,
Anthroplogical/anthropology
,
Case study(ies)
,
Potential RPG Research Question
,
Effects of RPG
,
correlative research
,
sociological / sociology
,
Diagnosis: Depression
,
anecdote
,
TODO
,
Material to read
Hughes, John (1988). Therapy is fantasy: role-playing, healing, and the construction of symbolic order. Australian National University honors paper in medical anthropology on the use of RPG in the self-treatment of clinical depression. 23 pages.
Located in
Archives
/
…
/
1. Primary List of Documents for Research on RPGs (Others' Research)
/
Archives
2004 - RPGR-A00001 An Overview of the History and Potential Therapeutic Value of Role-playing Gaming
by
Hawke Robinson
—
published
Sep 30, 2004
—
last modified
Dec 08, 2022 10:53 AM
— filed under:
Pending Review
,
RPG Research Essay
,
Archive
,
Discipline: TR/RT
Role-playing gaming (RPGing) has its roots as far back as ancient history with the development of war-gaming. War-gaming is the simulation of combat strategies and tactics represented in reduced scale with various rules, often with some sort of randomizing agent such as dice or cards to add an element of “realistic” unpredictability. As long as there has been organized warfare, there appears to have been some form of war-gaming in every culture throughout history. Chess and the Chinese game Go both are very much based on war-gaming, but considered lacking by some because of the lack of unpredictability offered by “true” war-gaming using some degree of randomization. The RPG Research Project Document ID #RPGR-A001-A-20120927A-CC
Located in
Archives
/
The RPG Research Project Specific Archives
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Project Archives
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