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List of Hypothetical Benefits of RPG for Different Therapeutic Interventions
by Hawke Robinson published Jun 20, 2015 last modified Feb 05, 2023 12:22 PM — filed under: , , , ,
Still going to be a while before can test these hypotheses, but here are some ideas about potential benefits and uses of different RPG formats for different population needs. If you have ideas, corrections, suggestions, additions, please do comment to help add to the list for future potential testing inclusion.
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Some independent variables to consider
by Hawke Robinson published Jun 20, 2015 last modified Feb 05, 2023 12:22 PM — filed under: , , , , ,
Just some thoughts on some of the independent variables to modify and then observe the different results (if any)...
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Some thoughts on dependent variables to consider
by Hawke Robinson published Jun 20, 2015 last modified Feb 05, 2023 12:22 PM — filed under: , , ,
Just a quick list of a few of the dependent variables to test over time.
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RPG Story of the Day Folder
by Hawke Robinson published Jun 20, 2015 last modified Feb 05, 2023 12:22 PM — filed under: ,
Here is where people can contribute their anecdotal stories on the effects of participation in role-playing games upon participants. These should be stories about what others experience, rather than the effects on yourself. Whether it is testimony from parents/guardians/counselors, or if you are running a table and notice the effects upon the player(s), or the player(s) share with you explicitly how they think a particular RPG experience impacted them, or RPGs overall, with specific examples of the how.
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Game to Grow Episode 1
by Hawke Robinson published Jun 20, 2015 last modified Feb 05, 2023 12:22 PM — filed under: , , , , , ,
Join the live broadcast Monday, July 11th, 5:00 pm Pacific time. The first episode in the monthly series on the benefits and uses of games...
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Østerskov Efterskole - Danish public high school teaching all subjects using LARP
by Hawke Robinson published Jun 20, 2015 last modified Feb 05, 2023 12:22 PM — filed under: , , , , ,
Thanks to feedback from @Jmstar on Twitter, he pointed out a public school in Denmark teaching all subjects for what in the US we would consider sort of upper high school, or post high school between high school and college, teaching in depth educational subjects entirely using LARP techniques.
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Goal 3 - Evaluate what, if any, of the notable correlative data has any causal relationship
by Hawke Robinson published Jun 20, 2015 last modified Feb 05, 2023 12:22 PM — filed under: , , ,
Determine if the correlative tests indicating significant differences in role-playing gamers from the general populace, are a causal result of their participation in role-playing games? ...
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Demographic idiosyncrasies of role-playing gamers
by Hawke Robinson published Jun 20, 2015 last modified Feb 05, 2023 12:22 PM — filed under: , , ,
Goal 4, determine/validate if there are any correlative demographic idiosyncrasies in variables found between intensely dedicated role-playing gamers, more casual but experienced role playing gamers, and the general population.
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An Overview History and Potential Therapeutic Value of Role Playing Gaming (2004)
by Hawke Robinson published Jun 20, 2015 last modified Feb 05, 2023 12:22 PM — filed under: , , ,
Originally written in 2004, and periodically tweaked over the years. After decades of using RPGs in educational settings, this was the paper that started the therapeutic focus and building of the RPG Research website. There are very few social table-top recreation activities available that are cooperative rather than competitive in nature. Role playing gaming is by design a cooperative past time, which in and of itself may have significant benefits in the world where everything is becoming competitive at all ages and levels of society...
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Any causal differences on participants between heroic versus evil campaigns?
by Hawke Robinson published Jun 20, 2015 last modified Feb 05, 2023 12:22 PM — filed under: , , ,
If there are indicators that role-playing games have a causal impact on participants, attempt to determine if there are any differentiations in impact on test subjects between "heroic" and "evil" game campaign settings.
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