Skip to content.
|
Skip to navigation
Personal tools
Log in
Register
Search Site
only in current section
Advanced Search…
Navigation
Home
More Information
Links
Blog
You are here:
Home
Info
Search results for
Artwork
16
items matching your search terms.
Filter the results.
Item type
Select All/None
Collection
Page
File
Folder
Form Folder
Image
Link
News Item
Poll
Message Board
Comment
Forum
Video
Blog Entry
New items since
Yesterday
Last week
Last month
Ever
Sort by
relevance
·
date (newest first)
·
alphabetically
Which RPG Therapy Book Cover do you Prefer?
by
Hawke Robinson
—
published
Jun 20, 2015
—
last modified
Feb 05, 2023 12:22 PM
— filed under:
blog
,
blog posting
,
Role-Playing Gaming Therapeutic Recreation Handbook of Practice
Which of these three book cover mockups do you prefer (hypothetically of course)...
Located in
Blog
Tabletop RPG Recreation Therapy Example Scenario - Visual Impairment
by
Hawke Robinson
—
published
Jun 20, 2015
—
last modified
Feb 05, 2023 12:22 PM
— filed under:
therapeutic role-playing game
,
TBI - Traumatic Brain Injury
,
Disabilities
,
therapeutic rpg
,
research
,
blog
,
rpg for therapy
,
Disability: Visual Impairment / Blind
,
blog posting
,
visual impairment / blind
This is an excerpt from the RPG Handbook of Practice book I have been working on. This section is for clients with significant to complete visual impairment due to traumatic brain injury to the occipital lobe. It can be extrapolated for the whole range of visual impairments. The client wants to participate in a non-therapy-setting leisure activity of tabletop role-playing gaming. The Recreation Therapist will need to evaluate and write up the potential challenges and modifications that may be necessary for the client to participate in this activity with as little difficulty as possible....
Located in
Blog
TRPG in Online Format - Observation, Analysis, and Commentary
by
Hawke Robinson
—
published
Jun 20, 2015
—
last modified
Feb 05, 2023 12:22 PM
— filed under:
hawke robinson
,
Case study(ies)
,
Analysis
,
broadcast
,
anecdote
,
blog posting
This article provides observation, analysis, and commentary on efforts to "port" face-to-face Tabletop Role-Playing Games (RPG / TRPG) to an online and entertainment medium.
Located in
Blog
Story #4: incorporating Real Drum Circles as part of LARP/RPG Storyline - RPG Story of the Template
by
Hawke Robinson
—
published
Jun 20, 2015
—
last modified
Feb 05, 2023 12:22 PM
— filed under:
Anecdotal Story of the Day
,
Potential RPG Research Question
,
anecdote
,
blog posting
,
Muscular Dystrophy / MD / MDA
Story #__: ____________________. A series of anecdotal postings sharing observations, comments, and other relevant experiences, about the effects of role-playing gaming...
Located in
Blog
/
RPG Story of the Day Folder
Should Game Masters for Role-Playing Games be Paid? It Depends.
by
Hawke Robinson
—
published
Jun 20, 2015
—
last modified
Feb 05, 2023 12:22 PM
— filed under:
blog posting
Increasingly heated debate has been growing in recent years about whether role-playing game masters (RPG GMs) should be paid or not. It depends... NOTE: This article focuses on pure entertainment RPG Professionals, not RPG Professionals in educational or therapeutic settings. To be clear, this is a blog posting, as an opinion piece, not a formal essay or research paper. For more formal essays, see the research sections of the site. This informal article is from the first-person experiential perspective, that attempts to include persuasive argument components, as someone involved with RPGs since the 1970s running many sessions per week, and paid as a GM (when desired) since the 1980s.
Located in
Blog
2004 - RPGR-A00001 An Overview of the History and Potential Therapeutic Value of Role-playing Gaming
by
Hawke Robinson
—
published
Sep 30, 2004
—
last modified
Dec 08, 2022 10:53 AM
— filed under:
Pending Review
,
RPG Research Essay
,
Archive
,
Discipline: TR/RT
Role-playing gaming (RPGing) has its roots as far back as ancient history with the development of war-gaming. War-gaming is the simulation of combat strategies and tactics represented in reduced scale with various rules, often with some sort of randomizing agent such as dice or cards to add an element of “realistic” unpredictability. As long as there has been organized warfare, there appears to have been some form of war-gaming in every culture throughout history. Chess and the Chinese game Go both are very much based on war-gaming, but considered lacking by some because of the lack of unpredictability offered by “true” war-gaming using some degree of randomization. The RPG Research Project Document ID #RPGR-A001-A-20120927A-CC
Located in
Archives
/
The RPG Research Project Specific Archives
/
Project Archives
« Previous 10 items
1
2