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Goal 1 - update correlative data
by Hawke Robinson published Oct 21, 2012 last modified Aug 14, 2015 10:46 PM — filed under: , , ,
Though the ultimate goal is to establish causality, there are some correlative aspects that should be checkedinto. Attempt to verify or invalidate existing correlative and meta-research results. Much of the existing research is dated from the 1980's and 1990's. Attempt to bring the research up to date, and verify if there are any statistically significant differences found between role-playing gamers and the general populace, at difference age and other demographic levels...
Located in Blog
Updated list of goals for the RPG Research Project
by Hawke Robinson published Oct 21, 2012 last modified Aug 14, 2015 10:51 PM — filed under: , , ,
Recently updated the main page's list of goals. Over the next few weeks, I will elaborate on the details of each of those goals. Here is the overview list:
Located in Blog
2011 - RPGR-A00005 Analysis of the report ALIENATION AND THE GAME DUNGEONS AND DRAGONS
by Hawke Robinson published May 09, 2011 last modified May 14, 2018 03:57 PM — filed under: , ,
Analysis and commentary by W.A. Hawkes-Robinson - RPG Research Document ID: RPGR-A00005-20120930-D.cc
Located in Archives / The RPG Research Project Specific Archives / Project Archives
Vision of the future
by Hawke Robinson published Dec 05, 2004 last modified Aug 22, 2017 04:23 PM — filed under: , , , ,
It is still far to early to be sure that this vision for the future will even be relevant several years from now, as the research data begins to roll in, but if any of the core assumptions hold even remotely true, then the long term goal of creating RPG therapy modules could become a reality.
Located in Blog
Determine if any Controllable Variables That Can Lead to Using Role-playing Games as a Therapeutic Modality
by Hawke Robinson published Nov 01, 2004 last modified Aug 14, 2015 07:46 PM — filed under: , ,
Determine if there are any controllable, repeatable "positive" or "negative", statistically significant characteristics of role-playing gaming sessions that can clearly be defined and controlled, and might be most useful to using role-playing games for specific therapeutic treatments, either separately or in conjunction with other therapy modalities.
Located in Blog